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It's not that bad... But it is..
So I was a killer main for years since I started playing. Then I started playing survivor, a lot of survivor. And I came to the realization that it's not really that hard. Now I understand that there is a vast difference between solo survivor, and a full swf. So I played both solo and with a full team, and then with a duo. I would play 40+ matches and each time I was actually escaping a majority of the time. Today alone I played 20, escaped 18. One death was I got stuck in between the killer and a window and it wouldn't let me vault, like at all. The second death I missed my decisive at the exit gate. It was rough, but completely my fault.
Now I will say that the playstyles to escape when playing solo vs with a team is also vastly different. More evasion and objective focused, so you kinda have to switch your mind set when playing with solos.
But my point is, when I was playing and I died, it always felt like it was something I did. Like missing a skill check, or not cleansing totems because they might have NOED, or sprint bursting into a wall, or not running a loop properly. They were all my mistakes. Sometimes I trusted in solo teammates when I know I shouldn't have, and made riskier plays because of it. But they were things I could fix. Yes there were some things that were difficult to deal with, strong killers with the best perks and add-ons, camping and slugging killers. But none of it felt like it was something that was impossible to overcome
Now back to the flip side, with killer. I still win most of my matches as killer, playing without camping or tunneling, with not the most meta perks. The ones I lose are usually like, I spent too long on a particular chase because they were my last stack of BBQ or something like that. However, there are times when I lose, but I know I didn't play badly. More so, I just got beat by RNG. Take for instance this evening. I had 5 back to back random Haddonfield matches. 4 of those matches went fine, a bit sweaty on the survivor side, but it was fine. However, the last match I decided to take off pop and put on ruin which I almost never run. Load into the match, I'm complete opposite side of ruin, know they spawned on top of there so I head over. It's destroyed before I can even get close. Chase that survivor, they immediately run into the house of pain, where all but one window is open to where she can get fast vaults from any angle. I chase her for about 20 seconds before I break chase because I don't want to lose too much time on one chase in an infinite loop of windows. As soon as I break chase 3 gens pop. So I'm pretty much in a losing match up where there's not much I can do. No 3 gen, and they all run to an infinite loop anytime I hit them. If I commit to downing one person, which I did because it was the best of the worst options, and then the other gens pop. The other option was pressuring the spread out gens, which would lead to a single hit, them running to the infinite and healing, and then repeating that for much longer just to get the same results.
So what did I do wrong there? Nothing. I was in a losing situation from the get go and it wasn't anything I did. They didn't outplay me, they weren't particular good survivors. But I got hit with extremely bad RNG. The only thing I could think that might change the outcome was not heading towards my totem. But once again, I had no idea that loop would spawn in that manner so, RNG.
And that's the issue with playing killer. That's why it feels so bad to play killer. Never once have I died as a survivor and thought, oh it was because of the totem spawns, or hook spawns, or how the tiles and loops or generators spawned. I've never died because of bad RNG. However killers can be completely hindered by bad RNG. And since you have no control over it, it's not just something that you can improve upon or fix within your own gameplay. Yes, all killers make mistakes in matches, you're never gonna play perfectly. But only with killer is RNG ever really a factor to the point where it can lose you a game before you can play it.
And that's why some, not all, but some killers get so upset. Because you could be robbed of things in a match through no fault of your own.
As survivor I never really felt like I was screwed out of an escape due to RNG. And I never really felt like I was not in control. Playing as survivor I felt like a majority of the time we controlled the entire pacing of the match, and the killer was having to play on their back foot. Like their only option was to snowball and if we stopped their ability to do that even once we pretty much won the match.
I can't say I've felt the reverse side of that when playing killer, but let me know if y'all have.
Comments
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I wonder how many ppl will read the entirety of this text wall...
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Do you not consider getting bad teammates, something that is completely outside your personal control and has a massive effect on whether or not you survive, bad RNG that could lose you the game as survivor?
Because I and a l o t of people have stories to tell you.
And yes, i've played a match of Killer on a suffocation pit that had like, 7 pallets across the whole map. Guess how it turned out.
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Interesting thing is that even in that situation I am annoyed with that survivor (player), it's not about the game, or other side, or RNG.
Best you can get is SBMM to blame, but you will always have bad players and someone has to play with them.
And of course this argument is out of the window, when you get into SWF.
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Man, people are so lazy nowadays. That "wall of text" takes maybe 5min to read? Maybe less? How would you ever read a book with that attitude? Good thing that most books have an audiobook version, these days :D
You might be up to something, there. The killer role, by its very nature, is much more reactive then the survivors one. Of course, you can sometimes take action and take the pain to the survivors, but most of the time you will be reacting to them: hunting down Tinkerer cues, or crows, or fast vault notions or or or.
And RNG has a much more important influence on you as the killer then on the survivor. Some of the problems are just busted propabilities or oversights in the code. Like when in Midwich Elementary hooks wont spawn, because they would be technically to close to each other, while factually, be means of travel time and direct access, they are on the other side of the map of each other.
And the problems with the totems have been a constant issue since literally forever. There are clips of survivors spawning with a lit Hex totem right in front of them, and stuff like that just shouldn't be possible.
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some times I get intimidated by it and just go to another post
but like good for this guy! Or, that sucks that happened to them.. :(
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I played many matches where ruin spawned in a hidden place, and this perk alone won the matches
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I have played many matches where it was cleansed without any value. Your point?
Fact is still that spawn is out of my control and I can get screwed by RNG.
Most maps have super easy spawns, but then you have Lery's and RPD where it can be hell to find them.
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That's their point though. Rng can carry you, or completely break you. It hits both sides.
As for the OP i can see your point. However your teammates and the map you get are out of your control in solo. Sometimes you'll get a decent setup where you will only feel your mistakes. Alot of times though you're at the mercy of Rng same as killer.
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Not really. Survivors have way to bypass that. Map (item), totem hunting perks, or just learn totem spawns. Killer has no way to change that.
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There's a survivor perk that bypasses dead zones during map generation?! Omg where
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5 minutes?
That's like a 10 second read.
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My bad. I was reading it stop and go between matches while I waited for the lobby and sometimes forget where I was ^_-
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Have you ever heard about Sprint Burst?
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Let me tech that in alongside Kindred, Open Handed, Bond, Empathy, DS, BT, Iron Will, Alert, Small Game, and WGLF
Oh wait.
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Nah, I just read fast.
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Well, I am pretty sure there is 16 perks total for survivors and you can talk with other survivors in lobby.
So just ask...
or play SWF, that's easier.
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Solo issues: exist
Forums: just play SWF
Also talk to the console survivors while I'm Steam, yeah?
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Oh right, console survivors are just #########...
But PC master race can talk in lobby. It's not game's fault noone does it.
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I actually stopped at the first sentence...
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I'd love to talk to them, but in EU servers, even in Crossplay off, there's a lot of people who dont understand english. How am I supposed to communicate all that with someone who doesn't understand? Also, we're supposed to do this chess game on who should run what in just 1 minute? That's not possible at all.
"Just SWF", that's like telling killers to go play something else.
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Well, I have seen that advice quite a lot -> play something else.
So hey, works for both sides...
Survivors should all play SWF and killers should all play different game.
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I wasn't just referring to totem locations. You can get a maps where you are very unlucky with tile spawns.
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What do you think is worst map for survivors and how many really bad maps are there for survivors?
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Both sides can have terrible rng, yesterday for example i had 4 survivors all with medkits and healing perks... one of them even had 3 healing perks... i was the plague and they rolled a swamp map with hex spawn somewhere in the corner facing the wall...
Many people claim this game is terribly balanced and they are right, not because it's statistically unbalanced, but because it's balanced in a very unfun way, instead of having all maps balanced to me almost equal, there is equal amount of maps that are either survivor sided and killer sided.
Another thing that clearly shows the way this game goes are perks, both sides have very powerful perks that are a must, making both sides equal, but its not fun to be dependent on perks.
And the thing that clearly shows the way the game is statistically balanced is last man escape/kill.
Last survivor can escape thanks to the hatch and doors, killer can get one kill by camping after gens are completed. It equalizes itself making it closer to 50% kill 50% escape ratio... but i don't have to explain why it's unfun.
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My response would be based on the title alone.
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I'm not disputing how RNG affects killers at all, but survivors die to RNG all the time. Maps often have massive deadzones, gens spawn in ridiculous clusters, etc. There are times when I load into a map as killer and say to myself "Oh. I guess I win," because I got 5 gens on one side of Suffo Pit or a 4 gen on Azarov's.
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