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The people that complain about boil over probably never had to dribble to the hook to avoid DS

I remember when if you were more than 5 meters from a hook you weren't going to get to that hook unless you wanted to be DSed because you would have to drop the survivor every second to avoid the DS. Lots of people are using Boil Over at the moment because it has been buffed and it is exciting to get use out of a perk that was hardly ever used. I don't really see a problem with Boil Over if you just plan your route to a hook, avoid dropping down while carrying a survivor and if you are trying to use it on purpose just slug them if they are being irritating about it. I honestly don't think Boil Over will become meta and is just a short phase while it seems "shiny and new"

Comments

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    You can't avoid it when they purposefully run to an area that makes it impossible to hook them if you don't drop, and impossible if you do.

    Slugging sucks for a number of reasons. It's boring for both sides, it doesn't progress the game, survivors can be slugged an infinite number of times, it's quick and easy to pick up a slugged survivor, etc.

    Boil over needs to have the drop progression bonus removed.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Old DS was horribly designed, and people having to dribble to play around a horribly designed thing is not good justification for dealing with something else. That said, Boil Over is a non-issue and people are blowing it way out of proportion.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    i don't think it's going to be a lasting problem, but it's pretty clear bhvr didn't know or care about the abuse potential on maps like eyrie of crows or rpd. i know rizzo said that's a map issue, not a perk issue, but it's pretty heavily amplified by the perk and continues to show that bhvr needs to improve their maps, new and old.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    How much wiggle progression does a survivor get from dropping them again?

    If it's less i might start chucking survivors off high places before jumping down myself

  • BlackFence
    BlackFence Member Posts: 17

    No survivors cannot be slugged infinitely. If you are really that worked up about boil over there are plenty of perks/offerings that counter it. The chances of you running into more that one person running Boil Over ever game is quite slim (personally I haven't seen that many people using it but I do come across 1 survivor every other game that might be running it) if someone is purposefully trying to waste your time running to an area where you can't just walk down the stairs then slug them and ignore them until you have killed everyone else. Generally if I know a survivor is just trying to waste my time because they are confident I wont be able to hook them I save that survivor until last.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Sadly Rizzo seems very sided in my honest opinion......the wiggle bonus triggers as such small drops it isn't funny. We thought Balanced Landing was touchy but dang Boil Over is worse.....the Wiggle Bonus should never of left the Test Server and shows really what the Devs think of thier game and what side they choose

  • Exxodus21
    Exxodus21 Member Posts: 1,170
    edited January 2022

    They can be slugged until they bleed out which takes several minutes. If they're able to be picked up by their team or any number of perks they will never be on the ground long enough to bleed out.

    Now if survivors could only be injured or downed a certain number of times after which they would be permanently injured for the remainder of the game then it wouldn't be as bad and would be a more viable tactic.

  • StarLost
    StarLost Member Posts: 8,077
    • Something being broken and annoying in the past doesn't mean that something isn't broken and annoying now.
    • Whataboutism means you concede the original point.
    • The issue is that BO, on certain maps, can make you completely unhookable. If you combine this with anti-slugging perks, you can stall matches out for ages if you feel like being a griefer.
    • Otherwise, BO is still a crap perk. It's just crap and annoying now.
  • pseudechis
    pseudechis Member Posts: 3,904

    Maybe if you throw a survivor of a two story height they lose a big chunk of bleed out timer, that way if you can't hook you can at least chuck em off the roof.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Ok purely theoretical cause i haven't been able to play the update yet.

    But couldn't you drop the survivors from the roof and then wait a bit untill their wiggle bar goes back down?

    I know the wiggle bar goes down again after being slugged but i don't know at which rate

  • pseudechis
    pseudechis Member Posts: 3,904
    edited January 2022

    Maybe. I was just thinking that chucking people off stuff to injure them would be pretty interesting.

    Players hate on bleeding out all over these forums and in post game chat, but those that hate on it are often the ones likely to be running boil over and hook offerings. Then running to that unhookable area where boil over gets the most value resulting in slugging/bleed out being a much more viable option.

    If people hate waiting to bleed out and there is likely to be a lot more slugging and bleed out as a result of recent changes, let the killer chuck you off something and eat a bunch of that time.

    I'd carry survivors up stairs just to chuck em off something if that was the case it would be particularly evil to do.

    Its like old jedi knight where force choking a stormtrooper and chucking them off a cliff was actually a lot of fun. It just felt sufficently evil as a darksider.