What do you killers mains think about COH?
Honestly man I don't know. In so many of my games I just can't keep anyone hurt. It has ruined so many killer perks and playstyles.
I was playing twins and I downed a Meg. By the time I tele back to Charlotte and walked the maybe 30 or 35 yards back she was already healed off the ground and gone.
Anyone I injure I feel like I have to chase and down, I can't hurt and hit someone else to put pressure on them bc they just heal so fast and so much.
So many people run COH in most of my games, and I just stopped snuffing totems unless I'm right next to it bc 100% of the time it gets relit. I'm not even exaggerating. Every single time I hear it relight.
Am I supposed to keep snuffing it out? Screw that. Killers have gens to patrol, survivors to chase we can't keep circling back to a totem all game.
I scratch my head when I hear people say it's not a big deal. Literally prevents perks and playstyles completely, and severely hurts the killer when they heal up so fast so often that it prevents you from downing them unless you commit to every single chase.
Twins suffer so bad from free heals. They'll destroy Victor and then heal immediately.
You don't need medkits anymore. And when you bring one, you heal even faster. Or someone else even faster which is what happened with my twins match.
When I downed Meg, someone with a medkit healed her off the floor so fast I couldn't even make it to her.
I cant be the only one who's having such a bad experience playing killer now. My matches went from 3 or 4ks to 1 maybe 2. If I can't keep them hurt, I can't get hooks and put any pressure on the gens .
I'm honestly thinking of stopping. I don't care about 4ks but free healing for all prevents me from even getting more than 6 hooks half the time.
I mean dude... last two matches I had 2 or 3 survivors were running this damn perk. Essentially the whole map was a free healing ground all match, and you can really feel it.
If a healthy survivor saves a survivor from a hook, I feel compelled to tunnel and eat the borrowed time bc you can't spread out injuries anymore. If I hit Meg she'll just immediately heal again after she speed boosts to a pallet, drops it, and heals immediately right behind it with her medkit
I see survivors with medkits healing mid chase it's so fast. They'll throw a pallet at a strong loop and immediately heal up lol. Like okay.... guess we'll just start the chase over again?
You can't counter this. It's so gross when you load into a match and see 3 or 4 COH perks. What the hell can you do? Lol
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It single handedly removed the divide and conquer strat that encouraged not tunneling.
Don't get me wrong, I still try and split up my damage and take opportunity swings when I can, but if I hear the boon sound, I'm immediately tunneling without remorse.
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Most people want the healing stacks capped and... thats pretty much it. Yes some people want CoH to be set on fire but really it just needs to not allow 4 second heals in killer tr.
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Circle of Healing is generally considered overpowered. Since Mikaela’s balance pass is about due I suspect we might see a change to Circle of Healing or maybe Boons in Part 2 of the Developer Update tomorrow.
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i mostly just wanna see the y axis of boons get removed
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Imo the problem is when there are multiple Boons, making building pressure almost impossible. If they limited the amount of active Boons I would be fine with it.
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too much radius on the effects. shouldn't heal others faster. also no cooldown or downside to booning. other than you waste a few seconds.
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Coh as a whole gives survivors free self care at a faster rate which opens a 5th perk slot for all survivors basically.
Killers should have a fifth perk slot too if they won't change this. Or give killers the option to break the damn things. Some sort of counter. We're helpless against this gross crap. I miss hit and runs, and thana, and applying pressure. :/
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It is too strong. What I’m trying to contemplate while playing is does stomping the totem out do as much damage to the survivors as it should? Booning takes 14 seconds minimum. 16 to heal. Thats a 30 second use of time. Boons are snuffed in (most of the time) considerably less time.
The issue seems to be: how long it takes to reach certain boons (Dead Dawg, Iron Works, RPD, The Game, the new map) for the killer. The area the boons reach in multiple floor maps. Then, after those considerations, comes the healing multipliers and distance on one floor.
In my opinion a nerf is justified.
My feeling is that boons should: A) be snuff-able from a distance, a killer on RPD could do an action to snuff the library totem on the third floor, from the first floor; increase the time to snuff to five seconds to makeup for survivor time lost, B) those booms can only provide benefits to the same level as the boon; making survivors have to travel a lot of distance to take advantage just like the killer would have to travel, or C) don’t allow totems on floors above or below the base ground (where the exit gates spawn) to be boon-able.
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All the boon perks need to be split into 2. COH needs to be either self care or faster heal speed but not both. I am with a lot of other killers in that we need the option to snuff or break totem so it can't be reused.
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Boons as a whole need a nerf. It's absolutely ridiculous that survivors can just Infinitely place boons. There is zero counter. BOONS SHOULD BE A SINGLE USE PERK. Just like Hexes.
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More OP than pre-nerf MoM, but still weaker than current DH as a whole.
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Should have never even existed
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Tunnelling is the intended counter. After all it's the only one.
At least not in its current form.
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Circle of Healing? Fifth slot perk? The Hookers (if you get the reference) won't stand for this nonsense
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I can deal with one CoH in most games, though it still weakens hit and run gameplay and 3-genning. When there's 3 totems up - what even am I supposed to do, realistically? I end up in a situation where I can only commit because every hit gets healed up immediately, survivors with a medkit can heal mid-chase in most of the map, and I haven't got a snowball's chance in hell of keeping on top of their totems.
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Boons are a horrible mistake and shouldn't exist
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Boons are fine with the exception of
Maps with mutliple floors where getting to a totem involves routing a full path to locate a staircase and travel essentially the same path on the other floor to reach it (Saw map / SH Map)
Circle of Healing is too strong when it's just a solo survivor self healing - It's fine when multiple survivors are involved. Issue is one survivor can provide self-care for 3 other survivors and their own kit where it's faster than self-care but takes longer to set up. However having a spot located on the map survivors can run to and just heal up quickly is too strong if the killer doesn't waste time going out of the way to snuff it. At least with the other two perks it affects both parties while they're interacting so the boon needs to be at risk of being snuffed. With the Circle of healing you can drop it anywhere and it will have an affect. That's the main difference between CoH and the other two boons. It doesn't need to be in immediate danger of being snuffed to get used.
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Personally i never had much issue with it.
It's overtuned and should be nerfed a bit (coh, not boons in general)
I do think it's a bit overexagurated.
It's busted, but not busted to the point of unplayable against it
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Needs a cooldown or let me break it.
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I mean, yeah. I don't even care all that much about DH or the other boon perks, but this one needs a heavy, solid, powerful nerf ASAP.
Speak for yourself. I think most killer mains want it nerfed beyond recognition, not just a gentle little bump that's effectively cosmetic.
It should be something like one of the following:
- It gives you free self-heal, but it takes twice as long as Self-Care, and it doesn't stack with other healing items.
- It only gets one use per survivor running it. Once it's snuffed out, it's gone.
- The boon breaks when the killer snuffs it, and it works with Pentimento (my personal favorite).
Yes. This is the only way. Tunnel, camp, tunnel, camp.
Undying is also a great counter. Had a game today playing as Michael on Lery's where I caught the little witch trying to boon a totem multiple times and could just show up and smack her. Tunneled her to death and got a 4K because I hooked another survivor and they all threw themselves at the hook going for the save in EGC. I had NOED (my little replacement for T3 because Vanity Mirror).
Realistically, you run meta perks and Undying and tunnel and camp everyone to death the second you realize they're running CoH.
When the survivors get salty in the chat, tell them why you did it.
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I've seen plenty of killer mains on the forum ask for exactly what I said. They just tend to get ignored because it's not as bombastic as demanding it be deleted.
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It's a little over tuned.
The healing speed increase is kind of crazy (especially when paired with medkits and other healing perks) and 16 seconds of self care with no limit is a bit too much.
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It is absolutely overpowered but like many killers when things are changed, I've adapted to them.
Unfortunately that's usually to the detriment of the play of the survivors I'm going up against (while I still won't tunnel right off the hook, if I run into two people, I'm going after the injured one now because I know if I don't, they'll be healed with minimal effort).
Funny enough there are times when they end up being a positive for me as a killer as I've had the same survivor again and again and again and again and again and again go to the same exact totem to put up their boon. If I've injured someone and I have now lost them, I have a pretty good idea where that survivor just ran off to...
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Really? In which threads?
That wouldn't solve any of the problems with the perk. It wouldn't make a difference in gameplay balance at all. The real problem is that boons can be spammed infinitely across the entire map with no effective way to counter them or stop it from happening, and one boon allows infinite, free, fast Self-Care, which destroys entire strategies and elements of gameplay and also drastically moves the game balance in favor of survivors, and the game is objectively survivor-sided anyway at high ranks.
I don't think it should be deleted altogether, but it does need to be nerfed hard.
I usually think that this community is way too obsessed with nerfing everything and complaining about every tiny little bug in the game, and no, not every meta perk needs a nerf. I think a lot of the crying about DH is stupid. This one just turns DBD into a completely different game, though.
Killers are ragequitting, survivor queue times are going up, and camping and tunneling are the new meta. CoH is why.
Since 2-3 people are running it every goddamn game, and it's paid DLC, it's clear that BHVR is making bank off of this one, and that's probably why it hasn't been nerfed yet. But I do hope they get around to it eventually, and I hope they do it right.
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It wouldn't be fast if the healing was capped. Free base level self care without the med kit buff, especially with mangled, isn't amazing.
I also don't keep a list of everytime I see people bring up these arguments. Try keeping an eye open for posts not spitting insults and X main statements.
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Vastly overpowered. Outclasses every other healing perk in the game on top of forcing a killer to spend time to deal with it. Singlehandedly nerfs hag and twins.
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I like the concept behind the perk.
However, it is currently way too strong. I'm hoping it gets nerfed to be either +75% or +50% healing speed and all boons gain the mechanic that they go on a cool down (30s at least, 60s at most) when the killer kicks it so kicking a boon gives them a respite during which they don't have to worry about the boons.
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It needs to be nerfed. It's time it's snuffed it takes longer and longer to rebless. You wanna rebless that totem 5 times have fun blessing it for 2 minutes.
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Thats one of the reason why they lose like 30k players. That patch and the other problems, snow ball effect.
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not a killer main anymore but I'm on a 2man swf winstreak with boons every game. they're basically extra teammates. auto-win if people know what they're doing, the killer literally cannot generate pressure and you can FEEL it.
they're dumb as hell, easily the most broken ######### to be added to the game in years, but boy are they fun.
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It would be nice to see updated Killer win rate data from the Developers to see if CoH has dropped the kill rate for killers below 50%.
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I haven't played since before it got added but from what I've seen in watching people it's way overtuned
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Number 1 problem: Snuffing totems is incredibly inefficient. It takes more time to snuff than to bless (considering killer's time is 4 times valuable).
Number 2: it encourages tunneling. Hardcore tunneling. That's the counter.
I do think it's quite OP. They could literally remove the healing speed buff from it, and basically just leave the self-heal effect and it would still see play and be amazing both in SWF and in soloQ
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Hate it. One of the reasons why I stopped playing.
It destroyed playstyle I enjoyed most (hit&run), it was possible with medkits before, but I could use frenklyn's against that. Now you have that effect just because one survivor is using 1 perk that affects every other survivor....
So I am forced to boring playstyle and just commit to everything, knowing that if I drop that chase, it basically didn't happen. I just don't enjoy that, so I stopped.
Know when to drop chase was big part of killer's skill and CoH basically removed that.
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and Wraith.
I didn't expect it, but Legion really don't like it too.
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Absolutely broken perk. You snuff one, one or two others are in play anyway. You hit a survivor, they get healed 16 seconds later. You're forced to commit to downs even when it's the worse play. My survivor games where a boon is in play are like twice as chill.
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I think if you take away a lot of the meta perks it's super weak. Facing a whole team of meta slaves with a COH is a different story
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You can get like a 6 sec heal with it with one other non-meta perk equipped, and a good medkit with good add ons. Botany knowledge+coh+emergency medkit with 30% buff from add ons is enough to make your heal around 6 seconds or so from last time I counted. You don't even need rare add ons for the medkit. Two specific yellows can be enough. So it's pretty strong using just one other largely weak perk, and bringing a medkit you'd use regardless of COH or not. I don't think meta perks are what make it srong.
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Fine with me. Let them stack up their healing benefits... eventually it will go to waste because it only takes half a second to swing and hit someone. Theres no downtime for injuring someone.
The problem comes in when you have meta perks. DS and BT namely. Survivors have enough time in one way or another to run and hide. Killers may have to give up chase at that point, depending on the state of the match.
But take away any of those time savers and what good does COH really do... I'm just going to chase you all the way to that totem and kill you anyway because you wont heal in time.
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You have to stick to a chase now. Multi pressure is a thing of the past.
I hate it.
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Tbh would it really be such a bad idea to make it so you could only use a boon if a hex totem is in play. It does make it exactly like hex totems but for survivors, run it to possibly get its benefits. Obviously if that change went through then blessing the hex could just be brought back to cleanse speed (14 seconds).
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It's one reason on a relatively decently sized list of why I haven't played this game in months. It eliminates far too much pressure the killer can put out and the amount of time it takes to place it, even multiple times, does not change that. Giving survivors a 5th perk, which allows every survivor to heal faster than a perk that's literally designed for healing (SC) is what we call a lack of understanding in your own video game
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There are bigger problems with the game than CoH, which I don't often see in my matches as killer, that make it frustrating to play this role.
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