A rework idea for 2 annoying and outdated perks
Hex: No One Escapes Death and Adrenaline are both too outdated and unfun for the opposite side that I think they deserve a rework.
Adrenaline
After a generator is repaired you gain a token up to a maximum of 5.
You can use your tokens by pressing Active Ability Button while running.
For each token you gain 1 second of 150% speed boost and 12/11/10 seconds of exhaustion.
After the last generator is repaired you will be healed 1 health state if you're in one of these situation:
- You are in a Downed state.
- The next time you are hooked you will be immediately sacrificed. (hooked twice already)
- You are currently on a hook.
After being healed you will automatically use all remaining tokens.
Hex: No One Escapes Death
You gain a token after hooking a survivor for their first time up to a maximum of 4.
After the gates are powered totems are lit or spawned on the map equalling the number of tokens.
Each survivor who has been hooked will become Exposed and will need to cleanse a hex totem to get rid of it.
(it's basically Plaything)
Give your opinion, cuz I just thought of it and decided to share it.
Comments
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Personally I don’t have a problem with either of these perks currently. 🤷♂️
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Good god please no. That Adrenaline looks like it’ll be a nightmare to deal with.
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Me too I just think they're both outdated.
Adrenaline is either a dead weight or a f you to the losing killer.
And NOED is just outdated.
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Big Oof to you my friend.
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I like the idea behind your Adrenaline rework, but in reality it would just be an even more annoying dead hard.
For Noed, I feel like if you want a token based system, it should work like a perma blood warden until the hex is cleansed. This change however, wouldn't make it any less annoying and instead might encourage tunneling.
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Adrenaline is fine because it rewards a survivor for doing their primary objective, only activates once, causes exhaustion, and might even have no effect or activate at all.
NOED is not fine how it is, nor is your idea to change it. It almost always rewards bad killers with extra downs and kills. I think it should be nerfed to still attach to a dull totem, but also be on a timer. Perhaps it could be based on number of hooks during the match and/or dull totems remaining. If you place NOED across multiple dull totems, you're just making it even more difficult to counter.
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I don't see how my rework encourages tunneling since you need to hook a survivor for the first time to gain a token. Meaning you have hook a survivor that you haven't hooked before to gain a token, like BBQ.
Adrenaline is not fine, mate. It's either a dead weight since you'll die before final gen or an overkill because you were already destroying that killer.
Also in my idea survivor needs to cleanse their own totem to get rid of their Exposed status. And if NOED would be infite blood warden, then why would we need blood warden?
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Idk why everyone is so obsessed with making every perk a token perk. So many suggestions to change older perks is "just give it limited tokens".
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Honestly, don't care about what others did. I just came up with this during my day and decided to share it. Didn't have anything greater in mind.
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