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Anti-loop killers need to be stoped
They suck and I'm a trickster main. Its unhealthy and forces survivors to hold W or go to god loops. Its unhealthy that there are so many anti loop killers. Trickster, nemisis, pyramid head, pinface,huntress,clown,doctor, freddy, demo.
All of these killers have an aspect of anti-loop trapper and hag do have aspects but they must set up while you may argue freddy need set up but he can use it in chase with out fully stopping. Huntress is also a bit controversial but she has the ability. Devs need to think about other aspects of gameplay.
Comments
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Seriously? And what other aspects of gameplay do you mean exactly? Looping is literally the most interactive thing a survivor can do with a killer
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So that's somewhere between 9 to 11 killers that need a full rework? 12 really, I assume you forgot to mention deathslinger.
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Most of the killers are "anti-loop" killers, or have powers that lend themselves to ending loops sooner. Lets visit some you chose not to mention.
Billy, Bubba, and Oni force you to drop the pallet or go down, then they insta-break the pallet.
Pig has her ambush, which stops a loop if she takes the pallet, and it usually end in a hit.
Nurse doesn't care about your loop.
Spirit can phase and move fast enough to hit you on any side of the loop.
Blight can bonk his way around a lot of loops at high speed.
Twins: Victor runs real fast, can jump over pallets and through windows to get a hit.
Only exceptions I can think of are Ghostface, Myers, and Legion. Except Ghostie or Myers might down you before you can get to a loop, since they have stealth potential and an insta-down.
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Most people love going against Demo though. At least most I see.
Also "Pinface" is barely an anti-loop killer. Doctors anti-loop is EXTREMELY counterable. I have a good time going against most these killers, aside from Trickster and Clown.
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I don't understand this post either, or why nurse of all things isn't in the anti-loop category
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Survivors will hold W no matter what. It is an absolute lie that survivors only hold W because of antiloop killers. They hold W because it's easy and it works.
Imagine if antiloop killers had to spend 15 seconds just getting within range of a survivor, only to spend an extra 20 trying to get a pallet down or a hit because they have no antiloop tools.
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There is no anti- looping. The way you're meant to play survivor is : go to loop, drop pallet, run to next loop, drop pallet, repat, repeat. You're meant to be doing shift W. Pallets extend loop sizes forcing killers to always waste time, either they break the pallet or they go around.
Mindgames only work when Survivors don't play like they are supposed to. If a Survivor stops and Camps a pallet they are giving the killer a 50/50, that's a mistake on the Survivors not a killer skillful play.
The most skillful thing a killer can do is anticipate the play and do whatever their killer allows them to.
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I think that's there point. Most looping with recent killers is just running away from a loop/tile instead of actually looping it
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If the loops are this strong, a killer needs a power to counter it. If a killer wants to win he needs a hit every 30 sec. in a chase, most likely less. Your goal as survivor is to delay the killer and you dont need a 5gen chase for that. So the chase needs to be in favor of the killer.
But killer power should have counters. Not like release legion.
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I’m fine with anti loop but the problem is killers like nemesis, ph and slinger because of their ability to zone and make every pallet pretty unsafe
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Nah, keep encouraging different types of gameplay!
Within reason of course, that flying Killer concept would probably still be broken.
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Hello new player, thankyou for playing the game. Before you start suggesting nerfs or things to be removed try playing both roles, especially at a high level.
Kind regards, 5years experience.
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I get that survivors like to spend 60 seconds in a chase, looping various structures, etc. And they often to this. But killers can't win if they devote this long to a chase, it means gens get done and they lose the game.
The reason why you like getting 60+ second chases is because it wins you the game.
So basically you're asking for anti-win killers.
"Please can I always win thank you bye"
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I agree, but there is a difference between fun anti loop, and boring anti loop. Trickster, Nemesis, and deathslinger are the worst of this. They have very little depth, their whole character is just "I will m1 unless you do animation, then m2, lmao silly survivors" it isn't very fun or interactice. But I'd say killers like Pyramid Head, Pinhead, Huntress, and Demo are fun because they have counterplay and fun gameplay.
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Trapper, the OG anti-loop killer.
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Doesn’t PH fall into the unfun category? He’s very similar to nemesis in how you m1 unless they are in an animation
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At this point, they're implementing killers to try to change the meta. Unfortunately, they all end up feeling like reskins of one another.
What about Trickster, Nemesis, and now Pinhead have made the game feel more diverse and exciting?
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Pyramid Head has gotten the good changes I think, his m2 takes a little longer to initiate, and it has a slowdown if you cancel, plus playing around loops with him is like nurse, it is pretty fun personally.
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Dont know if that was for me but I've been playing since darkness amoung us chapter
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Except that survivors also hold W against every other killer the game as well, so as much as they suck to go against they don't actually suck for most people and they're just bitching about something that doesn't actually affect them but that they want to pretend does.
If the W problem is going to be fixed, it's going to have to start at the core of the issue: Gen-to-chase ratio. And make no mistake, this is a W problem far more than an antiloop problem, as evidenced by the fact that these killers aren't considered that strong.
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It isn't a loop if you can't loop it then, no? What you are describing is to just hold W. If killers force you to drop pallets and continuously run then that killer is by definition an anti-loop killer.
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If a killer does not have anti-loop, they are a crap killer.
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Yes, let's stop anti-loop Killers so every pallet and loop HAS to be respected, and chases will now go on for over 2 minutes, each.
In a game where all 5 gens can pop in 5-6 minutes. 🤦♂️
Edit: Typos
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You can say that but he's not wrong. I also think he means killers where their power is pretty much only useful in chase which leads to situations where the killer cant be balanced properly cause just being able to down relatively fast in a chase isn't enough to be a good killer, look at all the best killers in the game they have powers that can be used both inside of chase and outside for either movement or zoning from long ranges killers like nem, deathslinger, trickster and clown are just lazily designed killer power. Nem has some map control but he's at the mercy of the zombies functioning properly which is rare at best even on indoor maps.
I think one or 2 killers that specialize in chasing is fine but its been an obnoxious trend in the last year of killer releases.
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Take away the anti loop and hold W becomes ever stronger along with looping.
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Killers who don't have a good way to get survivors into dying state quickly are simply not good enough with how efficient survivors are with their only objective.
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Every Killer needs to be "Anti-Loop".
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Okay but then what? Everyone will have to play Nurse until she is nerfed too?
Do you understand that Killer in order to be decent he needs some form of an anti-loop or catch up mobility that can be also somewhat used in loops otherwise they are garbage or weak.
So what you are suggesting is "hey lets make every killer weak". Sure. Good idea. Then how about then reduce palet pool and window pool by at least 50% (on every single map) while we are at it.
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Ikr. Looping is so toxic.
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If only nurse could blink into the sky she at least hovers so it seems like she could be an even better anti looper
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*Bird noise *
…
did you just say : hey nerf killer that’s not okay, they can play against survivor
cmon.
the loop is the ONLY defense for survivor.
okay so, imagine they done that, anti loop doesn’t exist anymore,
new rule for balanced : when an generator is done, all survivor are put in the dying state and cannot be picked up by any ways, base kit anti loop killer
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But killers without anti loop are a joke
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There are well made Anti Loop Killers but also badly made ones.
Demo, Huntress and basekit Blight are probably the best designed Killers chase wise. Not to weak but strong enough with plenty of counterplay other than holding W.
PH at a loop (Survivor is f'd), Artist at a loop (Survivor is f'd), Pinhead (to weak anti loop), Trickster (barely punished for missing, dominates short loops, sucks at tall loops). All those don't have the best counterplay at loops which makes Survivors just leaving loops altogether, which is boring for both sides.
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Okay but what stops survivors from running to "god loops" once there are fewer "anti-loop" Killers?
Nothing in my opinion which will lead to survivors running there and then abusing a M1 basic killer. The problem is that "hold w" is a low risc, high reward strategy unless you play against Wraith, Hillbilly of Blight. You get the most out of your time and can still loop the killer if you see a good opportunity.
Also "anti-loop" Killer is like "genrushing" survivor. They play to their objective which is to chase survivors. So make the chase entertaining you have to give the Killer some ability to use mid-chase. Be it hatchets or chains, be it a speed boost or a special lunge or even an obstacle like clowns gas.
A better approach would be to refine those Killers and give them a counterplay that is rewarding while also punishing "hold w" at the same time.
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Anti-loop is good and should be on every single killer honestly. Killers without it are downright bad. It just needs to be interactive and well-designed, like Blight/Nurse/post-nerf Spirit/Pinhead/etc.
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Its not really that simple. If you have anti loop then the only strategy bar nurse (i.e. losing line of sight) is to hold w.
I can kinda see the point. The only thing survivors have given that they are slower is to use loops. When yiy gave a decent anti loop killer they just hold W and thats just as crap for killer- sometimes more so in terms kf time wasted.
There just needs to be more thought process in how it can be fixed.
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This is the equivalent to a Killer tunneling somebody if you ask me. It makes everything easier, it is a low risc, high reward strategy and you can do it with every Killer.
Most Killers that are labeled "anti-loop" still have their counterplay. Pinheads chain can be dodged, you can fake pallets and windows against Nemesis, you can run at Pyramide Head to abuse his awful steering...nearly every Killer has something like this. Survivors just take the easy way out by only holding W...
The problem comes even more present when they do this against basic M1 Killers with no mobility like Ghostface. It works, quit to well.
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I mean, looping is probably the best option if the survivor is good at it, so if there weren't anti-looping killers it would be very hard to win as a killer against competent survivors and it would be another unnecessary OP survivor buff
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All killers should be anti loop, chasing y'all all over the place is boring.
I'm not here to play track and field simulator. My garden needs more fertilizer and you're it!
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