The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The way BHVR nerfed CoH

Finally, CoH has been "nerfed". Or was it, really? now it takes an extra 4 seconds to self-heal, and extra 2 seconds to heal someone.

Yes, BHVR nerf to a perk that has been problematic since it was in beta was to add 4 seconds to it. No mention on cooldown to the survivor running it, no multi-floor limits, no token requirement, no permanent totem break after X uses, no. Just 4 seconds.

At this rate, I don't think BHVR will ever make DbD enjoyable for both sides. It sounds dramatic but it's clear they know little about what to do with the perks. I mean, they buffed Boil Over to add 25% wiggle bar after falling, did no one at BHVR stopped to think "Hmmm, maybe this is abusable in some maps, like in thompson house where survivors can go to the 2nd floor and prevent being hooked" clearly they don't.

I wonder what the future of Dbd will be when more devs take the chance at asym horror games.

«13

Comments

  • anarchy753
    anarchy753 Member Posts: 4,212

    I honestly don't think this will change its place in the meta in the slightest, and dealing with constant boon uptime is still going to be equally frustrating for the killer.

    4 seconds doesn't change the fact that every survivor heals rapidly without aid, and it doesn't address any issues with the time dynamic of boons in general, or the ridiculous range they cover.

    Personally if I reworked the perk, I'd rather they change it to remove self-healing, and instead show the aura of any injured survivors in range of the boon to all other survivors.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i doubt that nerf is going to change much tbh.

    the healing speed increase should just be taken out entirely. Its strong enough to have a perk that lets everyone get a neverending medkit within the boons range, we dont need to further boost healing speed on top of that.

    and if they are so scared because of perk tiers, make it so lvl 1 and 2 of the Perk heal you slower than normal. idk, make lvl 1 heal you at 50% the normal healing rate (equal to current selfcare, but for everyone and on a boon), lvl 2 at 75% the normal healing rate and lvl 3 at 100% of the normal healing rate (so if im not mistaken, that would be 24/20/16 seconds to heal)

  • Junylar
    Junylar Member Posts: 2,005

    You missed the part that CoH wasn't even strong to begin with. They nerf the weak and buff the strong.

  • Tr1nity
    Tr1nity Member Posts: 5,047
    edited January 2022

    I think the issue with COH is trying to nerf it without making it a SWF only perk, if you remove the self-care part, it would only help SWF, who can communicate "Heal me at the Boon."


    Though nerfing boons to make kicking a boon destroy the totem would make sense.

  • BlackRabies
    BlackRabies Member Posts: 941

    So what the time difference now between nerfed CoH and self care? W/O any anything messing with the time like sloppy, mid kits, ect.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    25% is NOT MUCH when it's 4 seconds against an infinite-self-care Boon.

    You said it around here.


    Again, I do think that the issue addressed with COH is not the main issue, but at least they did something instead of leaving it for a couple years before giving it a buff (see dead hard)

  • nicnc82
    nicnc82 Member Posts: 372

    I really doubt boil over is going to be released as it was in the ptb

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    COH didnt need nerfing, it needed changing.

  • Irisora
    Irisora Member Posts: 1,442

    In just one word "Pointless" just like what they plan to do with leatherface mask. It won't solve anything.

  • Oiry
    Oiry Member Posts: 218

    I do COH needs either a more significant nerf, or a complete rework, BUT:

    I am glad they did acknowledge the problem

    They acknowledged the problem by actually implementing a nerf into the game. I did not expect a quick action like that. This feels good.

    I do still think they have to nerf it in a more significant way. I hope they know it, too.

  • sadakiyo
    sadakiyo Member Posts: 281

    yeah coh is the fourth perk for you and the fifth one for your other teammates. 4 secs won't change anything.

  • Nathan13
    Nathan13 Member Posts: 6,707

    Still it ain’t like it’s 100% anymore.

  • White_Owl
    White_Owl Member Posts: 3,786

    It's not the kind of change I hoped, but it's still a good change. Sure, on a single heal you waste 5.3 seconds more (not 4 as OP said), but that time adds up if survivors heal a lot (and they do if CoH is present). Considering only the single instance is being a bit short sighted imo.

  • Predated
    Predated Member Posts: 2,976

    4 seconds is a lot of time. That's 18 meters of movement for killers. So if you see someone heal with Nurses Calling, you can stop them before they finish. That's quite a big difference.


    I mean, I agree that having boon area be based on map size(or perk tiers in general, like they said, they arent gonna get rid of 3 tiers, but they CAN dedicate perk tiers to mapsize), but dont make 4 seconds in this game seem like nothing.

  • Jplanas98
    Jplanas98 Member Posts: 532

    First off, NOED doesn't need a nerf. Second, if this was the nerf, it would make practically no difference. Sure, you wouldn't be able to down someone instantly if you were in a chase during those first 4 seconds, but you'd still be able to insta down them afterwards. It wouldn't be much of a nerf, just a slightly annoying delay.

  • legrosporc69
    legrosporc69 Applicant Posts: 250

    Normally that kind of nerf are fine when you do patch every 2 week but not when we know they do patch every 6 week to 12 week. This feel like an eternity in the gaming world

  • OpenX
    OpenX Member Posts: 890

    They didn't do this to balance the perk. They did it to stop the killers from all leaving the game. CoH was a blatant repeat of MoM and is still a huge cashgrab. Release OP item, nerf it after everyone buys it. It's not OP by mistake.

  • Zozzy
    Zozzy Member Posts: 4,759

    So any meaningful update like DELETING coh can be expected in 2024... cool

    Small updates are fine in games that don't have 3+ months between updates. COH is bad and just shouldn't exist. The devs don't understand how detrimental healing is to killers and how much damages this single perk is doing to their game. This one stupid blunder of a perk has encouraged and enforced all the unfun aspects of this game.

    Hit and run is dead. This forces killers to chase someone until they down them, (usually the weak link) and to target the weak link out asap so you can turn the game into a 3v1 for a chance.

    Camping is on the rise because gens are going too fast thanks to everyone being self sufficient leading to more optimal gen rushing.

    A good example is wraith. He was strong pre COH because he would just keep everyone injured and slowly chip away at survivor hook states while keeping them off generators by making them constantly heal each other. Now if you try to play like that, the survivor you hit is usually healed by the time you find someone else so why bother finding new survivors?

  • Smuk
    Smuk Member Posts: 735
  • unluckycombo
    unluckycombo Member Posts: 582

    Eh, I don't agree with that last statement. The perk does have simple and solid counterplay imho- the numbers were definitely too high. COH is the only super-hard meta Boon Perk.

    The issue more so comes from Killer pressure imho- if you're struggling with pressure or are an average Killer on a big map, you can't really afford to go across the map to snuff a boon if you're hard for the win/struggling to even get a 2k. Just in the same way that you don't want to take a chase against the best survivor on a team if you're struggling with pressure and the Survivor is going to an area with a lot of strong structures.

    COH just exasperated the same issue that has been around for a while, just like how MMR has exasperated the issue of 'Whoever sweats harder wins more'.

  • This changes nothing about the root problem with COH: the fact it completely removes the ability to spread pressure, as long as they get unlimited self healing that will always be the main issue with the perk, it makes it impossible for killers like Legion, Oni, etc. This perk is broken at a fundamental level not just the fact you can heal in 4s.

  • ad19970
    ad19970 Member Posts: 6,405

    If the self heal is 75%, then I believe it will now take 8 seconds more than it used to, going up to 24 seconds.

    I really don't want them to make CoH bad, it's like the only new survivor perk to shake up the meta. It would be a shame if that one perk would also fall out of the meta again. So them carefully nerfing CoH is a good thing in my opinion.

  • jesterkind
    jesterkind Member Posts: 7,797

    Oh, no, of course not, don't be ridiculous.

    An update like DELETING CoH can be expected never, because that's obviously not going to happen. It can be reigned in but they're not going to delete a perk from the game just because some people don't like it.

    If you would sooner see it deleted than balanced, that's on you.

  • Zozzy
    Zozzy Member Posts: 4,759
  • WeenieDog
    WeenieDog Member Posts: 2,184
    edited January 2022

    I definitely think you could., it wouldn't be good however.

    I think the ability to allow anyone to heal would usually come with the cost of everyone doing it inefficiently. Like worse than self care. I'd say it's balanced, but it sure as heck wouldn't sell.

    But to me, this is just another mettle of man problem. A perk too good to exist without basically throwing to activate it.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,754

    It changes nothing about what makes perk good which is that as long single boon totem is on the map, everyone has 5th perk and infinity med-kit. Other boon totems like shadowstep and expotencial have limited 24 meter area effectiveness. COH is global perk for survivors. Boons would be more balanced overall if they just worked only for user globally instead of affecting entire team. Don't think the number change will impact the perk that much.

  • jesterkind
    jesterkind Member Posts: 7,797

    Of course you can. A pretty great start would be to put some kind of range requirement on it, or maybe make survivors spend almost the full equivalent of a heal to even set it up...

    After that, you'd just have to make sure that it isn't too fast. Survivors healing without a medkit clearly wouldn't be broken if it took them five full minutes to complete that heal, so clearly it's the speed of the heal that matters. Make it slower, make it not stack as aggressively with things, and it'll be fine.

  • Kurri
    Kurri Member Posts: 1,599

    It's just further proof that when it comes to Killer changes, they are not scared to throw down the hammer, but with survivor changes they have to be as careful as a pin needle in fear too big of a change will make their survivor base leave.

    Though they don't seem to understand that it's the players willing to play Killer that is holding the whole franchise up.

  • 0mikeya0
    0mikeya0 Member Posts: 220

    I'm a survivor main, I personally haven't had CoH be a problem at all when I play killer, but , just an idea, maybe after the killer cancels the boon, the survivor has to wait a minute and 30 seconds to maybe 2 minutes before they can make a new CoH totem, with the added 4 seconds 🤷🏼‍♂️