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Zombies cause Nemesis to overperform

FruityCocktail
FruityCocktail Member Posts: 34
edited October 2021 in Feedback and Suggestions

I'm calling it now since it took the Devs 1.5 years to look at the Deafslinger and Pym Head.


The zombies boost so much of the Nemesis.

The zombies are equivalent to the old Hex Ruin. The Killer has no input but massive outcome.

The AMOUNT of times I've been harassed a generator, KILLED the zombie with a very good pallet... only to have that stupid thing respawn and come at me again is R I D I C U L O U S!

And I'm not even discussing the bonus of a zombie camping the hook or chasing a Survivor while the Nemesis is in pursuit as well...


The zombie AI doesn't need to be so smart and really needs to lose interest in a survivor after 10 seconds of LOS. The free hits and free downs they give is completely unfair and should be reworked into Deep Wounds state, which I A B S O L U T E L Y hate as a Survivor.

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