What an absolutely miserable experience this game is sometimes
I had enough time for a couple matches before work so decided why not?
First match is an insidious face camping Bubba with NOED. He gets a down within a minute and hooks them in the basement. For some reason another survivor runs straight into the basement and obviously gets downed. That survivor kills himself on hook while the other survivor sits on the hook for 2 minutes so we can get some gens done. The Bubba finds and gets me then proceeds to dance around the hook and hit me repeatedly. I kill myself to get out of the match and give the last survivor the chance for hatch.
The second match is a Huntress. Somehow a Bill goes down within about 20 seconds and then when he gets unhooked rights straight to the killer so she can hook him again and he can kill himself. Another survivor runs around the map blessing totems until the Huntress downs and hooks her. The rest of us just give up and give ourselves to the killer to end the match ASAP.
Truly thrilling stuff today and not a complete waste of 20 minutes of my life. Why do I even bother?
Comments
-
I think i was the survivor on hook in that first match lmao. I had kindred so when i got basement hooked i was like "aiight, ima try to give them as much gen rush time as i can, they can see he's right here." Then one guy comes down, gets downed instantly, and dcs. Without his dumbass play, the others would have had a chance to get the gens done and at least 1 escape, but clearly the bubba's skill was astronomical according to the outcome.
9 -
Yeah game is completely fine according to forum users! Don't you have fun going against Bubba or Blight every match?! Oh there must something wrong with you or you are simply bad if you don't find Dbd fun!
8 -
As much as it is fun to play against speedy gen rush and ds dh 4x almost every match.
If I see a SB or Lithe I am so happy, that if I manage to get 3K I offer that guy a hatch as a small gratitude.
And yes, I assume you have watch or noticed Patricks comparison of hokey and dbd.
TLDR;
Tunnel good, Hook 8x bad
2 -
Very similar but the guy didn't DC, he attempted to unhook himself and then let himself die. I appreciate you sitting on the hook tho! At least then survivors can maybe get an escape and get some bp and xp either way!
2 -
I’m about ready to quit myself. Went to second stage yesterday against Pinhead... with Kindred equipped. Only to be tunneled to death right after.
7 -
I hear you.
I had a Demo, take me to the basement as the last survivor left. Then just drop me repeatedly until I was out. Only to down me again, until I bled out.
Some people are just #########!
7 -
Last couple of survivor games first involved being left on hook til second stage, a survivor in chase coming over and farming me off hook without BT and me going straight back on it. Next was an afk wraith. I question why I play survivor at all sometimes.
2 -
It's about as fun as having to deal with the same perk builds all the time on survivors, having people bm and waste time at the gate even though they won and people batching and moaning about the killer going against the facade that is their honor code.
You know fun : ).
3 -
Three solo queue matches so far today, not one where a survivor hasn't disconnected before two generators are done.
8 -
WHAT AN ABSOLUTELY MISERABLE EXPERIENCE THIS GAME IS SOMETIMES
sometimes?
2 -
It's more a NA feel or everyone that complain are highest MMR ?
Because I'm in EU and after 300h (dunno my MMR), I still enjoy the game so much, I just encountered few DC but I think it was more a connection problem and even if I already encountered several Bubba facecamp and other tunnel players, most of the time killers are fair and even if I play soloQ, most of the time other survivors have brain. And when I play killer most of the time I get 3+ kills, it's very rare that I play against click click toxic players, even if they are SWF :/
2 -
Yup.
My games on Friday:
- Stacked SWF sabo squad, complete with triple further hooks offerings and a Haddonfield offering. I was on Pig. Good times.
- I play Hag and get a lag switcher on Ormond.
- Wraith on Asylum, I get an early down and two people DC.
- Cenobite, into a 3man SWF of almost complete newbies.
And so on. I ended up taking a break until the next event.
2 -
I played Fortnite with the wife this weekend. Sounds weird to say I had more fun than DBD lately. I will see if the event sparks something for me but until then Fortnite and Doom it is.
The disconnects and tunneling has made survivor boring asf lately.
1 -
Yep, my wife got me a Switch for the birthday recently; and I then found out I can play Fortnite without paying for online. I've mostly been chilling on the TV playing Fortnite too. Aside from dailies and events, not really playing DbD anymore. And even that is subject to change at this point. Been playing since 2016.
1 -
there is a reason i avoid solo q most times lol is just frustration.
3 -
Yeah solo queue is a mess. Even just having 3 people playing together and 1 Rando usually ends up badly. They'll either get downed and then run straight to the killer and get downed again, run the killer straight towards you so that they can go hide in a corner doing nothing while you get chased, or they just slow walk the edge of the map all game hoping the other 3 will do the gens fast enough by themselves. Or, my personal favorite, they have we're gonna live forever, and self care, and urban evasion with no bt. So they'll do nothing but wait in corners all match, wait for someone to get hooked, unhook them, and then slow walk back to the corners while you get tunneled out.
I was actually streaming with 3 friends the other night and every single match had someone like that. It's horrendous.
1 -
That is a good idea, ngl.
4 -
Solo queue will always be like this without voice comms. I know some people don’t want them in the game because it would mean pressing a button to mute people, which is unfair and unfun, however DBD is an asymmetrical pvp game where efficient teamwork is paramount. You can die after making a couple of mistakes. Of course the game is going to be an unbalanced mess of nonsense half the time when you don’t allow players to communicate.
2 -
And if you do then it becomes an issue for the killer side cause every bit of info can be relayed easily and leave the killer potentially SOL
0 -
or instead you could just run kindred which is already in the game.
0 -
No offence but that’s a terrible argument. Kindred is a perk and takes up a valuable perk slot.
DBD was designed around players having limited information, and perks like kindred are gameplay specific enhancements that provide limited information in exchange for a perk slot (and therefore another perk such as Corrupt, etc.)
I’ve honestly yet to hear one convincing argument against comms and I don’t think I ever will.
3 -
Worst part is majority of my solo games we would demolish the killer if they would just stay in the game. The dc/suicides are getting out of hand.
1 -
See my first comment above, where not even Kindred guaranteed getting unhooked before going to the struggle state. And it's happened more than once to many people, not just me.
4 -
The entire point of perks is that they take up a slot to provide an effect worth taking said slot. Kindred does that very well, especially for solo survivor. I guarantee you can get more value out of it than using BT to unhook people after leading the killer back to the hook, or other similar awful uses of strong meta perks.
Here's my argument against comms: I don't want to hear 99% of survivors in the game. at all. If you make comms baseline, you have to balance around it, which means you make it more or less mandatory. SWF groups are generally people who know each other, and are ok with interacting with one another. I do not want to be expected to listen to children whining, people shouting and raging out, hate speech/racism/etc. They introduced an extremely overreaching chat filter because of how toxic this community often is, why would anyone assume voice comms wouldn't carry similar vitriol?
0 -
well yeah, kindred doesn't make dumb players suddenly smarter, but it certainly gives average/good players a tremendous amount of information at any given time. The only real counter to it is something like Fearmonger/Mindbreaker (which is decent) or aura blocking addons/third seal (which are generally considered bad.)
Like all tools in the game, it guarantees nothing, and takes at least some level of brain power for people to utilize. Its not infallible, but it sure as hell does improve the solo experience.
0 -
Escape a few matches and do well, and you can move in next to that Insidious NOED bubba because you're basically neighbors until you lose enough matches to get away from this mandatory elo hell.
1 -
The entire point of perks is that they provide a gameplay specific benefit. Considering DBD was not designed with comms in mind, and working with limited information was intentional, it made sense for limited info to take up a perk slot to provide a gameplay specific benefit.
However, now that SWF is so prominent and that so many people have access to information they were never supposed to, it doesn’t make sense for solos to lose a perk slot just to move a bit closer to competing.
The SWF has an abundance of information that puts any one info perk to shame, at the cost of 0 perk slots, freeing them up to run the strongest stuff in the game with no downsides.
It’s game breaking and BHVR can’t ever truly balance two different games at the same time without one affecting the other. Thus, comms need to be made default so that the entire playerbase is aligned and everything can be balanced on the same level.
I understand your concerns but a ping system can easily substitute comms for anyone who doesn’t want to use them, and you’d be able to have everyone automatically muted.
Do you want to use a ping system? Probably not. However you don’t have to, yet your solo queue experience will improve regardless, because everyone else on your team will be in communication (as is standard with team-based multiplayer games, and for good reason. DBD is an anomaly.)
Most of the issues that plague this game can be solved with the above solution. Fewer disconnects, less camping, less tunnelling, less being slugged, fewer potatoes, not being unhooked, not being healed, vastly superior game balance for everyone involved, so on so forth.
Is having to put up with the fact that you have to select an auto-mute option one time in the menu really worth sacrificing all of that?
You need not worry anyway. BHVR are dead set against comms and they will never be in the game. Such is their folly. They want to bridge the gap but to do it in a “non intrusive” way, requiring as little interaction or gameplay variance as possible, so even a basic ping system is a pipe dream.
0 -
Thats a whole lot of words for "but i dun wanna D:< " SWF has always been outside of balance for the game for having that information for free. They also get other perks for free, and can remove killer perks from having any discernible benefit. Kindred didn't even give half the benefit before, it used to only apply when you were the one on the hook. Kindred is a bandage fix, but its one that actually fixes a lot of people's complaints.... which continue because they refuse to use it.
Any type of ping system/command wheel/etc is reasonable, but requires extra assets. If they make it on screen text that would be far too strong, so it would need to be something like spoken text so its both proximity based and able to be heard by the killer. Problem is, they'd need to make more VO work for each survivor to accomplish this (even if its limited to simple things like "over here" or "need healing" and so on) and it would become yet another tool for griefing (both the killer and other survivors, honestly.) If you ever need a reminder of why this isn't always a good idea, look at how people used to spam ping commands in L4D.
in terms of the issues that plague the game, again, just use kindred. The more people are willing to "sacrifice" a perk slot for an extremely good perk that provides a ton of information to avoid those issues, the... less of a problem it becomes! Both killer and survivor would benefit greatly from specific perks being baseline, with them being arguably necessary at all (especially on killer side, tbh) but we all bite the bullet every game and make choices in our loadouts. I don't want BT to be basekit just because I rarely run it and want its benefit, I just use the information Kindred gives me to make smarter saves (or gen rush a facecamper, respectively.)
0 -
No. That’s not what I said lol.
1) I actually run kindred all the time. The point is that kindred offers inferior information at the cost of a perk slot. SWF has superior information for free. SWF have become so prominent that they’re making balance difficult for BHVR, which is why they want to bridge the gap between solo + SWF by providing the former with more information at no cost. So no, running kindred does not address the issue.
2) Welcome to game development. Features require work. I know BHVR like to pretend that everything is “too difficult” but if you believe that, I’ve got a bridge to sell ya.
Every other game can manage comms or pings just fine and “toxicity” is easily dealt with. Sure, this community can be terrible at times but most people are regular gamers and just want to play video games. I’m always seeing “toxicity fear porn” when comms are suggested, and it honestly sounds more like an excuse than a reason. Just go into the options and select auto-mute. You don’t have to deal with other people and everyone else doesn’t have to suffer for your personal preferences. That’s the beauty of it. It’s optional. You don’t have to engage at all.
So why do you honestly care if people want to use comms? You can opt, the game balance improves, other people have more fun, more players come back, game grows, etc. It’s a win-win.
Also, would it really need to be proximity based and allow the killer to hear / see the communication? No…That would defeat the entire purpose! Killers would have to be buffed accordingly but balance would actually improve and probably by a good margin.
3) I refer you back to point #1.
1 -
So going back to your SWF comment, like I said, SWF breaks a lot of things, not just the info kindred provides. Any comparisons to it as a baseline means you want that for free, without having to spend anything for it. Contrary to popular belief, doing so without normalizing the game for that level of information being provided free is extremely bad for the game's balance, and is yet another way to stife killer strategies and make a lot of them quit altogether. You keep undervaluing how much you're getting out of the perk, and demanding it be free because you're greedy and want more perk slots.
As for game development, please, tell me what you actually know about it. My comments dont even have to do with it, they had to do with resources and assets. In this case, that would be getting every voice actor they've had in the game for survivors to record more voice lines, which has a direct cost. Asset recycling is VERY common in games to avoid said costs, so when its unavoidable and new VO work needs to be done, it generally has to be worth its value or its just a profit sink. You also keep saying "every other game" after I left a clear example of a game where it was extremely toxic, L4D. Oh, and if you want to go with strictly voice, F13 was another great example (as that had proximity chat.)
I care if people use comms because the game is not balanced for comms. Ideally SWF wouldn't have them either, but its impossible to prevent without completely banning the software used for them (like discord.) The game balance "wouldn't" improve, it would actually get considerably worse since it is designed around survivors being disorganized. I was going to keep going but then I saw you honestly think that comms and pings should be free to use without the killer having any idea, so you clearly dont care about balance and just want to play swf without having to actually make friends.
0 -
1) No offence…but I’m not sure I can simplify it much further without it coming across as insulting, but I’ll try:
solo = bad
SWF = good
BHVR = want bad to be good too
BHVR = then can make killer good
You: WHY??? Greeeeedy!!! RUN KIIIIINDRED!!!
Because killer = bad when he play with SWF
But killer = good when he play with solo
BHVR = no likey, want make bad good.
You no want make bad good too? You no likey?
2) Games development takes work, like anything else. How do you think this game came into existence exactly? Even basic features are labelled as “too complicated and difficult” yet every other game including ones with smaller, less experienced teams and less funding, manage to implement basic and advanced features without issue.
I remember back in League of legends pre alpha, Riot was a puny company with a game that was already far more complex than DBD, and they reworked the entire thing multiple times, just to “get it right.” Look where they are now.
A dev team complaining that every little thing “takes work” is like a mechanic complaining that fixing engines takes work. It’s weird. Did you not expect this scenario?
3) Are you trolling? Lol. The entire point is so that it allows the devs to balance the game around comms, therefore improving balance.
Thats why they’re already toying with ideas to bring SWF and solo closer in performance. They already agree with me on the issue, they just don’t want comms as the solution because they don’t want the solution to be “intrusive.”
So I really don’t know what you’re trying to argue against? Just mute everyone. Simple as that. Stop being selfish and trying to impose your will on other people. Again this is all hot air anyway as BHVR are never going to add comms. So don’t worry about it.
0 -
As a killercyou sorta have one choice to make at the start of the game: do I tunnel one of the first survivors that I encounter out of the game, hard, or do I meekly accept getting humiliated and played by the nose?
It really sucks, but the only good games I had of late were the ones were I tunneled one player out and then the game slowed down considerably because it became a 3v1. Survivors have become so efficient with their gen time that you probably have to play hard and tunnel hard about 3/4 of the time. And when you do, you get super salty comments about how horrible a person you are and that your babykiller skills don't count as a true victory.
Damned if you do, damned if you don't.
0