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Game Map Needs A Serious Makeover.
This map is so ridiculous its annoying. Every 2 meters there is another god pallet. How do you pass this map as even close to balanced? Did the devs put all these pallets because it is an indoor map? I just dont get why the need for so many pallets. You see that many on game but if you look at a map like Mothers Dwelling there aren't even half as many pallets. At least it feels that way. I literally used spirit fury enduring and the survivor was still able to make it to another pallet because of how ridiculously close together they are.
Comments
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Could it ... maybe, just maaaaaaybeeeeee, be due to the scarcity of window-based loops?
I know, it's a wild theory. But, just maybe.
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Wait..... You think because it lacks window based loops that they can add a god pallet every tile? I think this is a bit much.... If you look at the maps even with window tiles there are still dead zones in between and you have to strategically use pallets to ensure you dont leave someone for dead later on. With game no doesnt matter just run drop run drop run!!!
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My deep hatred for the reworked maps is not a secret, but this one easily stands out.
A monster among monsters.
It is basically what Blood Lodge could not become. The ultimate Pallet Town.
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It's a shame, because the rework genuinely did a lot to help it- brightening up and making the stairs see-through were vitally necessary changes, and it is one of only two maps in the entirety of DBD that I think has good breakable walls - but the sheer amount of extremely safe pallets is awful.
I wouldn't even mind if they were all garbage pallets, but since they're all pretty damn strong too, it really stands out.
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It needs to be brought behind the shed
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"As a person who hates the map reworks"
Ily <3
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