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What do you get??

Advorsus
Advorsus Member Posts: 1,033

Let's say they did take into account hooks, and chase times, and everything else that people wanted added to MMR. What do you get from that? What do you get for high MMR? What do you get for having low MMR?

Nothing! Nothing happens. The only thing that changes is who you're facing. If you lose MMR, consistently, you go against less skilled opponents. And if you win consistently against opponents, you'll go against more skilled opponents. That's it, that's literally it. It affects nothing else in this game.

You're not out on grades, or BP, or anything. Even if half of you are right and you're Max level MMR, so what??? Who cares? Congrats you get absolutely nothing. And if you lose that you lose, also absolutely nothing.

Comments

  • StarLost
    StarLost Member Posts: 8,076

    The issues seem to be:

    • MMR caps out too low, leading to imbalanced matches.
    • SBMM focused too heavily on queue times, to the extent it'll put someone up against opponents that they have statistically no chance against because one waited for too long. This is especially common in backfill situations, which the devs are changing soon.
    • Even a 'fair' match according to MMR is subject to too much RNG in terms of perks, addons, the map you go to etc.
    • At high MMRs, the meta is pretty stale and killer variety is low.
  • Advorsus
    Advorsus Member Posts: 1,033

    Most of these are issues with the back fill, which they're working on to fix next patch.

    And I can agree the top level of the meta is stale and boring, and that map RNG and imbalance can have an affect on winning/losing a specific match. But that's more of an issue with the strength of the meta and map balance in general, not the matchmaking in general.

    Map balance and the meta perks should be looked at, some of which are already being looked at, but that's a different subject.

  • buzzaman
    buzzaman Member Posts: 119

    This is a very weird post. What do you get? An accurate matchmaking that puts you against equally skilled opponents and not just against people running meta perks and "winning"

  • Advorsus
    Advorsus Member Posts: 1,033

    Which is what they're trying to do. Hence the whole, "They're still working on improving it."

    Even if everyone escapes or gets killed, so what? GGs, next match. I can understand not liking the current meta, or being upset cause you're getting bullied by people with those perks. But once again, that's a problem with that combination of perks and the meta in general, not so much the match making itself.

    The only way it becomes an issue is if you're only going against the full same teams with all meta perks, all day every single day. And that's just not happening, for anyone. Even some of the most experienced killers in this game aren't getting that every match all throughout the day where everyone is forcing you to play super sweaty or end up "losing". But even if you do end up "losing" you lose nothing for it. So again... GGs next match.

  • Valik
    Valik Member Posts: 1,365

    You don't understand.


    MMR promotes certain behavior (no pun intended)

    Killers that camp and use scumbag tactics rise, survivors that are pricks and use the best perks survive.

    It is the embodiment of 'the ends justify the means'

    This means that all players within MMR are paired in likewise ways: 'the means beget the ends'


    What this means is if a killer does well, they are automatically paired with the sweatiest survivors the game can throw at them. But these sweaty survivors are off conflicting quality - as some are pros and others hide in corners with a key. The matches are not fun or dynamic, and having a few good matches makes you paired against extremely oppressive and utterly boring matches.


    What it means for survivor is the better you do, the more face campers you see. If you survived a few matches, get ready for tunnelers and campers that use the most broken perks. Wave goodbye to having fun with a killer of rivaling skill.


    The problem isn't rank - it's matchmaking. It punishes you for being good and 'rewards' you for playing bad.

    If you paly the game and you die over and over again, nothing has changed for you, continue to suffer. But if you have a few good games, you will suddenly be flooded with boring games that sap the joy out of matchmaking. Nobody wants to play killer because if they do good - they get paired with a bunch of jerks. Survivors are in a slightly better position, but if they start escaping - they're going to be paired with face campers and cheapskates using the same killers with the same perks.


    It's not a competition to a high MMR rank.

    It has turned the game into an invisible competition to see who can be the least creative and the most toxic. The better you become at the game, the less creative it becomes and the more corrosive it feels.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    One of the biggest arguments people have about solo survivor is that the quality of your teammates is entirely unpredictable, and getting bad teammates causes a snowball effect that often loses matches. Solo survivors generally want their MMR to be higher so they have a better chance of getting paired with other survivors of equal or better skill than themselves. theoretically of course.

    Killer I feel like middleground is where they want to be. Above mindless easy games, but not up to the likes of near-unwinnable games. Just games where you can play without camping or tunneling and still have a good game with a high hook count. Unfortunately, it feels like the best way to get that number is by averaging 2 kills, so the "tunnel one out, facecamp a second at endgame, then the other two leave" ends up being the most consistent way to get that level of MMR, since you end up middling your results.

  • buzzaman
    buzzaman Member Posts: 119

    I dont understand what you are trying to say. To you it doesnt seem to matter how dysfunctional this system is, of course it matters. Matchmaking is one of the most important things in a video game.

  • Advorsus
    Advorsus Member Posts: 1,033

    MMR doesn't promote that behavior, and certainly not a matchmaking system that has no actual affect on anything other than matchmaking.

    The community promotes that behavior. The players choose to do that, for no reward. That's not behavior's fault, or the matchmaking. You could easily play normally, even against full sweat squads, and guess what? Nothing happens. You lose a match, you go on to the next.

    How you play the game is your choice. Does camping/tunneling give you a better chance of killing people? Yeah. But it did that wayyyyy before MMR was introduced. But the players are the ones who started saying, "It's only gonna put me with sweat squads so I have to play sweaty!" And so everyone started playing sweaty for an arbitrary number they can't see.

  • Advorsus
    Advorsus Member Posts: 1,033

    I never said anything close to that. You're insinuating something to fit your own narrative for the sake of your argument.

    I'm saying that people are losing their minds over something that has no real affect on them. You literally lose and gain nothing for winning or losing. It's main goal was to keep experienced players from being teamed up with new players, and matching people based on information for a long range of matches. It wasn't doing so great at this because of backfill, but as stated by them, that's being worked on now.

  • buzzaman
    buzzaman Member Posts: 119

    But it doesnt work though. I constantly get brand new players in my lobbies that just get ######### on, and also get 15k hour swf with killers i never play. It just doesnt work. And the way our boy Patrick talked about how hooks shouldnt matter towards MMR shows that he has no understanding what a skilled player in DBD is.

  • Laluzi
    Laluzi Member Posts: 6,233

    What do I get if matchmaking pays more attention to what happens in a match? I'd be able to let people go without tanking my matchmaking, for starters.

    Used to be able to play nice and still maintain a rank that let me face off against players my skill level. I enjoy 8-hooking everyone, maybe getting in a few more smacks, and then being friendly for the rest of the match. Now if I do that, I get placed in the kiddie pool and I just feel bad killing newbies to get back where I'm supposed to be, so I sink even lower until I finally man up and pull the trigger on players who had no business being matched with me. You can say "stop smurfing", but the whole point is that this didn't use to be smurfing and now it is, and that's not why I do it.

    They said they're looking at addressing this second part, so this is a less pressing issue, but as a solo survivor, it is extremely important to avoid low MMR because you get bad teammates that won't help you, don't take advantage of time you buy them, or even actively get you killed, and this makes the game harder to win even factoring in the easier killers. This makes playing selfishly way more attractive than it used to be, because lower MMR is a punishment, and lower MMR is binary - either you live or you lose. So if you can get out that gate or go back and go down getting that hooked Bill to the gate in your place... the sacrifice play has a cost to it now, and the game doesn't care that you made it to the end of the match and did however many generators/unhooks/got chased for x minutes.

  • Valik
    Valik Member Posts: 1,365

    **"MMR doesn't promote that behavior."**

    Has got to be one of the most backwards and ignorant statements I've heard in awhile. It's akin to saying "Giving my child $500 whenever he eats a sandwhich has no bearing on his financial or nutritional methods." Turns out, when you elevate people based only on a binary end result, you start pushing up people that got their results through sleezy means.


    If you give the first kid to be done with their room $1 - but never check on their room, just on if they say they're done, then you're going to have a lot of kids that are going to get money for shoving their stuff in their closet, or have dishes that were shoved into the dishwasher wholesale. Saying that attaining high MMR though scumbag means has no effect on scumbags in high MMR makes absolutely 0 sense.


    You do not seem to understand the difference between individual behavior and promoting individuals.


    You see, if you lose a match, yes - you lose a match. Maybe you had fun, maybe you didn't. Okay.

    You win a match, maybe a couple - uh oh. Now you're going up against an Insidious, NOED Bubba with a bunch of selfish teammates. Now you're going up against an entire team of Dead Hard, Borrowed Time, Circle Of Healing, D-Strike.

    You win a match, now you're going up against tunnelers and face-campers that run corrupt intervention. Or a full team with purple medkits and syptic agents. You're going up against players that are bringing favorable map offerings and using the most meta killers around.


    What you seem not to understand is it isn't how YOU play, the MMR doesn't change how YOU play.

    What it does do is put you against players that the MMR system LIKES when you do GOOD.

    So if you DO GOOD - you will not HAVE FUN.


    Get it?