The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

SOMETHING needs to be done about gen speed!

Gardenia
Gardenia Member Posts: 1,143
Seriously, the rate at which Survivors now get them done because they split up now is absurd. Introduce a new objective anything please. I have to run a gen centric build just to at least try to slow it down, ruin gets found in about 1 min....

Why haven't they added anything else? It's been 3 years, like cmon..

Comments

  • nøbødy
    nøbødy Member Posts: 37
    Thank god for the ptb, am I right?
  • Gardenia
    Gardenia Member Posts: 1,143
    edited January 2019
    nøbødy said:
    Thank god for the ptb, am I right?
    It's not even just the ptb, the live version as well. This patch with legion made them realize splitting up to do the objective instead of grouping together is more efficient, and now that survivors actually do the objective instead of trying to meme around, we see that we're in desperate need of another objective or something. It's absolutely ridiculous the speed at which gens can get done. On top of that, I really don't wanna hear that you don't wanna press m1 longer during the match, it doesn't have to be making gen times longer, but create a second objective or at least increase the amount of gens needed to open the gates. It's ludicrous.
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    The thing is, the only goal to slow down the game without making it boring (aka holding M1 even longer at gens) is to introduce second objective. The issue about this is that the second objective needs to as less coordinated as possible for survivors so solos don't get completely destroyed.
    Imo, if they close the gap between solo and swf there is no reason not to introduce a second objective 
  • Gardenia
    Gardenia Member Posts: 1,143
    Vietfox said:
    I agree, but if devs are going to nerf gens speed they should nerf billy and nurse as well. Why? Because they got enough map pressure with the current gen speed.
    They still shouldn't because honestly Billy and Nurse are pretty much the exception not the rule. 

    Those are only 2 killers out of 14, meanwhile survivors are every match. And the majority.
  • NMCKE
    NMCKE Member Posts: 8,243
    Vietfox said:
    I agree, but if devs are going to nerf gens speed they should nerf billy and nurse as well. Why? Because they got enough map pressure with the current gen speed.
    I feel like for every totem in the map, the generators will take 5% longer which is a maximum of 25%. This actually makes totems a secondary objective and cannot be ignored. Therefore, this will slow the game down while not being generator simulator since you're hunting totems.
  • Gardenia
    Gardenia Member Posts: 1,143
    Nickenzie said:
    Vietfox said:
    I agree, but if devs are going to nerf gens speed they should nerf billy and nurse as well. Why? Because they got enough map pressure with the current gen speed.
    I feel like for every totem in the map, the generators will take 5% longer which is a maximum of 25%. This actually makes totems a secondary objective and cannot be ignored. Therefore, this will slow the game down while not being generator simulator since you're hunting totems.
    I like this idea
  • Fenrir
    Fenrir Member Posts: 533
    In ptb if 1 person has the new prove thyself if all 4 people rush 1 gen it can be completed in 10 seconds
  • My_Dude
    My_Dude Member Posts: 132

    Gas Cans. Survivors start with an empty Gas Can, they will appear on the survivors back when filled. Gas must be collect from fuel depots scattered around the map. Each Generator must be filled with Gas before it can be repaired. One Can of Gas = One Gen being able to be fixed.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    I think the main problem with lengthen the game is, that in the current game a killer, who only camps, has most of the time enough time to camp at least 2 survivors to death. maybe a third one, if he catches people fast and has NOED: Lengthen gen progress will also buff camping and also strengthen tunneling, if I think about the "Death efficiency" problem somebody talked about lately. Not that these strategies are bad. It's just, that it would be better, if killer would more effective without it.

    On the other hand the game needs to be lengthened with a new objective, which survivors have to do. So my suggestion would rather be locked pallets and vaults. A certain percentage of survivor defensives are locked at the start of the trial. Survivors can perform a Sabo action to unlock them, which notfies all the other survivors, that it happened. If a killer camps, survivor can still ignore those and do gens, while in a normal match unlocking defenses are necessary. It would also take stall potential in the early game out of the game, which is the most important part for the killer, if they want to build up pressure.
    Of course it wouldn't be an effective solution and would come with it's own issues. But it would be worth a try to think about it.