Uh oh, the boil over change made it live
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They may have created a couple of troll perks but it's still in the running for best patch ever now they've deleted haddonfield
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Haddonfield is gone??
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You are completely correct in saying that it’s more the maps fault than it is the fault of the perk. But when we have mechanics in the game that allow people to specifically choose what map they want to go to. Then a problem on one map will affect the entire game.
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it's temporally disabled cause it's getting reworked.
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Haha anything that enables swf to have fun at expense of the killer is just rubber stamped. Hope the devs have a good chuckle at all the content that comes out of it.
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Idk if it will even make a difference lol on maps where hooks are abusable, you didn't need boil over to make them abusable. On maps where hooks arent abusable, it isn't like boil over is gonna really change that anyways. It feels like a scary change until you realize it is either not changing abusable hooks that never needed boil over to be awful, and wont affect anything else.
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Yeah, can't wait for that 2% nerf here in six months.
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I fear more about power struggle, 15% wiggle progress only its a huge buff because you can't instantly pick up a survivor if he is in a pallet, you have to check if their friends are around and if they have flashlights, and by that time the survivor already have the perk charged. This make it impossible for the killer to hook someone if hes facing a tryhard team.
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All they look at is numbers, bud. Boil over is gonna be hostile to the killer's experience. You're not going to see it often, but when you do see it it's probably not going to be a fun experience. You're probably even going to 4k on those games after half an hour, but it's not going to be enjoyable. Situations like that shouldn't exist and they certainly shouldn't be enabled by the devs.
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I can tell you already - it needs tweaking.
It's not very good, but it's very exploitable. On some maps, it basically allows you to take the match hostage as you are literally unhookable from certain spots. I can only imagine the bully squads with sabos using this to meme for an hour until I go AFK and then reporting me for non-participation.
The only counter seems to be mass slugging and then physically walling people in so they bleed out. In some circumstances, it amounts to having infinite DS.
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just ran to 2 boil over hospital they kept going to gate wer there wer no hooks so afther 3 down i let the bleed to death 4 death no escapes 26k
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It's unlikely bhvr is going to fix this maps as well.
Cowshed was shown to be the worst map with a 50% kill rate so expect future maps to be more like cowshed.
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With no cooldown on that progress jump, so you can get hit with it three times just falling off a hill. Or. Y'know. Just walking on an even slope, like survivors triggering Balanced Landing for nothing. Hope there's a hook five inches from every survivor from now on.
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Why do you keep defending griefing just because its survivors who are doing it ?
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This person used to say DS was fine back in the day as well. Pay no mind to them.
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a long time ago, they changed a mechanic where dropping a survivor no longer removes like 25%(1/4) wiggle meter. I believe its now 1/6 of current wiggle meter. so if you are next to a ledge, you can just drop survivor instead giving them a lot of wiggle progress.
there is one map where it is very exploitable. Badham preschool without preschool basement which is really easy to do (just burn shack basement offering) is one such place where old boil over was really powerful. badham has always had hook placement problem though. in old days, there used to be a purple offering that would remove hooks and people used to stack 3 of those hook removal offerings on badham preschool. Eventually they reworked that offering to be hook spawn proximity increase. I imagine with new boil over, its probably guaranteed escape.
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I've played 5 games today.
Two of them were a duo abusing this and a 3man SWF doing this.
You vastly underestimate how much people enjoy spoiling the experience of others, especially during events.
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I'm sorry
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I wish they took badham with it
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Time for the Infectious Fright Nurse 😈
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I've had a lot of people use voil over and it doesn't even feel that different on a controller. I think it's fine, but it could be strong in vertical levels, which is fine
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The issue isn't the shoving, it's the % progress on a drop.
This has no internal cooldown, so maps with tiered verticality (RPD, Eyrie) now have spots where anyone using this perk simply cannot be hooked.
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It's not like everyone is going to abuse it as often as other perks.
It'll get old after so long and people will stop doing it.
I personally thought it should've been base that survivors get extra wiggle progress when a killer falls with them.
I mean it's just logical, you fall from a high up spot with something heavy it's not going to be fun getting down.
I'm a killer main by the way so I'm not being biased towards survivors.
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Oh thanks, now we just need 3 months of terible matchs with it!
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Of course you are. The amount of moaning about a perk buff that just released is ridiculous though.
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My game just keeps crashing whenever I see RPD offering... No idea why that keeps happening /s
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3 month? You new here? At least a year! Maybe 2...
I could be 3 months if it affected survivors, but still unlikely.
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It's a baffling perk buff, since I don't think it'll do normal play any favours, but it'll work really well for bully play, which is the exact opposite of what you should want as a game designer.
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Racoon isnt the only map that concerned.
- 2nd floor in IronWork of misery
- Coal Tower
- Blood log
- Thompson house
- Disturbed ward
- Father Campbell
- Balcony in Lampkin
- Grim pantry
- Mother dwelling
- Ormond
- Saloon
- The U stairs in Crow map.
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The recent changes to CoH doesn’t make this very reassuring.
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Do the devs play in bully squad 4-mans in their rec time?
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So what you're saying is...
Boil Over+Running One Health State all game
Boil Over+The Ability to get up once per match
and
Boil Over+The Ability to get up once per match, but only if there's a Hex totem that they know about still up and running.
Not trying to be rude, but I definitely think that this is being blowen out of proportion a bit, especially considering how bad Boil Over used to be. I really think it needs a bit of time on live to see how impactful it's really going to be past the patch releasing before we get too up and arms over it.
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So did dead man's switch, both unexpected, both can be broken with certain combinations
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My game mysteriously crashes in loading when you use that offering.
Sucks about that 20 minute queue. Oh well, mine are fast!
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Forgive my skepticism when something was clearly demonstrated to be downright broken in the PTB and wasn't touched at all. Clearly "monitoring" isn't rigorous enough.
Even simple changes like guaranteeing a hook spawn in the RPD library would have shown that someone was actually looking at what was happening.
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no talking about dead man switch huh? only boil over a pretty much infensive perk unless you play in idk haddonfield/springwood where survivors can abuse houses a little bit more? and not really?
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Well, I got 4 in my first (and only) Killer match so
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I hope you have your notebook ready. It’s already a mound of bs. Let’s see how much we can push on one side.
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Luckily my games have not been crashing
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The Boil Over changes are most likely going to be reverted. I'm a survivor main and even I admit the Boil Over change is WAY too strong.
It's difficult to balance a perk because you have to take into consideration what happens when you combine other perks with it once you make the change. Based on all the feedback that is coming in, I believe they will revert the perk to it's previous state or at least nerf it (maybe removing the 25% penalty for falling from a height).
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Oooooh, got my first survivor abusing it!
Father Campbell's Chapel as the survivor with Boiled over just kept running upstairs when I went after them. And since the basement spawned in the killer shack, there was no way to get the person from the top level to a hook.
Yay, I'm one of the cool killers now!!!!
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Yeah, but expect to see DMS nerfed within a month. But they will 'kep an eye on' Boil Over for at least a year.
Literally ANY drop trigger Boil Over. The Killer could step over a pebble, and the perk would say it's a 'drop' and give the Survivor 25% wriggle for free.
Plus the whole 1 second (6.25% wriggle progress) buff to Survivor wriggling in general. that makes it a 31% buff to wriggling free.
But don't worry; I expect DMS to see a nerf within a month. While Boil Over gets 'looked at' for at least a year. 🙃
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Boil over isnt strong if use alone, as in solo. It requires a teammate with Breakout / Sabo to make it work. And even that, they lack coms to coordinate.
But the perk is extremely abusable with SWF.
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The entire concept of a perk, on its own, giving you a good chance to escape via wiggle is really dumb.
Wiggling, as a mechanic, is not intended to be a chance to get free of the killer. It is intended to prevent every hook from being a basement hook.
(New) Sabo and Breakout are good examples of 'wiggle tech' perks because they are conditional, require setup, and have strong killer counterplay. Anything that lets a survivor have even a remotely good chance of wiggling free on its own is way overtuned, because by the time your down and wiggling you already lost multiple major gameplay interactions and the game should be DELIBERATELY depowering you: You being carried is the loss state of survivors and trying to empower survivors in that state is terrible game design.
A consistent problem with DBD's design is maximizing survivor empowerment in all gamestates. But in reality, in any good game, there should be gamestates you are disempowered in.
It would be like having a killer perk that, after a survivor totally escapes you in a chase and get clear, lets you teleport them to you if you manage to vault a window. It is utterly ridiculous.
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That's not their thought process, that's the contingency. "Piss 'em off too much, we'll yank it back like 5% so enough dopes stick around"
They don't need extra data or a wider scale to know the abuse potential already documented in their sample wouldn't magically disappear when available to the whole playerbase.
Their real perspective just isn't concerned with abuse potential. Their real perspective is ######### counting on it.
To understand BHVR's thought process: it's whatever (they presume) is going to fill their pockets the fastest.
They're thinking SWF spends lots of money, and SWF ######### loves playing bully simulator, so that's what should define this game most of all. BHVR is gambling they'll rake in way more money by cranking hard into those one-sided frustration-for-fun aspects... even at the determent of the actual game balance / player morale / reputation / longevity, as we've seen them do time and time again. It's just expected the game can absorb the blows forever & bounce back easy enough from the next round of gimmick crap... it's worked so far I guess.
Hell, maybe they're even right. Maybe BHVR just gets exactly how hard they can squeeze their player-base before the lack of air would kill them off, so they walk this insanely fine line. That seems pretty damn unlikely, but I don't know for sure.
One thing either-way... the whole matter sure as hell looks the same as any other company that's so twisted up about their core value that they can't even differentiate between stripping their walls for copper wire and actually building something for tomorrow anymore.
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