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Where on the Tier list would you put Pinhead?

Sepex
Sepex Member Posts: 1,451

I've heard some arguments that if played 'well' he can make A tier. Personally I think he's high B tier. Overall I do decent with him however as with many the lack of mobility makes him lag behind strong survivors. Your opinion?

Comments

  • espooked
    espooked Member Posts: 465

    B tier, people act like his m2 chain isn't easy to dodge

  • espooked
    espooked Member Posts: 465

    Sometimes I think A tier because of the lack of communication in solo games

  • Dino7281
    Dino7281 Member Posts: 3,294

    Probably B, but I really don't like to play him.

    He is kinda like billy, super high skill ceiling without a reward.

    He is good against soloQ, because you have multiple / none survivors running for box, but SWF just have always 1 who is closest.

    He gets punished a lot for any missed hooks, but even if you land then you don't gain much distance and it just don't give you hit on most loops.

  • Emeraldwing
    Emeraldwing Member Posts: 43

    It almost purely depends on either if he's playing with Solos or SWF, even if it's just two or three. Having the ability to co-ordinate who is collecting the box and when can really scuttle his ability to provide that soft pressure. His chains are really hit or miss, even if you do land them. I agree with a high B, but only really against Solos.

  • Pulsar
    Pulsar Member Posts: 21,038

    C.

    Right in the middle.

  • pizzaduffyhp90
    pizzaduffyhp90 Member Posts: 901

    Low A High B I think is where I'd put him maybe.

  • otter_space
    otter_space Member Posts: 11

    High B, his chains are easy to dodge and break easily.

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618

    next patch he is S tier without a doubt

  • gendoss
    gendoss Member Posts: 2,270

    Probably A tier. He's very anti loop.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Entirely subject to the competence of the enemy at box solving.

    With just his M2, he's like the fiddliest least-profitable anti-loop Killer, so just plonk him below the rest of those.

  • Mew
    Mew Member Posts: 1,835

    probably high B tier

  • Xendritch
    Xendritch Member Posts: 1,842

    He is A tier if you can manage the box well and keep constant chain hunts going the problem is it's really stressful playing that way and playing him not worrying the box he's low B high C.

  • legrosporc69
    legrosporc69 Applicant Posts: 250

    He is C tier the box is completly in the survivor control so what left is his normal power that can slow but survivor break the chain so fast its not worth using if you are more then 10 meter away and if the survivor get any obstacle close by your chain get destroy immediatly with no effort on the survivor part. I cant judge his addon so maybe the addon can raise him into the high C tier or low B tier i dont know

  • StarLost
    StarLost Member Posts: 8,077

    Definitely not A tier. Factoring in his strongest addons, he's mid B.

    Without them, I'd say low B/high C. The simple fact that indoors maps can basically make you not have a power is extremely frustrating, plus whatever trick is being used to solve the box without allowing you to teleport (seen it a few times, it's definitely deliberate and the closest I've gotten to an answer is 'I saw it on a streamer's Discord, but she doesn't want it to get out or it'll be changed').

  • Laluzi
    Laluzi Member Posts: 6,226

    I'd say high C tier. He stomps pubs with his passive alone, but SWFs just break it in half, and his M2 is overall quite weak. It's good for preventing someone from getting distance when they predrop, and can be used to stop objectives at a distance, but complicated and momentum-killing to use mid-chase, hard to hit when you're not spawning them right on top of a survivor, punishing when you miss, and even when you do it right, the chains can break randomly on the environment or by you closing the distance, so the value's very inconsistent.

    He's hard to place because his strength changes so much depending on whether he's against pubs or comms. The only other killer that's that affected by the SWF-solo gap is Hag, and Hag still does fine as long as the SWF doesn't know how to counter Hag (which a surprising amount don't.) Keeping the box in check doesn't require any game competence, just the ability to ask what your teammates are doing.

  • glitchboi
    glitchboi Member Posts: 6,024
    edited January 2022

    High B tier with add-ons, low B tier without add-ons. He has okay anti-loop if used correctly as well as okay chase potential, and one of the best slowdown abilities in the game. His snowball is pretty damn good if you manage to keep the boxes going. However, there is nothing stopping from survivors being able to dodge chains as well as quickly removing chains with the environment, making his chase very inconsistent. Comms are also powerful against his slowdown ability.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    C tier, maybe even high D tier. His M2 doesn't do anything, unless you're at an unsafe loop, his Box is almost entirely in the Survivors control and the Chain Hunt isn't really that strong, in chase atleast. The chains break way too easily and they miss 90% of the time

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited January 2022

    C tier most of the time. B tier if you get pretty lucky with the box during the match.

  • Oiry
    Oiry Member Posts: 218
    edited January 2022

    High B, maybe even low A.

    I was very skeptical about him until learned last week to locate the cube yourself. This is a skill that has a high ceiling and creates a pretty crazy pressure and slowdown for the survivors! I'd defly say high B

    Edit: Forgot to add he does have some pretty good addons, too, that makes his chain be useful even at safer loops

  • PlayTwink
    PlayTwink Member Posts: 454

    His gateway power is way worse than Clown's bottles, but at least he has a passive slightly pressure with the box and chain hunt. High C or low B tier.

  • PlayTwink
    PlayTwink Member Posts: 454

    I would honestly compare him to the pig that also suffers from very low rewarding M2 with good pressure ability with head traps. Both their M2 requires also a skill and strategy to use succesfully, but the reward is very... unworthy.

  • Altarf
    Altarf Member Posts: 1,046

    I've played Pinhead a massive amount since his release, and although he is very fun to play, I think he's either right at the bottom of B tier or at the top of C tier.

    His chains are a mediocre anti-loop tool that are finicky, and although a little stronger than people give them credit for, still a below average anti-loop tool that can be useless depending on the map terrain/objects.

    The only thing keeping Pinhead out of low C tier is his box, but that can wildly vary in strength. If you're good at locating the Lament Configuration in your head, and you're running box interrupt add-ons such as Larry's Remains and Frank's Heart, and can consistently get close enough to contest the box, his slowdown power can be the best in the game. However, for every match where I've kept the Chain Hunt up nearly 24/7 with chain snipes and box pinpointing, there's another where the survivors were smart and just solved it outside of my reach just before the Chain Hunt began. If the survivors keep doing that - solving when you're carrying, or on the opposite end of the map, or otherwise unable to interrupt - the box does very little and Pinhead is mainly just a below average anti-loop killer.

    At low MMR he's probably one of the best killers because low MMR solos don't know what generators are, let alone the complexity of the box and the interactions it can bring, but we shouldn't be balancing around low MMR. That's how we get Pig nerfs, skillcheck add-ons and various killer nerfs.

  • Bwsted
    Bwsted Member Posts: 3,452

    This^. Spot-on and it spares me from having to type all that out.

    I guess only the tier is subjective, but the point is that he's definitely not A.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    B without coordination

    C- with coordination