The DC Epidemic: Is There A Solution?
I'm sure everyone has experienced this. Multiple games in a row where someone DCs the second they get downed, hooked or someone else does.
This not only results in the other 3 survivors having a miserable game and probably losing very quickly, but it also makes things annoying for the killer.
Now, it's understandable that there are rare occasions where someone will have connection issues or have to DC in a game that's being held hostage, but it really shouldn't be the case where at least 1/3 of the time where I get a good start as killer, someone just DCs. Hell, there are certain killers (Cenobite, Demo, Plague) and addons (Pig's Tape is the easiest example) that people will yank their cable against as soon as they notice.
It's really annoying.
Is there any way to discourage this?
Comments
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Up the penalty on subsequent disconnects. Either you know your internet is unstable after the first DC, or you are deliberately DCing.
Edit: As a further point. I do not know a damned person on this planet, if genuinely invested in improving their internet connection, who has not learned CMD: Ping -t www.google.com. So if someone says they have repetitive internet issues, that's not our problem. That's between them and their ISP. I once spent a year and a half harassing comcast to fix my internet outages that they kept comparing to the lochness monster. They eventually acquiesced to my evidence.
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I don't think there is a DC problem. One or 2 bad games might mean a 5 min timeout at most. Don't ever see it go much further than that.
And no devs I'm not supporting or condoning bad behavior or intentional DC's.
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I don’t see many DC’s these days. I think the DC penalty is doing its job for the most part
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They should just Crunk the penalty up like dc more the 3 times or so in two hours equals an hour ban or so
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I think you just got unlucky. Unless they turned off the dc penalty recently?
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I see a lot of DC as killer. I report the obvious ragequits. Not sure what else can be done without some tracking of player interactions prior to DC for an intelligent penalty system.
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do not camper and tunnel and you see less dc. Easy
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Git gud.
Do Bones.
Anyways, on topic: The best solution would be to match/pair up serial DCers with each other so they can only ruin each other’s games. I don’t know why the devs haven’t implemented that already.
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Overwatch makes it so you only earn a small percentage of exp for a set amount of matches after leaving too many games. Why not do this in dbd but with bp?
What better way to punish DCers than making the already terrible grind even worse?
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Suck it up; camping and tunnling are valid tactics. Easy.
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I don't camp outside of EOGC and I don't tunnel unless I'm getting rolled or you keep running into me. I still see a DC in maybe 1/4 of my games, often more.
I'd rather go the League of Legends route.
The system tracks how many games you DC in proportion to how many games you play out. Once this ratio reaches a certain point, you get a warning. Then you start getting escalating time bans.
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Include a clause in the TOS that legally allowes BHVR to feed repeat offenders to the Sarlacc.
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and people wonder why we don't want the DC penalty turned off.
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DC should count as a 3-hook sacrifice. At least this way they can't negate your pop or bbq. I would like if they add the EGC ending sacrifice animation when this happens.
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No.
A lot of people have no sportsmanship - if they don´t like the map or the killer or their teammates or get down too early they don´t "have fun" and dc.
And they don´t understand why they shouldn´t do that. You can read it a lot here in the forum.
Imagine in a real game the losing team would just walk away because they have no fun...
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Evidently they aren't strong enough.
There needs to be a backup system preventing people from DCing multiple times a day.
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OUR valid tactics vs THEIR toxic behavior
US vs THEM, here it is again
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Lol
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Where did I us Vs Them? I just told someone to suck it up. But whatever; tilt at windmills by putting words in my mouth.
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Edit: Had a forum hiccup and it made it post twice. Huh.
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Sigh.
There is a difference between a tactic leading to easier victories and acting like a jerk in a way that has zero benefit besides flipping a middle finger to the other side.
Honestly, DCing is something of a survivor problem. Killers, at least from my experience and watching a number of streams very seldom DC outside of specific contexts (someone holding the game hostage, multiple further hook offerings and a Haddonfield offering etc.). I've also seen at least a dozen 'there should be no DC penalty because killers camp/tunnel' threads in the last few months, but not a single similar thread from a killer perspective.
Beyond this, when a killer DCs - the other side gets a bunch of BP and can immediately move on to the next game. When a survivor DCs, then everyone else is stuck in a miserable game, especially with the hide and seek shenanigans that inevitably follow.
It's not exactly relevant to the problem, but it is what it is. This game has too many DCs, and it's not a good thing.
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I never said DCing were not a problem. I just told someone to be a man when they tried to claim camping & tunneling were valid reasons to DC.
That's like a Killer saying 'Doing gens with toolboxes is toxic! Stop doing that I'll stop DCing!'
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I was agreeing with you mate :).
I'm saying that - yes - if someone wants to make this an 'us vs. them' issue, then I'm perfectly happy to - because rage DCs are overwhelmingly a survivor thing.
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If I had a dollar for every example of whataboutism I've seen on the forums today, I'd be able to buy a pizza.
But okay.
Yes, it's a strategy.
It's a cheesy strategy that isn't much more fun for the killer, and that the devs have said they want to change - but it's difficult to do so without breaking the game.
That said - again - don't whatabout.
The issue isn't 'survivors DC when killers camp'.
I don't camp, outside of EOGC with 3-4 people alive (which I don't think anyone would complain about) - and I still see at least 1 DC every 4 games. Sometimes as soon as the survivors see that I'm playing Artist, Hag, Doctor or Cenobite, sometimes the second I down or hook them. And if it's not a DC, it's just suiciding on hook.
The issue is that survivors DC too much *overall*, and that it seems to be pure BM or sulking because they found themselves in a situation where winning might be challenging. It's not even always aimed at the killer - sometimes it's because they feel like their teammates are less skilled than them and that they might need to carry.
I'm astonished that you are trying to defend this.
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Well first they have to fix all of the hacker issues with EGC and instantly escaping a match when all the conditions aren't properly met... but when they do that they can up the penalty for leaving to 10m. I doubt very seriously anyone wants to wait 10m before they can queue up to play survivor again. 5m is a slap on the wrist basically.
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There are some fixes to vulnerabilities coming in 5.5, which will hopefully help.
That said - you'll never prevent hacking. Hacking has become so sophisticated and such a big money industry that even games with expensive, proprietary anti-cheat systems tend to have hacker epidemics. The only ones that manage to avoid this tend to have almost everything serverside (LoL) or incredibly aggressive penalties for hacking (Overwatch MAC bans on a first offense - you'll never play the game on that PC again).
If you can afford 80 bucks a month, you can probably buy a hacking suite for the game of your choice.
It...sucks, but you can't balance your game around it.
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I shouldn't have to say that a lot of stuff in DbD should be server sided anyway... but I also understand maybe not everyone can afford that level of effort.
In either case if we ignore the potential hackers in the game then we can just bump up the leaving penalty because that's going to hurt players the most.
And no I dont mean make sure they can still play but get less BP... no, make sure they cant play at all if they're just going to leave their teams behind like that. No one deserves to have to deal with that.
And for killers maybe allow them to leave the game if it recognizes that everyone has left or EGC timer has run out. Then when killer leaves under those conditions it will count as a normal game.
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DbD is a little indie game that exploded, and the devs are still playing catch up. I don't think they can make it server sided.
LoL completely fixed the DC issue with LeaverBuster. A pretty simple system - if you DC once in a blue moon, you won't even notice it. If you start DCing a lot proportional to the games you play out (that's the key) - you start getting warned. If it continues, you get banned for a day. Then 3 days. Then a week. Then 2 weeks. Finally, you get permabanned.
If you manage to play a decent amount of games without DCing, this penalty decays.
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Shouldn't be any decay imo. Any leniency will be used against them when possible and you even have to consider people could have multiple accounts they play on. A heavy hand is truly necessary to get people playing who actually want to play and not leave just because they lost a chase.
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You have to have a decay, otherwise someone has a bad run of internet issues - plays for a year without issues then has to DC because a hacker is taking the game hostage and gets permabanned.
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The way it is now is very easy on consistent ragers, but highly punishing to people who have rage issues. Quite frankly, 15 minutes flat would do better for everyone. Those losers who do it to spite people would think twice and the anger management crowd is less likely to quit entirely.
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Let qued players join a game with a dc but using the chars build they had and give the person that joined a bp bonus for trying
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They would also have to have the same hookstates at the DC.
It would be so unfair for a Killer if he 2 hooked someone, they DC on the final down, and then someone with 0 hooks joins.
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It would be complicated to implement fairly, but I actually really like this idea.
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What i mean is the person joining becomes the person that left so all perks items and hook states would be given to the player that joined the match so they wouldnt join the game with 0 hooks but with 2. The only issue i can see with my idea is if the killer has slugged the entire team and is letting them all bleed out. Thats the one instance that would probably not make my idea work very well
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Here's how bad BHVR are at dealing with the issue... the game literally gives you the option to quit a match. If you choose that option, you are not suffering from connection issues, and in that case the game can/should enforce a ban immediately
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Far more severe bans that can move up to a permaban if it goes too far up. Probably far too heavy handed. Removal from main queue and put into a "low priority" sort of queue like some games do. But I am unsure behavior can do a separate queue. The other issue is always "what about those who have bad internet?" and, not to be rude, but, if someones internet is so bad that it goes out enough for them to rack up major penalties from DCing, then maybe they shouldn't be playing and ruining others games via bad internet.
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Yeah, a DC is a miserable thing. I recently played a lot with Lethal Pursuer, and the amount of DCs I got after a quick down within the first minute of the game is insane. I mean, it's a strong start for me, but I didn't intend to facecamp anyone.
And afterwards you are in this awkward position: do you keep playing at least semi competent? Then the survivors have no chance most of the time, or do you throw? Or do you meme and just chase em like crazy without actually going for a serious attempt to kill them? Nevertheless, a normal play is nearly impossible.
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Nope because the moment they bump up any DC penalties then most survivors will just get themselves killed immediately in games they don't want to play. Killers will just sit and probably load up some game on their phone, check their emails or whatever while the match plays out.
DC penalty always has been and always will be a dumb idea in a game like DBD. You can take yourself out of the game easily on both sides without getting a DC penalty, why make it take longer?
An APPROPRIATE solution would be to make it so that if anyone DC's in the first 15-20 seconds of a match then all offerings and add-ons would be returned to players that burned them. Then doing what a few other games do and try to match those who DC with others who DC. But no outright penalty of 5 minute, 10, whatever.
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Instead of punishing DC'ers, I see it from a different perspective, look into why people DC. I believe the easier approach has been to apply punishment instead of fixing the issues. Make every match fun, fair, and balanced and there would be a lot less reasons to DC unless there was something happening in life. Every match should have a winnable opportunity outcome so there are reasons to stay in a match.
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This would make sense if those DCs didn't occur at the very start of the match - the second someone goes down or at times, even gets spotted early. And it's not even necessarily the person getting hit - it's not terribly uncommon for a survivor to make a mistake at 5 gens, go down - and two of the other survivors DC.
That shouldn't happen.
Except that this happens already. And - believe it or not - is actually bannable if you get reported a lot. Not so DCing.
The thing is - if someone DCs, I don't get rank points or BBQ stacks. If I go AFK, at least the survivors can get boldness points.
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Then... we're back to the same issue where the hacker problem needs to be addressed first. Not to mention if this player knows they have a bad internet connection. That's on them for ruining the game for others, because they only see the DC. Disconnecting affects everyone regardless of how you do it.
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how about they just fix the game so people dont feel a need to DC due to bad mechanics. mostr people DC because they are camped and/or tunneled. Its not very common to see people DC because they got downed first. I will see that maybe 1 in 100 games.
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Yeah the solution is make the game less frustrating to play so people aren't so ready to DC every game. Idk why people think things that are fun to play and not fun to play against are ok.
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Here's the thing though.
'Unfun' tends to mean, to a lot of people, 'I'm not going to get an easy win here'.
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To some sure but not to most. Maybe a lot on the forums but the forums tend to attract the complainers since they tend to be more vocal. Most players don't take the game that seriously.
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That's not my experience in game. It feels like people rage DC the second they think they're in for a tough game, or are playing against some sort of 'pet peeve' killer, which honestly amounts to half the roster. This is especially true, bizarrely, of the more exotic 'mid tier' killers that require people to play a bit differently.
Artist, Doctor, Demogorgon, Cenobite and Hag are the ones that people seem to DC against very fast.
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idk about you but i'd bet that if a survivor dcs the killer should be happy since yknow...
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How do you know what people are thinking? Can you see them and talk to them? Or are you just assuming based on a few experiences and extrapolating that to every person that dc's?
And yeah a lot of people don't like anti loop killers cause to most it's not fun to go against them even if they know how. Noed isn't hard to counter doesn't mean it's fun to go against. Dropping pallets early counters all those killers buy that isn't fun. Camping is sometimes the best play but it isn't fun.
This game rewards the worst mechanics, killers, and playstyles that aren't fun to play against for the things people dislike then for. Look at twins when she was good she was probably the most hated killer in dbd because she was basically forced to slug to be effective, not exactly fun to go against. CoH is awful to go against and the healing meta it had brought on is awful.
How do I know this I talk to a lot of people in the community not just from the forums either. Veterans are barely hanging on to this game by a thread and are so tired of certain things in the game the second they see them they DC and either wait out the ban or go play something else since playing that game just isn't gonna be worth the time and don't give me the "well if you take the risk of playing the game with those things then commit" I didn't buy this game to entertain other people and neither did the vast majority of other players
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i refuse to play survivor until the next update because of people dc'ing. i'm not going to play and get even worse mmr because someone got salty that they were outplayed at shack and downed in the first 30s of the game.
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