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Grades don't 'just show playtime'

This won't be the case until they go up every match by a constant amount. As it is a poor player can keep not getting pips or losing them and never go up. For some reason the devs keep saying this (see recent Mandy posts). It is objectively not true.

Comments

  • Fantasy
    Fantasy Member Posts: 466

    It's pretty easy to get pips and you can't depip down a grade?

  • Phasmamain
    Phasmamain Member Posts: 11,543

    It is kinda true though. If it wasn’t then why were so many utter potatoes in R1 previously?

  • Crowman
    Crowman Member Posts: 10,212

    Ultimately since you can't degrade, if you play enough you should eventually hit iri 1.

  • Mooks
    Mooks Member Posts: 15,120

    It is showing playtime. Not completely directly though as you could grade up faster or slower depending on playstyle of course.

  • dugman
    dugman Member Posts: 9,714

    It is mostly just playtime. Yes, if you do poorly on a match you will not gain a pip, or possibly lose a pip, but you can never go below zero pips on your current grade (e.g. if you are Bronze 2 you can’t go down to Bronze 3 no matter how often you lose). Also every time you do badly your MMR will go down and on average your opponents will be weaker in future matches, so the more you lose the more likely you are to eventually win a few in a row. And it only takes a few good games in a row to gain a grade, which as mentioned above you never lose one you gain it.

    So while a really good player gains grades more quickly than a bad player, even a bad player will gain ranks over time.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 526

    Yeah I’ve never bought into the notion that grades only show playtime. You are not getting to iri 1 killer without being able to beat and pip against decent/good teams fairly consistently. Just playing a lot doesn’t rank you up once you get to gold/iri. You have to get kills and pip.

  • Adjatha
    Adjatha Member Posts: 1,814

    OP is correct. Grade reflects more than playtime.

    It is showing RELATIVELY SUCCESSFUL playtime.

    Moreover, playtime IS a factor of success. It's called "Practice."

    Grades are not your MMR score and players with maximum grade are not necessarily top tier players. But they ARE people who have sunk a ton of time into the game RECENTLY, which has an extremely strong correlation with core game competency.

    So your grade doesn't DIRECTLY reflect your skill level, but it IS an indicator that you're going to be a stronger player than someone with a lower grade.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Well they do mean so very little in the fact that you can high and low mmr people in the same grade.

    Going against easier people even if you're bad will likely result in more pips.

    I remember trying to get adept artist, i didnt play bad at all, I got a 9hooks every time even got some 4ks with 9 hooks but because the gens was so fast and efficient I only got a single pip.

    So that example, is a great case of even of you play well and are good the level of players you verse can impact your grade and how fast you get them.

    There will always be bad players at any level or even grade. I guess people that hit rank 1 in the first day are good? Or play a huge amount? I struggle to see skill in alot of things DBD does. I dont see Escaping as skillful

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358
  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    I work 6 days a week now, barely ever have time to reach Iri I unless I play DBD exclusively (which sounds horrible).

    it's 90% playtime, 10% skill... For the first 2 weeks. After that point, anyone with excess time in their hands will reach Iri I if they want it bad enough.

  • bm33
    bm33 Member Posts: 8,495

    This. Depips shouldn't be a thing anymore since grades are not used for matchmaking.

  • Tiufal
    Tiufal Member Posts: 1,252

    Nah the statement is totally true. As bad player you play at "bad" MMR, meaning you can pip well on your level, but youre still not a good player as you get easily to higher grades.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    That statement confuses me as well, people have some really strong opinions about things they do not understand. It is not an indicator of play time, it is an indicator of proficiency toward the broken emblem system. You can always count on the Buddha to remain objective. And yet survivor mains will still say that I am not a Bodhisattva guiding them towards enlightenment. Tsk tsk. I shall remain patient and share my wisdom for those who seek nirvana.

  • NotDBD
    NotDBD Member Posts: 182
    edited January 2022

    I always found that the argument is that even if you went through an extend period of time with not gaining a pip, eventually the MMR, the people you were going against, would become easier. So eventually if you played enough, you would be more likely to pip. Since the system doesn't ever count for you degrading, there is never a consistent performance, or measure of caliber to compare against.


    You could even see that people at lower MMR will take less time to reach 'red ranks' compared to someone playing at a higher MMR

    https://forum.deadbydaylight.com/en/discussion/comment/2749815#Comment_2749815

  • ChurchofPig
    ChurchofPig Member Posts: 2,953

    I think I understand what they're trying to get at. The developers/moderators keep saying that all grades are nowadays is a show of playtime. The higher the grade you are, the more you've played that month. However, as we all know, that's not the case. Yes it's true that to a degree it does show playtime, but it also only shows that correctly if you fit the emblems which isn't always possible depending on your mmr and if it's wonky/you just messed up (Obviously both can be true or just one true depending on the game). You aren't pipping after every game and you definitely aren't with how mmr is. Also when you get those string of games where they just kind of suck, it's possible to depip a lot to the point where it basically resets your progress within a rank. I've been there MULTIPLE times since mmr released where I'm one pip away from the next grade and then that "string of games" hits and by the time it starts to let up, I'm back to square 1 within the grade.

    A good example, taking my experience, was actually yesterday. On my Playstation it took me roughly 6-8 games to get out of Ash Ranks on my playstation. I jump over to my switch and I've now played maybe 10-12 games and I'm still only Ash II. I can tell you right now, if it wasn't for the fact that you can't depip at all in the Ash ranks/grades, I'd probably be Ash III right now if even because I definitely had a few games that were Entity Displeased. I played more games on my switch, yet I'm farther away from Iri 1 then I am on my Playstation. Why? Because what the devs say grades are nowadays aren't really what grades are nowadays and if they want them to be playtime, then they need to be based on playtime.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    I'm all for removing depipping. There's no reason for it. If it's playtime, it should be primarily playtime. While the pipping system can be pretty generous and I find that pipping up to Iri 1, even with throwing matches if survivors ask for mercy or bring streamers/cake, as killer is just casual play for me attempting to pip up to Iri 1 as solo survivor is frustrating once red grades are hit.

    Honestly, pips do feel like a participation trophy for me for solo survivor until I hit red ranks. Afterwards, too much depends on other people to make a lot of progress. Did the killer afk or lose connection but looks like they're still in the game? Depip. Did someone not rescue me on hook? Depip. Did the killer find you first and then tunnel or camp? Depip. Was the killer so outmatched they couldn't do much or vice versa for the survivors? Depip.

    Removing depipping wouldn't hurt killers or SWF but it would be a nice quality of life boost for solo survivors. Get rid of it.

  • fulltonon
    fulltonon Member Posts: 5,762

    Grinding through lowering MMR is actually a LOT of grind, to the point you'd get good at that time.

    Not "cheesing" it with lowering MMR requires you to get enough pips to get up ranks with steadily increasing MMR, and obviously it requires skill too.

    Yes, grades DOES show how good people does, especially at early of the seasons.