http://dbd.game/killswitch
Why ARE survivor names still visible to the killer in lobby??
I know this has been mentioned for at least a year or two now because I've been around for a bit, but someone's recent post about a killer singling them out 4 times in one day just brought this to the forefront again.
What is the reason killers are able to see survivor names prior to the match starting? I get seeing the character and items so they can choose to use Franklin's or not (I've seen killers use Franklins with only one medkit in the game so some people go to some extremes lol) but there's no good reason for a killer to know who the survivor is. Now I've never been targeted 4 times in one gaming session but it has happened to me once where a killer tunneled and camped me because 2 or 3 matches ago, I sabo'd a hook they were trying to get to (paraphrasing slightly).
If I'm survivor, I don't get to see who I'm going up against and adjust my playstyle according and decide "oh it's this guy again, let me get my sweatiest build equipped". So either player names should be visible to EVERYONE across the board and killers can see survivor names and survivor can see the killer name or they should be available to NO ONE (or maybe just make survivors able to see other survivor names) prior to the match.
Comments
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Eh, there is very little reason a killer would dodge you solely based on your name. Unless you have a name like "Steve Looping You" or is in an obvious SWF, such as: "Summer Eletrohits" and "Summer Eletrobits".
I am not making those names up, btw.
Then you've brought the harsh treatment on yourself. But otherwise, you should be fine.
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I hear what you're saying but I'm referring to this thread here: https://forum.deadbydaylight.com/en/discussion/305540/facecamped-and-tunneled-by-the-same-killer-repeatedly/p1
This thread is specifically about a killer choosing to target a single player because they did something in ONE match and every match they were in together afterwards because the killer was able to see who they were beforehand, the killer could single them out 4 different times after the fact.
And again as I stated in my initial post although not as bad as this person's experience, I have had that happen to me once or twice where a killer recognized me from a previous match and then decided to play toxic towards me based on some I did a few games ago.
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How dare you sabotage a Hook. You deserve to get tunneled for the rest of your life /s
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TBH, I don't really see any significant upside to having Survivor names visible in the lobby. I say drop 'em.
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Nobody knows. Gameplay-wise there is 0 reason why the Killer should be able to see names.
I have been targeted by one small Killer Main Twitch-Streamer at some point. This was ages ago (you were able to switch Killers in Lobby back then), but everytime I had him as Killer, he would switch to Nurse and mori me. Or one time he facecamped me with Billy (ending up on 5k points for him...).
Not that I mind it too much, but his reasoning was that apparently I said something toxic to him in his stream. So either he made this one up or there was some misunderstanding, since I dont go into any streams to vent or anything.
But yeah, targeting specific players happens. But I guess it is harder now due to Dedicated Servers (I did not go against said Twitch-Streamer once since Dedicated Servers are live).
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I am sorry for that guy's experience, but that is mostly bad luck. I mean, facing the exact same killer multiple times in a row is already rare by itself.
That had more to do with bad lucky instead of the names being displayed, to be honest.
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Names need to be visible somewhere for the sake of reporting.
If it's not the lobby, you're mostly just asking the people petty enough to do this to check in game.
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I mean maybe if they're wasn't cheaters in the game I would be more open to the idea but right now? Yeah I'd rather they stay.
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Absolutely. Names would still be available AFTER the match is over. This is only referring to pre-game lobby.
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I think that's a separate issue but also fair. So I would have to ask, would you be in favor of the survivors being able to see the killer's name for the same reason? (because cheating killers exist too)
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oh absolutely. I don't understand why you can't in the first place tbh.
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Pretty sure when it's not crossplay, everyone could also still check anyway. I know the PC players could through Steam.
Point is, making it harder to find information that has to be there and will be there won't really help much. And if you need to report someone, not knowing who it is until you're out of the match will not help.
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End game chat would be enough.
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I mean, last night I got a lobby that had two TTVs whose names I recognized from another stream I frequent, so I went and hung out with them all game (after asking if they'd rather play for real or have a friendly game.) And there was one time I got a survivor twice in three games and I was friendly to them the second time because I thought that was cool and we'd had some shenanigans the first game. And there was one time I was having a hell of a bad time with a challenge and finally gave in and changed my name to "I need 4 stuns pls," and after some games, I got a killer that let me do it.
Mostly names tell me if I'm facing a SWF or a streamer. I don't think that's a bad thing, though I'll admit there isn't much reason to have them displayed, either. There was more of a point back when you could switch killers in the lobby and respond to all of those names like "mori me myers"/"ghostface's wife"/"boopthepig"/"spirit=dc." Running into the same person twice is very rare unless you have crossplay off; this game is just too big.
I'd be down for letting the survivors see the killer's name in the pre-game lobby as well.
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Honestly i dont believe it when people say they get target by specific player because a lot of survivor say that. I face one guy 3 games in a row on all 3 game he complain i was targeting him only but he just did not realise he was the easiest one to see.
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Only if you're reporting them for what they say in chat.
If you're trying to report hacking or something, not being able to see which player is which in game is going to be an obstacle, isn't it?
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I believe the idea was just about seeing names in the lobby. In the game, they would still be visible although at that time, most killers don't pay attention to the name unless they have a reason to. I know when I play killer, I'm looking for "the Meg" or "the Jeff" not who the player names are.
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Oh certainly, there are a number of friends I still play with who I met through seeing their TTV name and so on, but that information would still be available after the match as well.
But I also agree that making the killer's name only visible to survivors would be just as fair a compromise to take names away altogether.
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It... isn't hurting anyone?
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It's not super common but.... yes it is?
I'm guessing you just read the title and not the thread where not just me, but other players have mentioned that this has been an issue at least once.
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Then that's just bad luck, and so far i only see you and that "one guy who got the same killer 4 times" it's not common
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How would that prevent the scenario you linked to earlier about a guy getting tunneled over multiple games? The only solution would be to never show other players names. In that scenario, your blocking of names in the lobby solves nothing because the killer can just check post game. And if he's so damn petty that he'd tunnel someone to anger them over multiple games, then he's certainly petty enough to check the names post game.
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Names should be visible at the end game lobby screen not a minute before, if we can’t see the killer or the names they should not be able to see us
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My friend and I went up against a toxic spirit who bm’d the whole game and then went into my friend’s twitch stream to spout racist stuff. We both blocked the killer and readied up for a new game. Our next game was against the exact same killer who again went out of their way to make our game as miserable as possible.
I completely agree that the killer’s name should also be visible to survivors (much like in a custom) but also dbd really needs a better blocking system.
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I like having them. I'm on PlayStation and they allow me to recognize when I'm matched with a toxic PlayStation SWF I've played before and I can just dodge
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There is NO reason why The Killer should be able to see the usernames of Survivors. The names used in-game should be randomized like Mike, Susie, Allan, Tyler, or even the actual names of survivors and increment a number if more than one.
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I see no problem with it, But they should let survivors see the killer's name and see his steam profile.
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... reporting.
You can argue that names should only be visible postgame (I disagree because then knowing who you should be reporting gets infinitely more complex), but to say there's no reason and everyone should be perfectly anonymous is ridiculous.
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Why don't you list the reason(s) that justify seeing names before the endgame? And your justification is a non-starter; the postgame summary can display both names to avoid confusion. This is done in many games without fanfare.
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Because it's already a built-in feature of multiplayer platforms, which show you players that you've recently played with.
i.e. I can already do it regardless of what changes BHVR makes, so they might as well just show everyone everyone else's usernames out of the gate--including showing who the Killer is for fairness' sake
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You should be asking yourself, how and why you end up in the same match with the same person multiple times in a day...
Player pool much?
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Yes, but they can code the game only to populate the players met until the end, as some games do. Also, this is limited to the same platform, so this tiny fact still doesn't provide the compelling justification for retaining names, as you suggest. I have yet to see any good reason why names must stay from any of these topics.
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Nobody's providing a compelling reason they shouldn't. "This one person might recognise my name and might be consecutively matched with me and might then do something based on said name" could also substitute literally any other identifying feature, so unless you're obsessively changing cosmetics and playstyle every game, it will still happen.
Adding complexity to the reporting to placate paranoia is just excessive.
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Harassment is, in fact, a compelling reason. Even if only a tiny percentage of players experience it. Just because people might recognize your cosmetics doesn't change that the easiest and most conclusive identifying method is the username. That is a sufficient justification for suppressing usernames before the end game. They could also make it optional to scramble your name in the lobby but I bet nearly everyone would opt-in.
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Drop them after they deal with the Hacker issue. There are a lot of hackers that keep using the same screen name, it's nice having the ability to just lobby dodge those lobbies.
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I'd prefer sticking around to record and report that person.
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