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Why flashlights are a problem

Aurelle
Aurelle Member Posts: 3,611
edited December 2021 in Feedback and Suggestions

I have nothing better to do and this has been bugging me for a while, so here I am again complaining about flashlights. I'm making this post to go into detail on how flashlights work and why I find them an issue. Feel free to post your thoughts below.

1: They Counter Too Many Killer Powers

So can someone explain to me why an item in the game has power over killers? Is there really a good reason for this? Here are a list of killers that flashlights effect:

  • NURSE: They can light burn her and stun her while blinking.
  • WRAITH: They can light burn him and stun him out of cloaked mode.
  • MYERS: Blinding Myers while he is stalking completely prevents him from gaining any Evil Within.
  • HAG: Flashlights can destroy her traps.
  • SPIRIT: Blinding her husk can stun her out of Phase Walking.
  • GHOSTFACE: Blinding him while he is stalking can prevent him from getting any stalk progress.
  • LEGION: Blinding Legion while they are in Feral Frenzy stuns them out of Feral Frenzy.
  • NEMESIS: Blinding Nemesis's zombies will stun them.
  • ARTIST: Shining a flashlight on her Dire Crows will make them disappear.

So my question is why is an item that you can buy for 4000 blood points (at least) completely destroy a killers power?

2: Flashlights Last Too Long

How Long Do Flashlights Last?

This part is going to be a little long due to explaining flashlight times along with addons, etc. Yes, flashlights are limited use items, but how long do they actually last along with addons?

Anniversary Flashlight - 8 seconds

Will O' Wisp Flashlight - 8 seconds

Flashlight - 8 seconds

Sport Flashlight - 8 seconds (Decreases battery consumption by 11%, so with that in mind probably about 9-10 seconds)

Utility Flashlight - 12 seconds

Now keeping addons in mind, I'm only going to be focusing on time saving addons since other flashlight addons don't really show an issue. (I'm not including the "Battery" addon because it is not as strong as the addons that are listed)

Long Life Battery - Adds 6 seconds

Heavy Duty Battery - Adds 4 seconds

Low Amp Filament - Decreases battery consumption by 20%

Flashlight Lasting Times with addons

So listing flashlight and addon combinations from strongest to least strongest:

  • UTILITY FLASHLIGHT

Long Life Battery + Heavy Duty Battery = 22 seconds

Long Life Battery + Low Amp Filament = 19.2 seconds

Heavy Duty Battery + Low Amp Filament = 16.8 seconds

  • SPORT FLASHLIGHT

Long Life Battery + Heavy Duty Battery = 18.88 seconds

Long Life Battery + Low Amp Filament = 16.48 seconds

Heavy Duty Battery + Low Amp Filament = 12.31 seconds

  • EVENT AND REGULAR FLASHLIGHTS

Long Life Battery + Heavy Duty Battery = 18 seconds

Long Life Battery + Low Amp Filament = 16.8 seconds

Heavy Duty Battery + Low Amp Filament = 14.4 seconds

STRONGEST AND WEAKEST COMBINATIONS

So with all of that being said, the strongest flashlight combination would be Utility Flashlight (Long Life and Heavy Duty Battery) and the weakest combination would be Event/Regular Flashlight (Heavy Duty Battery and Low Amp Filament).

CONCLUSION

So why can flashlights last so long? It only takes 4 seconds to blind a killer, which means the strongest flashlight combination would last for 5 or more uses. And this is not counting perks that slows down the consumtion rate of items and/or restore item charges (Built To Last, Streetwise) Do flashlights really need to last that long?

CONCLUSION/REMAINING THOUGHTS

I'm not saying nerf flashlights into the ground, I'm just asking for some changes that will make them a bit more bearable to face. Flashlights should not effect killer's powers and they should not last beyond 16 seconds with addons.

Post edited by Rizzo on

Comments

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    i think lightburn on spirit and wraith is completely unnecessary but burning a nurse is extremely difficult and other flashlight power interactions really aren't much of an issue imo. hag is already a very strong killer and i think having counterplay to traps is a good thing, legion can actually use frenzy blinds to their advantage since you can basic attack right out of frenzy and myers/ghostface can just like, look down. same with legion actually. zombies are kinda useless so i wouldn't mind having the ability to blind them removed though.

  • Aurelle
    Aurelle Member Posts: 3,611

    I just listed all of the powers that get countered that I knew of. I know some of these instances are very situational/avoidable, but again, just listing everything.

  • BubMickey07
    BubMickey07 Member Posts: 312

    I think flashlights are fine

    I play survivor and killer the same amount and usually when i play killer every survivor has a flashlight

    So i don't cry i bring either Franklin's demise or lightborn and its as simple as that.

  • Aurelle
    Aurelle Member Posts: 3,611

    You shouldn't have to bring a perk to counter an item in the game.

  • BubMickey07
    BubMickey07 Member Posts: 312

    Uh yes you should killers have powers plus perks plus addons

    Survivors have perks plus items plus add ons

    And why should i have to bring a perk to defend myself from the killers power

    But killers shouldn't have to bring perks to counter a ######### flashlight?

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028
    edited December 2021

    also im pretty sure legion dosent get stunned when he gets blinded. "legion tech" where you get blinded at a pallet and can down a survivor.

    wraith and hag are the only ones who get countered by flashlights. but with hag no survivor is gonna do mid chase.

    also artist crows to burn away actually take a while

  • lauraa
    lauraa Member Posts: 3,195

    Your point against Legion isn't a counter, it's a blessing for them actually. Being stunned out of their power like that can be used to cancel their animations and fatigue and get in a normal m1 attack.

    then again, I've never seen anybody successfully blind a Legion while being chased that wasn't at a pallet.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    Burning a nurse might be difficult but if you point a nurse with your flashlight, she can't blink at all, which negates completely her power and as killer, a few seconds might be a lot.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    I mean, the point of the game is that the killer should be stronger than survivors, not the other way around

  • Ryan489x
    Ryan489x Member Posts: 1,500

    you just answered your own question. you bring in perks to counter a killers powers. that's fair but having to bring a perk in to counter an item that can be brought in 4 times in total not to mention what's in a chest is the argument. if killers had perks that countered survivor perks that would make sense too. Remember this is the OPs opinion. The one thing I agree with is that there shouldn't be addons that make the blind duration longer oh wait was that even made? If you want to go for realism you shouldn't be able to stack two different batteries.

  • NAERUUU
    NAERUUU Member Posts: 501
    edited December 2021

    That’s take a long to use them.

    8 seconds …okay this is 3 or 4 usage.

    Use Lightborn / disturbing presence / Infectious fright OR turn up your head AND PLEASE STOP COMPLAIN ABOUT SURVIVOR OP

    And flash are only efficient ( huge impact on the game ) on the hag traps so USE FRANKLINS DEMISE


    oh … I’m calm now.

  • KajdanKi
    KajdanKi Member Posts: 219
    edited December 2021

    To burn nurse you need to use flashlight on her for 2sec uninterrupted, same goes for wraith. Myers and Ghostface would laugh if you try to blind them.

    The only problem is piece of garbage killer Hag which uses 2748392 trqps on the map and wraith with ridiculous 50% movement speed.

    Just put your head uo or down and flashlight is useless

  • Dino7281
    Dino7281 Member Posts: 3,294


    Hag got way weaker since CoH. She just can't do anything about it and it is huge counter against her playstyle.

    I am fine with flashlight against her, I use frenklyn's on her against it, but I wouldn't say she is very strong killer anymore.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Flashlights are fine. They are literally the second weakest item in the game and can be detrimental if used wrong

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    So in other words you'd like everyone to start using toolboxes w/ BNP+Wire Spool or Socket Swivel+Wire Spool? Since the only reason people bring in Flashlights is because they're fun, not because they're strong, since they have about five different counters basekit?

  • Marigoria
    Marigoria Member Posts: 6,090

    You mean like you shouldnt have to bring perks like detectives hunch/small game etc to counter noed? I agree.

  • Myla
    Myla Member Posts: 1,551

    Yeah imagine trying to blind a Stalking killer instead of widening the distance lmao.... Also I get intentionally blinded as Legion, Cancels his power without fatigue cooldown so that's awesome.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    nurse: if you get lightburned you are bad

    wraith: fair enough

    myers: just look down and keep the survivor on the edge of your vision

    ghostface: if you're getting flashlighted you're getting revealed anyway

    legion: it ends feral frenzy but it does NOT stun him

    hag: hag deserves the downside

    spirit: wrong, it has never done this although I believe they recently made it so you can get rid of the husk but the spirit can continue to phase walk

    nemesis: fair but zombies are annoying and terrible gameplay anways

    artist: extremely easy to play around


    Also it takes 1 second to blind the killer not 4

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    ^ This. I run Lightborn 100% of the time in part because of how uncounterable they sometimes are. Survivors being able to blind the killer without even being in their field of view is broken

  • Hermit
    Hermit Member Posts: 396

    The only problem with flashlights are the angle at which a killer can be blinded when picking up someone.

    The survivor doesn't even have to be on your screen to blind you. Sometimes you can stand directly in front of a wall and still get blinded because of some weird angle.

    Everything else is fine and often actually more advantageous for the killer then the survivor trying to get the blind.

    I'd take four flashlights over four medkits or toolboxes anytime.

  • SirBleps
    SirBleps Member Posts: 19

    why not replace flashlights with the party crackers. A one time flash. that way you can't be stun locked with flash lights

  • Adjatha
    Adjatha Member Posts: 1,814

    Flashlights need to have an internal cool down. Once you turn it on, you can't turn it off for a full second. By putting actual, tangible power drain, they actually run out over the course of a match (as well as disabling the rapid light blinking macros people use)