The end game collapse should be activatable by the killer at all times.
I hear your initial arguement (this may make some killers or situations too strong ie pig/a really strong hook setup etc.)
But heres mine. Sometimes theres hackers/cheaters. sometimes theres stuck players or glitches. sometimes you don't want to deal with a match via dcing. Survivors have the option of "offing" themselves on hook. Or perhaps you just got outplayed so well you want to offer up an escape for the survivors much like giving hatch.
This would essentially be the killer alternative. sure it could be used situationally to benefit them. but so can a survivor "offing themselves" to offer up the hatch to another player.
best case scenario for survivors, they run for the other exit gate and open it and leave, or they just leave through the killers gate.
worst case scenario, the killer activates an early trick bloodwarden build with pig, in order to keep survivors within the walls but force them onto a timelimit.
TLDR: Add the killer being able to always open the gate, so they don't have to dc from a match in order to finish it.
MAJOR EDIT :
due to a few people pointing out massive flaws in this here is a simple fix rather then adding any timer or limit on it
if the killer does this too many times in a row, (activating the end game collapse early) it will act as if they had hit the "leave match" button, through the menus instead ie giving out soft ban times and eventual bans.
The same should be for killing oneself on hook however. ie if the killer is not within proximity, and it notices a trend of you doing this say 10 matches in a row, it should give you a time out from the game.
This however doesn't devalue the main ability to do so however, as it still allows the killer to safely leave games early, without getting a timer, yet will give them one if they continue to abuse it. same with a survivor "leaving early"
I think thats the fairest fix it could be given.
TLDR FOR EDIT : grant ban timers if overused, both for opening the exit gates early, and for suiciding on hook early too many times in a row.
Comments
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I disagree with 'at all times' (see: killers smurfing or trolling by starting EGC as soon as the match starts), but I agree that killers should be able to open the gate even if all gens aren't done to end stalemate situations or hostage situations - mainly hackers, trolling SWFs, players stuck in glitched locations, and perma-stealthers.
But it would need to have an activation condition like "the hook counter has not increased in 10 minutes" or "the killer has not had a score event in 10 minutes" to make sure it can't be abused. And opening the gate is important - if it just started the endgame collapse, this would be much easier to abuse with builds centered around making the gates extremely hard to open and the game inescapable (such as Trapper/NWO/Remember Me/Blood Warden.)
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An easy solution would be to have the progress of opening exit gates automatically start regressing again when survivors let go of it so keeping it at 99 and then going around the map without any time pressure wouldn’t be possible anymore.
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Maybe not always but after a certain amount of time has passed or a certain amount of gebs are done.
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Hackers don't seem to have any issue with surviving the EGC, unfortunately.
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Sure, as long as survivors can't depip from a game cut short and killers don't lose MMR from escapes after an early gate open.
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i don't think you read the post properly at all haha
10 minutes is far too long. same with score event, expecially since the killer can get score events for simply being in proximity of a survivor (ie that would make it impossible to open egc with a hacker around)
Simply giving it a condition of a minute, would be enough
but what is the problem with opening it right out of the gate/at all times? i mean sure i too dislike a killer dcing immediately, but at bare minimum survivors would get bp and pip up.
If anything to prevent abuse an easy fix, would be to stop the exit gate from being able to be opened when a survivor is on hook (but then a hacker could just "infinitely hook themselves" to prolong the game.
fair. easy enough fix, an escape through a gate opened automatically counts for enough mmr points to equal out, if not "pip" up.
i mean, if it was after a minute of in game time i could see that.
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A more fitting solution would be a "Concede Match" feature. Like Killer can give up the match under 5 minutes and 5 hooks states. It'd still be a loss but no time penalty.
Or, you know, add anti-cheat.
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No. It puts too much power in the hands of the killer. From the things you said, it appears that you expect the killer to continue playing to try and win. That is the opposite of what a player suiciding on the hook is doing. They are intentionally losing. It would only be remotely viable if the killer is completely conceding a loss and the survivors are automatically given a win. It would be completely messed up to let the killer control something like that otherwise. Also, it would have zero effect on hackers, and they cannot balance a game or create mechanics for the game simply because hackers exist. Their dev time would be better spent on combating hackers directly.
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Forfeit option after ~10m or so for either side seems like the better idea (for survivors, it'd take majority vote, people queued together are counted only as 1 so that they can't bully randoms).
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I'd be ok with this as long as the match has gone on for like, at least five minutes. Getting held hostage in a game sucks as killer cuz you can't do anything about it. At least survivors can do gens if the killer is afk.
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...at all times?
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I think if 20 minutes have passed since the last generator pop, the killer should be able to open the exit gate, starting a "Sudden Death" version of the EGC where the other gate remains depowered or something.
Basically something that would only work in situations where survivors are hiding with intent to hold the game hostage. I've seen survivors do this sometimes when it's down to 2 survivors left, they ignore the generators and simply hide in hopes the killer gives up and DCs. (AFK crows don't stop them because you can avoid gaining them pretty easily, even if you're not really doing anything.) If you can't pop a gen in 20 minutes the killer should be able to force the match to end to negate hostage situations.
The timer doesn't have to be 20 minutes, but I think 20 minutes is a decent length of time. I don't want it to be too short (otherwise the killer can trigger EGC too early even though survivors are on gens.) or too long. (If it was like an hour, you still have way too much of your time wasted.)
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I think you fundementally misunderstand how the egc can already be activated....
as soon as the last gen pops the killer can already open the exit gates?
survivors can open other exit gate in said situation, so it just allows them to start the end game timer basically.
Thing is this already happens.
this already is abused by the community by hitting the leave button -
this would just allow the players in game to actually have a bit of playtime.
At all times.
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No.
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Yeah, I understand that. What I am saying is there have been multiple occasions where I have seen survivors (Usually, with 2 survivors left) "Give up" and ignore gens, hiding for a prolonged period of time in hopes the killer DC's.
I don't think the killer should be able to start EGC whenever they want though. That's why I think there should have to be a certain amount of time passed since the last gen pop for the option to become enabled. It should just be a way to negate actual hostage situations.
By "last generator pop" I mean the "Last time since a generator was completed". If for example, a fresh match starts, there's 5 gens left, and 20 minutes go by without a generator being completed, the exit gate handle becomes interactable for the killer to start EGC. Every time a generator is completed, the timer resets to 20 minutes again. So if survivors are still progressing the game along, it's not a hostage situation, no reason for the killer to open the gate. But once 20 minutes go by, (I.E. there's only 2 survivors left and they both hide and ignore gens) the killer can force-start EGC because it may be a hostage situation.
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I like that idea a bit, force survivors to commit rather than delaying the game by slowly inching up the gate and then retreating to a boon to heal up or something.
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