We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Hex: Huntress Lullaby Suggestion

Star99er
Star99er Member Posts: 1,463
edited January 2019 in General Discussions
Make it to where Survivors don’t get notified that the killer has the perk until the killer gets their 1st token for it. Instead of just getting notified after survivors hits their first skill check on a gen.
Post edited by Star99er on

Comments

  • browalker15
    browalker15 Member Posts: 93
    Yes! My God. It should. Happens with devour hope. And if the problem is that the hex is already active then lullaby will activate on a dull totem when the tokens start.
  • NMCKE
    NMCKE Member Posts: 8,243
    Star99er said:
    Make it to where Survivor don’t get notified that the killer has the perk until the killer gets their 1st token for it. Instead of just getting notified after survivors hits their first skill check on a gen.
    Huntress Lullaby should notify the survivor if they fail a skill check since the Hex perk increases the additional regression. Additionally, when you receive your first skill check when the Hex perk has at least a token.
  • Star99er
    Star99er Member Posts: 1,463
    Yes! My God. It should. Happens with devour hope. And if the problem is that the hex is already active then lullaby will activate on a dull totem when the tokens start.
    Yeah, either that or Lullaby and Devour Hope shouldn’t become hex totems until you get your first token for it.
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301
    edited January 2019

    @Star99er

    Yeah, either that or Lullaby and Devour Hope shouldn’t become hex totems until you get your first token for it.

    That's a funny suggestion actually. If normal hex perks would work like NOED and only turn on (or not at all if all dull totems are gone) when the power has started to take effect.

    Your suggestion would mean that in the beginning of the match, the Hex: Ruin totem wouldn't even have to burn, meaning you can't spawn right next to it.
    It would only turn on at the exact moment someone would receive their first skill-check.

    Your suggestion would completely obliterate the current system that the devs are working on, in which they try to draw lines between survivors and all dull totems to see which ones are in Line Of Sight to prevent them spawning in the vision of a survivor.

    That's hilarious. Good job. You outdid the Devs on that one.

  • Star99er
    Star99er Member Posts: 1,463
    edited January 2019

    @Star99er

    Yeah, either that or Lullaby and Devour Hope shouldn’t become hex totems until you get your first token for it.

    That's a funny suggestion actually. If normal hex perks would work like NOED and only turn on (or not at all if all dull totems are gone) when the power has started to take effect.

    Your suggestion would mean that in the beginning of the match, the Hex: Ruin totem wouldn't even have to burn, meaning you can't spawn right next to it.

    I never mentioned Ruin or Normal Hex Totems. I only mentioned hex totems that require the killer to get tokens.

    Lullaby doesn’t activate until after the killers first hook, but it’s an active hex totem at the start of the game. The difference between that and Ruin is that ruin is in effect the moment everyone spawns in.
    Post edited by Star99er on
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301
    edited January 2019
    @Star99er

    I get that. What you suggested is that a hex totem shouldn't light up/be attached, before it starts taking effect, similar to noed.

    This would mean that lullaby becomes a hex upon your first hook + first appearing skillcheck.

    Devour hope would only become a hex once survivors made a sort of safe unhook.

    Hex ruin wouldnt be visible up until the 1st generator skillcheck appears, etc.

    With the underlying consistency that a hex perk should only become a hex ONCE it has started to take effect, which is a great idea.

    It doesn't matter if you only meant it for token hex perks. It works for all hex perks as it did for NOED.
    Imagine that one burning from the start.
  • Hex_Flex
    Hex_Flex Member Posts: 132

    @AlwaysInAGoodShape said:
    @Star99er

    I get that. What you suggested is that a hex totem shouldn't light up/be attached, before it starts taking effect, similar to noed.

    This would mean that lullaby becomes a hex upon your first hook + first appearing skillcheck.

    Devour hope would only become a hex once survivors made a sort of safe unhook.

    Hex ruin wouldnt be visible up until the 1st generator skillcheck appears, etc.

    With the underlying consistency that a hex perk should only become a hex ONCE it has started to take effect, which is a great idea.

    It doesn't matter if you only meant it for token hex perks. It works for all hex perks as it did for NOED.
    Imagine that one burning from the start.

    Nah ruin is lit from the start of a match, there is no killer/survivor action to activate it. Pointless to have it the way you described anyway, hex ruin would light up a totem within 5 seconds of a match every game as 1 of the 4 survivors touch a gen. Devour and Lullaby activate a totem once a token is obtained. Killers can be hesitant to run any hex's with ruin, since it puts at least half the survivors into "search and destroy" mode for the hex's. So if it was this way and the killer is having a hard time finding survivors, the killer will only lose ruin, and not their other hex totem that has 0 tokens towards it.

    This also further incentivizes cleaning dull totems, as now NOED is not the only hex than can activate a totem after the start of a match

  • Star99er
    Star99er Member Posts: 1,463
    Hex_Flex said:

    @AlwaysInAGoodShape said:
    @Star99er

    I get that. What you suggested is that a hex totem shouldn't light up/be attached, before it starts taking effect, similar to noed.

    This would mean that lullaby becomes a hex upon your first hook + first appearing skillcheck.

    Devour hope would only become a hex once survivors made a sort of safe unhook.

    Hex ruin wouldnt be visible up until the 1st generator skillcheck appears, etc.

    With the underlying consistency that a hex perk should only become a hex ONCE it has started to take effect, which is a great idea.

    It doesn't matter if you only meant it for token hex perks. It works for all hex perks as it did for NOED.
    Imagine that one burning from the start.

    Nah ruin is lit from the start of a match, there is no killer/survivor action to activate it. Pointless to have it the way you described anyway, hex ruin would light up a totem within 5 seconds of a match every game as 1 of the 4 survivors touch a gen. Devour and Lullaby activate a totem once a token is obtained. Killers can be hesitant to run any hex's with ruin, since it puts at least half the survivors into "search and destroy" mode for the hex's. So if it was this way and the killer is having a hard time finding survivors, the killer will only lose ruin, and not their other hex totem that has 0 tokens towards it.

    This also further incentivizes cleaning dull totems, as now NOED is not the only hex than can activate a totem after the start of a match

    Exactly.
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @Hex_Flex

    Yes, Hex: Ruin in the worst possible scenario will be revealed after 5 seconds. (generally that will be longer), but that is also the time it should be destructible. For a perk that starts taking effect so early in the match there is no other fair way to keep it hidden any longer.
    Even those 5 seconds of being unrevealed will allow killers to always have a chance at defending their Hex totem.

    This also further incentivises cleaning dull totems, as now NOED is not the only hex than can activate a totem after the start of a match

    You say this as if it's a bad thing? The same happens when Hex totems with tokens only get revealed the moment they have a stack.

  • SailedSavage
    SailedSavage Member Posts: 280
    edited January 2019
    I think the hexes need a lot more work. I can't even count the number of times as survivor spawned I've spawned into a match facing the killers hex totem. There needs to be a mininum distance from all spawn locations. I almost feel bad taking out the totem so quick without doing any work to find it. They should all work like NOED where it's not lit until the hex is activated. Would make the survivors have to work a little more to find it. 
  • Delfador
    Delfador Member Posts: 2,552

    Sue me but huntress lullaby is not that of a strong perk, I am actually okay with not being notified by that perk at all and I say this as a survivor. I think that survivors can figure that part out themselves.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @Star99er said:
    Make it to where Survivors don’t get notified that the killer has the perk until the killer gets their 1st token for it. Instead of just getting notified after survivors hits their first skill check on a gen.

    I agree with you but the reason it's the way it is, is because you get notified that you're cursed when you're being affected in some way, and lullaby increases the damage done by you failing skill checks, so even if there are no tokens, strictly speaking it's active so you're notified

  • ad19970
    ad19970 Member Posts: 6,468

    This right there. I don't even understand why survivors get notified before the perk shows any effetc.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @EntityDeispleased

    This suggestion has been thrown around all over the forums but the devs still want to work on "improving" totem spots and spawns. It's very simple and I'd imagine it not being hard to implement since noed already works the same way.

    I hope it becomes so repetitive that they address it. In the time they spent on creating the Light Of Sight mechanic, they could've probably done this instead and have the Hex Perks work significantly better, whether they became lit at the start or during mid-game.

  • Master
    Master Member Posts: 10,200

    @Star99er said:
    Make it to where Survivors don’t get notified that the killer has the perk until the killer gets their 1st token for it. Instead of just getting notified after survivors hits their first skill check on a gen.

    There doesnt need to be a notification AT ALL.

    Why is everything handed to you in this game? Why not make them use their own brain and notice that skillchecks appear slightly earlier than they use to.