Pinkie Finger and Gearhead nerfed!
Complete detachment from reality. That's what the nerfing of this perk and add-on signify. A strong add-on made weak, and a weak perk made weaker.
Pinkie Finger to me is the one add-on that (kind of) makes Clown viable, and is completely fair. Suddenly a killer who has to hit you with his basic attack twice, and with his power 4 times, to down you is hitting you once or twice with his power and once with his basic attack. Is this a bad thing? No. This add-on is not just an unnerfed Iridescent Head; it's a fairer once. It's not like you aim on a survivor, let the bottle fly, and then they get downed. Take into account survivors are difficult to hit with their movement even when hindered, you have to reload after you're out of ammo, the Exposed goes away as soon as the Hindered does, and the bottle arc and speed is just so difficult to be accurate with.
Try the add-on for yourself if you don't believe. You will wind up with chases that took longer because you tried to use this add-on than just chasing normally. You will not hit survivors dead on every time. This add-on takes skill, and when you nerf skillful things, you promote less skillful things because they have equivalent or better results.
Gearhead was already an outdated perks because it's gen info. Gen defence and info perks at this point are a joke, because survivors can just do gens and waste too much time in chase for you to even use those perks. That coupled with Gearhead's ridiculous activation requirements made it an unplayable perk. So instead of buffing the perk in a super obvious way, like making it activate on any skill check, not just great ones, the devs do a horrific rework of the perk.
Instead of seeing the gens with a yellow aura, you just see the survivors' auras who are working on the gens. What's the big idea? Do the devs not realize that 1 person on a gen can just hide behind the gen's aura, like they can against BBQ, and deny that info to the killer? It's complete nonsense that THIS is what a killer perk buff looks like. It's even worse than it was before! Yes, I know they buffed Dead Man's Switch, but I have zero confidence that that perk will stay as is. Once it hits live, if it even does, I can already hear the "this killa perk OP!" battlecry of the survivors. Blocked gens don't even regress.
If you thought killers were going to be 'satisfied' with a midchapter like this, you are sorely mistaken. This is about buffing survivor perks once again, not nerfing their meta, and regurgitating seemingly random killer perk changes. I don't even know why I typed all this. It won't change a thing.
Comments
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I think it's a buff myself, but really there's no reason to run any perks beyond the current meta.
The new gearhead you might get a fair amount of aura readings through a match, current gearhead you might get a lit gen like once or twice? I would not know because current gearhead is so terrible I have literally never equipped it
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Gearhead is a buff in my opinion
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In what way?
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Get token for a survivor losing s health state. No longer requires hitting twice with a basic attack. So easier by far to get stacks.
Also, it shows the survivors aura instead of just the gen which is a bit more useful imho
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Gearhead is a side grade from useless to useless.
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How is gearhead being nerfed? It's probably the single worst perk in the entire game (and that's saying A LOT.) I dislike that the aura is the same as the gen aura I feel like that will keep it mediocre at best but maybe they could add the gen aura becoming yellow and survivor aura showing at the same time? Just my two cents.
Pinky finger was a little bs though in it's current form, but I have mixed feelings since clown is already weak on his own, maybe give him an extra bottle to compensate for nerfing his better add ons? Or maybe the devs surprise us all with a much needed map rework and Clown becomes top tier since loops require strategy instead of just "throw pallet, pallet gets kicked (no mindgames possible) repeat.
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"Pinkie Finger to me is the one add-on that (kind of) makes Clown viable, and is completely fair."
Ah yes, a clown reducing your movement speed by 20% and removing window speed vaults so you can very easily hit a bottle and instadown them is completely fair.
"Take into account survivors are difficult to hit with their movement even when hindered" They really are not hard to hit at all.
I dont think they nerfed it correctly, I personally think they should have simply made Pinkie Finger expose survivors who havent been intoxicated yet. That would effectively remove the easiness of instadowning survivors, but it wasnt completely fair. Calling it fair because its a 1v4 when you can instadown a survivor and tunnel them out early on in a public game and make the remainder of the game very killer sided is a skewed vision. Just like people thinking DS is fair once exit gates have been opened and a survivor can crawl through the exitgate without you being able to do it. Current Pinkie Finger is about as fair as DS during the EGC. The nerf, itself, was fair. You now get rewarded for hitting the survivor first and slowing them down later, than spamming slowdown untill you hit the survivor.
"So instead of buffing the perk in a super obvious way, like making it activate on any skill check, not just great ones, the devs do a horrific rework of the perk."
You're not understanding the rework properly. Whenever a survivor loses a healthstate(including For The People), the next survivor who hits a great skillcheck on a gen(which is very common in higher play) is revealed for 10 full seconds. There is no cooldown on it.
The current Gearhead, after 2 basic attacks, for the next 30 seconds, if a survivor is working on a generator and hitting good skillchecks, that generator is revealed. It effectively has a 30 seconds cooldown as during those 30 seconds, you cannot gain a new stack.
The whole reason why Gearhead was barely used, was because it's practically useless in higher play. Really good survivors will very consistently hit great skillchecks, meaning that even IF current gearhead was active and a survivor was on a gen, it might not work. This rework is basically making Gearhead better against more skillful survivors.
It's gonna be very easy for Gearhead to activate, the only time it wont have value is if survivors never hit great skillchecks on generators, in which case, you're not gonna be facing amazing survivors and maybe even survivors who miss skillchecks.
"What's the big idea? Do the devs not realize that 1 person on a gen can just hide behind the gen's aura, like they can against BBQ, and deny that info to the killer?"
Do you realize what needs to be done for this?
- survivors need to hit a great skillcheck on the side of the generator
- survivors, after hitting a great skillcheck, need to guess what direction the killer is so they can hide behind it(and potentially not be able to work on the gen)
- survivors need to assume you're running gearhead, as there is no confirmation to it.
Your issues are so extremely specific, that it makes current gearhead sound OP.
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how on earth do you think pinkie finger is fair, this nerf completely makes it fair
Paired with the addon to increase your bottles by 2, its now like running pinkie finger alone which is great, no addon should basically give an m1 killer the power to instadown every time like pinkie finger (because its conditions to activate the exposed status effect is so insanely easy to accomplish)
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While Clown is weak,pinky finger is still a stupid addon.The nerf was justified.
I'm sad they didn't buff anything else in a way that it matters.
Gearhead is whatever
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I look at Bubbasaw and find Pinkie Finger to be comparable at best.
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@Phasmamain what's your take? I think they made gearhead worse myself.
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No, it's definitely better to see the gen's aura, for the reasons I described. Survivors can just hide their aura behind the gen. And it STILL requires them to hit a great skill check, instead of just a skill check in general. Y'all are wrong on this being a buff.
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As a Clown main, Pinky Finger was a dumb add-on. Clown is viable against solos, but not against decent SWFs. The add-on was still braindead and poorly designed, allowing for free downs in dead zones, and with the antidote you can catch up to them quicker in an area with no tiles. The REAL unjustified add-on nerf for Clown is the Flask of Bleach nerf.
Gearhead doesn't really seem useful in its rework, but we'll see how it goes, I could be wrong.
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No matter how many times I hear that, I don't believe it.
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I think all of that person's 34 posts have been the exact same message LMAO
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- Unless I'm misreading their update Gearhead is getting a straight up buff. The update never says that it's losing the generator aura when survivors do a Good check, the way I'm reading it it sounds like they're also adding that if a survivor gets a Great skill check you see the survivor's aura for 10 seconds (which is also a long time for that sort of aura). And it's active after any damage, not just every other basic attack. But hey, maybe I'm misreading it, we'll see tomorrow. 🤷♂️
- Pinkie Finger was definitely overpowered as an add-on, it totally deserves the nerf. I'm not saying Clown couldn't possibly use a bit of a buff to his base kit, but that add-on was kind of broken.
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Why are survivors running to dead zones? Are they not supposed to get downed at dead zones?
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I'm glad I've got 15 pinky fingers and 34 black wards. It's nothing but pinky finger Clown and smartface basement Bubba until mid chapter. Farmed over 12 dcs in 2 hours tonight
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They have a tendency to make lazy nerfs to addons. I really think a better pinkie finger nerf would've been making it so you only insta down people if they're a certain distance away, so you can't just throw a bottle at someone right on top of them and insta down, which people will still be able to do, so the addon will still be annoying and complained about.
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Clown is viable even without PF, people just don't realize how high his skill-ceiling is. He has several optimal stuff that almost everybody ignores/forgets about including well-known streamers and competitive (lol) DBD players. Now on PF, I always thought it was the most overtuned addon in the game so I'm not surprised by the nerf (actually I'm surprised by how long it took for it to happen... why now? feels so random). That said, -2 bottles is just way too harsh and ironically is gonna make his addon pick rate diversity even worse due to how mandatory the +2 bottles addon will be now when you want to use PF...
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Is it really that broken when it's Iridescent Head with extra steps?
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I'll be using all my Pinkie Fingers as well. This nerf is an injustice.
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That wouldn't work, because you're only exposed for as long as you're hindered.
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It was that broken, yes. Hitting survivors isn’t all that difficult and he could carry four bottles to do it.
And fyi Iridescent Head only has one shot. So this nerf is really bringing Pinkie in line with that (assuming 2 bottles roughly equals 1 axe here)
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Fair enough. Unless they change it to make the exposed last for a certain amount of time after hindered goes away, like the incapacitated effect at exit gates. Or just "Exposed for x amount of time when hit with a bottle directly."
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"bottle arc and speed is just so difficult to be accurate with" my man, his bottles are easier to land direct hits than trickster, don't be spreadin misinformation like that. besides, if you miss, who cares? pair it with 2 extra bottles and now you have 6 chances of landing direct hits which is completely easy to do by hindering the survivors first.
this addon is about the same level as pre-fixed iri head, and all clowns camp with this addon anyway. good riddance. but have no fear, in the patch notes they only said that they'll reduce the bottle count to 2 - nothing about setting maximum bottles to 2. so if you still want to have easy games, pair it with 2 extra bottles once again and now you have 4 chances of landing direct hits.
istg if bhvr allows this combo, i have lost all faith in their balancing.
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Gens can be in dead zones depending on the map, with the combination of being able to slow the survivors down to keep the survivors in the zones it's pretty bs.
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Sole survivor and corrective actions would like to speak with you.
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Pinkie Finger is actually too strong, but honestly, I think Clown deserves it considering he is one of the worst killers in the game. Wanna nerf Pinkie Finger? I'm fine with it, what I don't like is that they didn't give clown some buff in return. I mean, an ACTUAL buff, not just a small number increase on a yellow and a BROWN add-on that is still useless either way. Clown is garbage tier when he isn't using Pinkie Finger or Flask of Bleach. They nerffed both without giving him anything in return.
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@MyNamePete I mean whole point is that you have 1 less add-on for variety for clown.
they weakened 3 killer's most popular and arguably strongest add-ons of their respective this patch. clown's flask and pinky finger, twin's toysword and scarf and nemesis marvin blood and zombie speed add-on. The pattern for killer patches these days always seems to just be best add-ons get weakened. Intentionally worthless add-ons are selected on killers to be improved to add filler patch notes to put false impressions that killers are improving when they are not.
There almost seems to be this false impression that killers need all 20 of their add-ons to be effective but in reality, only really 2 add-ons to be playable. only 4 effective add-ons are needed to sustain bloodweb if you choose to main a killer. bloodweb system for killer is largely parasitic system in the game that age is showing its problem in regards to grind. Add-on diversity is silly concept in pvp game that is largely fairely competitive. killer player always going choose the best add-ons to maximize their winning chances so weakened the killer best add-ons just hurts killer overall and will not encourage add-on diversity. Only lower killer diversity.
I find hard to believe that these killers add-ons were game-breaking that they needed changing. what Is their end game goal? At high MMR, Blight feels like he is most selected killer in the entire game. At the rate they're going, we might only see blight 24/7 and nothing else.
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It's not misinformation. Try it. Try hitting survivors who have actual good, confusing movement with his bottles. I guarantee you it's not that easy.
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That's also on the survivors. They should be doing the dead zone gens first so that late game they don't have to go to them.
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Finally someone on my wave length.
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How you looked at this patch and say it's full of survivor buffs is baffling.
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Honestly I’m not sure what to think. I like the fact that it now works on any attack but being locked to a great skill check and being an aura is terrible especially if the survivor is behind the gen while the aura goes off.
Pinky deserved a worse nerf though. All that happens now is everyone who ran it before will just run cheap gin bottle to compensate
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That's what I was thinking myself, it being tied to greats and being an aura is what really turned me off on it. Good skillchecks made the perk alot more consistent imo
Really, old gearhead plus have it work with any injuries from the upcoming gearhead changes would be perfect. I can't help but to feel it'll be weaker.
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Imagine if pinky finger let you damage healthy survivors by hitting them with the bottle
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great skill check requirement makes it useless, if people will suspect that you have it, they might stop trying to hit great skill checks which barely give any significant boost anyway
another perk that can be completely useless vs swf
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I seriously question why people think that gearhead got buffed. As for the pinkie finger, I think it's fair but it really feels like they need to buff the clown is some sort of way if they're not gonna give him a proper rework.
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I feel like that's one of the issues with all these "buffs" in general. Buffing a useless perk, to a bit less useless, but still not good enough to compete with any other perk that is actually worth running.
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Everyone who's saying that the Pinky Finger nerf is justified has never played Clown and tried to hit someone directly with a bottle.
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Exactly, let's make weak killers even weaker.
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Buffing the perk and nerf it at the same time, perfectly balanced, as killer perks should be
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Pinkie Finger deserved to be nuked but you can't just take away something from a weak killer like Clown and don't give anything in return. It's the same ######### they did to Slinger and NFThead. The last kill rates we got already proved that the Clown rework was a failure, so you can't just nerf his two best addons (Flask and Pinkie) and give absolutely nothing in return except making two addons that nobody uses slightly better.
I don't really have feelings about the Gearhead change. It's a trash perk reworked into a trash perk. If anything the difference in treatment between Gearhead and Dead Man's Switch just proves how disconnected from the gameplay of this game the devs are nowadays. With the first still being absolute trash and the second having the potential to be busted on some killers and builds. Do people even think two minutes before shipping these changes?
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Well it went from a perk that you would never reasonably get value from to a perk that will give you some value.
So it was buffed in the sense that it does something now.
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If you think Pinky Finger was fine you already disqualified yourself for further discussion.
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pinky finger clown is basically perma tier 3 myers that also could slow you down, i think the addon should be reworked entirely, it makes games that are at any level other then top level completely unfair
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I never use PF so could care less....I like you think Clown is better without it. What did piss me of was Bleach nerf.
As for Gearhead I can only get decent value with freddy where as now I believe I can get more value with just about anyone.
I am really excited to try new Gearhead on Plague.....think about it 😎
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They boggle the mind.
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