Lowering MMR on purpose
In the last few weeks i saw a increasing amount of survivors running into me at the start of the match and then kill themself on Hook and killers just afking in a corner of the map.
I saw a lot of new players playing against very experienced players, not because they're so good or not (only) because MMR sucks, but because a lot of good players purposefully derank to have easier matches.
I get that MMR isnt fun, but shouldn't the MMR system detect some of this behavior like complete afking as survivor/Killer and give them a DC penalty rather than giving them lower MMR, which is what they want?
In Rocket League for example you get kicked out of a match after afking for 15 seconds. Of course DBD Matches are longer than RL matches, so you could do it like this:
If no input was made within the first minute of the match, it gets canceled.
If no input was made for 60 seconds during the match, the player automatically DCs, get no MMR change and a DC Penalty.
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BHVR created the most basic MMR system possible, which looks at only kills/escapes. They have a chat filter that blocks everyday words and names. They can't even fix the Iron Will bug after two years. Their report system is based on video evidence, which most players don't do. How do you expect them to program a detection system that can read when a player is throwing the match?
If survivors throw themselves at you, slug and move on. If the killer is afk, do gens and move on. It's up to the player to make the best of a situation, unfortunately.
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Maybe we could look at why people hate MMR instead of punishing them.
I'm not excusing smurfing, but it's really just indicative of a larger issue.
Also, maybe make the MMR actually determine skill.
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How are people smurfing if MMR doesn't actually determine skill?
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It does, but it's bad at doing it.
Escaping can determine skill, but it shouldn't be the sole indicator.
Kills can determine skill. Someone who 4K's for 50 games is obviously pretty skilled.
But someone who 8 hooks with no perks is also pretty skilled. Ergo, Kills are also a factor of skill, but just like Escapes, they don't tell the entire story.
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So something like the old rank system.
Which I actually think was way better than the current MMR system.
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I played a round the other day as Nurse and ended up on the Eyrie of Crows map. There was a Laurie running Object, and when I blinked to her, she walked up to a hook and pointed at it, then stood doing nothing. Later in the match, she started spam vaulting pallets, and jumping in front of another survivor I was chasing, not to take aggro, but sandbagging them. Eventually, I hooked and killed them to give them their wish (I ended up giving last survivor hatch, since I felt bad they got stuck with this teammate).
I couldn't figure out if they were: A -- tanking their MMR on purpose, B -- didn't want to be on the new map for some reason, C -- didn't want to go up against a Nurse (spoilers: I'm a baby Nurse, lol), or D -- all of the above.
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I think they are the exact same.
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At least with the old system, survival wasn't literally the only emblem.
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Yup. Smurfs gonna smurf. Honestly, this should be bannable - it kills your game for new players.
Fortunately it's a lot more difficult under SBMM than it was under ranks. It was so easy under ranks that even some fog whisperers openly admitted to doing it.
That's exactly what people did. Just hard AFK from the start for about 10 matches in a row.
Now it'd take quite a bit more if you are high MMR.
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It will never not be depressingly funny to me how much easier it would have been to tweak the old emblem system a little bit to be more punishing and we would have a significantly more reliable method than this eScape Based MatchMaking.
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It's really not.
It just takes a little longer.
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He didn't win 500 in a row.
He just didn't count the one's he lost
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As others have said SBMM only detects kills and escapes, making it fairly useless when it comes to determining skill. People just want to steam roll people who have double digit hours.
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Well, if he won 500 games, it's more than 500 losses.
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It's a ton. My guess (no evidence, just an assumption) is that he automated it. This used to be pretty common (AFK bots) to farm shards.
Very bad news if enough people report you - but I don't think people really bother. I know I have the occasional butt queue (where I queue and then forget I did) and I've never been so much as warned.
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Someone always DCs the second I use that one. If you really want to be evil, combine it with Ruleset #2. Unless it's a SWF, you'll cause complete chaos.
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The old emblem system was so bad that it makes mmr look liked they planned it for 2 years.
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Exactly this.
MMR is only fun/good at the lower skilled level, but once you get higher the less killers are viable and the less variety you can do and have.
Absolutely agree.
It wasn't the best but still better than SBMM.
And you could use different killers/perks (both sides) and add ons and still have decent matches.
Sure from time to time you would get stomped and vice versa, but the way it is now is that the higher you get, you get 99.99% constant sweat matches.
Don't get me wrong as i don't mind to sweat, but match after match the whole day isn't particular fun.
At least not for me especially as i like to go for as much hooks instead of say 4 kills with 4 hooks.
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I don't really think high MMR exists anymore.
I think it did at first, maybe for the first month. Now though? No.
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In fairness, if all the skilled players are deranking in order to have an easier time, is anybody really smurfing?
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Yes.
Because here's what I think has happened:
When MMR first released, we figured out that the soft-cap is 1900 MMR points. Completely fresh accounts start at 1100 MMR points. For reference, Overwatch's MMR system is visible (mostly) and uses points. The lowest tier is Bronze, which runs from 1-1499 points. The highest tier is 4000+ points. These are very far apart. In OW comp, you get about 25 points per win. This means you need to win at LEAST 100 games in a row to get to the highest tier from the lowest tier.
It does not take very long to get to "high MMR" in DBD. High MMR is probably from around 1500-1900 MMR points. If the max points the Killer can get is 20 per trial, it's likely its the same for Survivor. So from the starting value of 1100 to the maximum soft-cap of 1900, it would take about 40 escapes in a row to reach. Not really that difficult. I don't know for sure, but I figure it's likely that the points you gain for escaping is more than you'd lose for dying.
So, tl;dr, the system was kind of working at first because it was mostly really sweaty players at the soft-cap or near it. Now that it's been out for 4 months, people have worked their way up the proverbial ladder or have been carried there. Meaning, 'high MMR' is basically just old Red Ranks. It means nothing, everyone is there. If you play the game enough, you'll get there. Which means it's exactly the same system as before, it's just hidden.
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Honestly the only way to prevent smurfing is if behavior recorded every match server side as data and not video recorded. Some games that have a massive tournament style with viewers like dota and such do this so that ranks can properly be adjusted on the fly. It takes a lot of time and effort from a dedicated rank management team which DBD does not really have otherwise theyd have a website that showed player stats and such. You gotta remember that if the just ban players smurfing then itll make so many players be nervous in how they are playing so that they too dont get blamed. DBD has lots of issues and we all think of them in a mindset that other games have established we cant just call for bans left and right and then complain about the long que times SBMM will get better and they will adjust things im sure of it going forward its still rather new fyi give it a few more months at least
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Actually its probably worse since the system emphasizes fewer things to "succeed" now, meaning a lower barrier to entry. So then it returns basically to this nebulous issue is anyone really smurfing? What does it mean TO smurf if the majority of the player base is "high" MMR. Presumably, in the end, it means nothing because ultimately the system is designed to abandon all semblance of intelligent matchmaking in place of convenience in an attempt to keep queue times low.
Honestly I have to tip my hat at BHVR, they've somehow managed to give birth to more chaos in their attempt at establishing order.
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Me and my friend got an AFK Doctor last night. We decided to not let him get the lower mmr so we died by the entity after EGC. He raged so hard and called us morons. LMAO.
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The sad thing is, the old "pip" system was a significantly better measurement of skill than this. It took several aspects of gameplay into consideration and then calculated whether you performed well enough to advance. Much better than measuring one aspect, which can be fudged.
You can easily Hide all match and escape. You can also easily facecamp 2 to 3 survivors. You could advance MMR with 3 hooks, 3 hits and less than 12k bp. Or with zero time healing, doing gens, being chased, or basically interacting with anything on the map. Insane.
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Could be i don't know, haven't played since a few weeks before the artist was released.
Even switched to only survivor but that got bored fast.
Maybe in a few weeks/months i will try again, but i think the chances for me to stay are very slim this time.
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I don't understand what is going on and how MMR works.
Im a new player (16 lvl) and i still have many killers at lvl 1.
I thought (like othe games do) that the game matches you with players at your level.
From what i see 3 days now in a row (i started playing a new killer) i'm at lvl 10, i have brown perks and the game matches me with survivors who all have purple perks and they are in really higher rank. 2 days now i can't play for fun because it matches me with really experienced survivors who 4E all the time.
This really sucks guys.
I supposed that if your killer is lvl 10, the game matches you with lvl 10-15 survivors not with 50 lvl survivors with all perks unlocked.
Unfortunately i haven't got any sceenshot but i think you know what i mean and you have seen this a lot.
Is it a bug or the game is like that?
Will this ever change?
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As killer is very easy to gain MMR, sadly this system is garbage and not even good for new players like many people say.
The old MMR was way better
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But "because they like easy matches against less skilled opposition to just smash them" is not the way to to, no matter how many player want it.
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Do you play as Doctor/Legion/Trickster/Spirit/Freddy/Slinger/Hag/Trapper/Blight with slowdown perks? If so, then the reason is not them wanting to decrease their MMR.
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I really wish we could see our own MMRs, because that would make these discussions a lot less anecdotal.
All I can say is that, wherever my own MMR is (I'm guessing intermediate to high intermediate), it's...not bad for the most part.
Every now and then I'll get a pretty obvious smurf or an entire evening where my games are sweaty as hell, but - while these are annoying - they aren't typical.
Whatever SBMM did, it's made the majority of my games a lot more fair.
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It happened with a variety of killers and everything reaching from meme build to try hard build. Mostly right at the start of the match before i even found anyone else.
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I completely agree. I've been playing this game for over 5k hours now and it's just sweaty all the time.
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They changed the starting value with the epic game release to 900.
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Thats why my suggestion only included complete afk players rather than everyone who is throwing.
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Not to detract from your great point of looking at why people hate MMR, but smurfing has been around for almost 20 years. It is a thorn in the side of all ranked games, regardless of how good their matchmaking system is or gameplay balance is.
BHVR absolutely needs to take a look at MMR, but nothing other than its existence is to blame for smurfing.
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nah ur wrong lmfao ratio + ur white
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If the game could tell when you're AFK, it would be able to track cheating (eg moving at 200% speed), which it can't, so that's why.
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Isn't ratio a twitter thing?
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But that's like also a thing they should implement
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