We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

What did I Think When I Heard About MMR First Time?

A is bad at game, he can not even finish generators. B is bad killer, he can not take even 2 hooks and generators are flying. So MMR will make match between A & B. This will be fair match.


C is love to use non-meta perks on killers but for this full meta survivors punishing her. She will get survivors who are not using meta perks either. They will not sweat and they all will have good time.


D is god at loops. He is good survivor. He will face some killers who good at loops and mindgames.


E and her team are SWF, they are so fast at generators. So they will face someone who is so agresive at game and using full regression perks.


F played so well but he died. He looped killer so long. He is solo-q player. He will not get punish for this. He is clearly good player, so he will not get worse teammates at next games because he died.


Etc.


I can list more but it is enough.


But what we have? Don't die or kill everyone. That's all matter. SBMM really had great chance to make this game better. But end of the day, most of us just hated it. Because it is not looks your skills. It is just looks your kills and escapes and this is just not makes any sense. I am just wanna give last example:


G is killer, and he is playing fair (no camp or tunnel). He gone for 12 hooks and end of the game he had 3 or 4 kills. Everyone have +20k BPs and +pip. So this was not fast or dominition game. But after this game, he will face SWF who will bully him. I can say same thing for solo survivor version too. This is not they vs us topic, MMR is punishing everyone. Maybe except SWF.

Comments

  • Oiry
    Oiry Member Posts: 218

    I don't get why people don't like MMR. I really don't. The only real downside of it I see: you don't see your progress anymore and that is awful.

    If G is a killer that is playing "fair", and he faces against "genrushing" SWF, that means that SWF is not as skilled as the ones at the top of the foodchain, IF the MMR managed to pick people at your rating. Did it? Well, that's my problem, we don't know. But it did happen to me. On Pinhead I was very bad and was basically just training for a few days losing most matches. At one point I get a lobby with 4 toolboxes. My eyebrows raise, but who knows.. maybe nothing serious. Game loads, Haddonfield offering. I'm getting ready to sweat and tunnel. Plot twist: it was basically 4 babies. With 4 brand new parts. But basically babies on Haddonfield.

    I think people that criticize MMR forgot how bad the old system was. It didn't matter. Everything could have happened earlier, too. Same sweaty SWFs, or chill people. A random mix, just like now. But we can't see our MMR.

    One more thing that is kinda bad: many people now feel like they are forced to get kills/escapes, which is pushing some games to a very sweaty, stressful manner. To be fair, this did happen before, too, I just feel like it wasn't this often.

    In terms of "I looped the killer for 5 gens, but got facecamped and lost MMR". I think this is a useless point brought up. Do you see your MMR? Does it matter if you've lost it? No. Is the system perfect? No. But if you are such a great survivor, that your MMR should defly be higher, unless you are throwing, you can still defly escape most of your matches, meaning you will get more MMR overall, if you are getting better.


    Overall, I don't like MMR. I really don't. But if I think about it, I have a feeling it's not MMR's fault, but the game design's fault. The MMR is just a great thing to blame, so I don't blame the game itself.

  • KateDunson
    KateDunson Member Posts: 714

    Never liked the idea of having a sbmm in a casual game

  • StarLost
    StarLost Member Posts: 8,077

    While it's definitely got problems (one of the biggies will be fixed eventually at least), I'm a fan of SBMM because I have seen a much higher quality of game on my end since the release.

    It's still a bit volatile, but I prefer it to ranks.

    I do understand the complaints of high MMR folks...but that's high MMR in basically every game. It's sweaty and has a rigid meta.

    Why not?

    Even a casual PvP game needs to be fun, and getting absolutely stomped multiple games in a row isn't fun.

  • Gigante
    Gigante Member Posts: 136

    SBMM is pathetic

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I never said Old System was good. I said new system had chance to make game better. But problem is MMR is not looking your skill. It just looks did you win or not.

  • Oiry
    Oiry Member Posts: 218

    Yes, but that's how MMR usually works. It never looks at your skill, it looks at your results and assumes your skill. If you are a really good survivor and your MMR is lower than it should be, there is a large chance that in 100 games you will escape more than die, even if in some matches you will feel like you did really well (because you most likely did), but you've lost MMR it actually won't matter in the long term.

    Reading your post makes me feel that you and many other people had unrealistic expectations towards MMR. Basically, you wanted mirrored matches. If the killer wants to have fun, let's pair them with non-sweaty survs that are also there to meme and have fun. And this would be.. AWESOME! However, I don't think currently this is even planned. The game is basically many times "won" or "lost" before the match before even started, because the killer is bringing the top addons, and actually doing a 50 win streak or because survivors decided to sweat with the most meta things and just rush the gens asap. Is this a fun system? I don't think so. And MMR is supposed to make it a little bit more balanced, but it still can't pair people with the same goals together. The same killer that sweats today, will serve drinks in the saloon the next day.

    The devs clearly do not consider removing MMR, and the reasons can be different. First one, I think this system legit works better than the previous one, at least in terms of matching you with people around the same skill. Again, I wish we could some indication of a number or badge or smth just to see if we are actually getting better over the months, but well.

    But the second reason: They are gathering an insane amount of stats using sbmm. Now they can actually separate data from lower and higher MMR and make good design decisions.

    Unfortunately, I doN't think blindly looking at the data will cause a better game design, but I've been wrong in the past.

    I think in the long term MMR does work. People really like to look at one game and say "it doesn't measure skill". Well, I think on the larger scale of hundreds and thousands of games it actually kind of does, but the thing is, no one but BHVR wanted MMR. And seemingly no one but BHVR is happy about it :D

  • StarLost
    StarLost Member Posts: 8,077

    I've seen a lot more 'fair' matches than I did under ranks. Not all my matches are fair though - either because I brought a strong killer with strong addons and perks versus newbies, or I'm playing Pig and got sent to Haddonfield versus a monster squad.

    I think a lot of this comes from backfill issues, which apparently will be fixed soon.

    I do think that SBMM is a positive direction for the game. But perfect is always the enemy of good, and the arch-nemesis of 'better'.