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Let's talk about the Boon Totem CoH nerf.

I'm gonna be honest here and straight to the point: did you guys like the nerf? Because reducing the speed by the amount they did was like nothing at all. People are still using it in my matches in both sides. I am still using it. It's still super strong. Yes I know the killer just snuffs to remove but there are some spots that are no viable at all, you would have to give up the chase to remove it.

I wanna go extreme and say that the only way to actually nerf it (without reducing more speed) is limiting its uses, like for example you put it and it serves to heal X times in total, or unlimited to the user and limited to the teammates.

What do you guys think? How can they actually balance it for both survivors and killer?

Comments

  • CyberDragoon656
    CyberDragoon656 Member Posts: 960

    Boons need to be reworked before nerfing the perks cause no nerf will fix anything as long as the mechanic is an issue.

  • BirdSpirit
    BirdSpirit Member Posts: 186

    The way boons work need to be fixed first.

  • Bardon
    Bardon Member Posts: 1,004

    What nerf?

    Seriously, a whopping just under 2 seconds longer to heal in the current ultra-fast healing rate of COH (not counting medkits or other perks that stack) doesn't count as a nerf.

  • AGM
    AGM Member Posts: 806

    Yea, the CoH "nerf" is purely cosmetic. The actual completed heal time difference is almost nothing. I feel like they just wanted to reduce the numbers to say "look guys we're listening, why don't you love us". Meanwhile they take away cosmetics from content creators who provide legitimate criticism to out of touch devs. God, this situation is so frustrating.

  • Zozzy
    Zozzy Member Posts: 4,759

    The perfect solution is to admit it was a horrific mistake and remove it. The more realistic solution since these devs never admit a mistake, Is to make it slower than self care.

  • Khelendrose2020
    Khelendrose2020 Member Posts: 207

    Full Boon change.

    CoH gives a non-stackable 50% healing to all survivors on the map. Furthermore, it allows self-care. Finally, the survivors enters the match with 2 totems that can be placed in any empty totem spot on the map with 10 second assembly time. The survivor earns up to 3 more totems. 1 totem when the 2nd and 3rd gens are complete and the third from destroying a dull or lit hex totem.

    Buffing the range to whole map helps survivors

    Nerfing the healing speed and stacking helps killers

    Allowing survivors to build the totem in spots not occupied by one of the 5 game totems gives survivors flexibility while also not hindering killer's who are running perks where the totem may light later in the game.

    Just a thought, likely more thought than the dev team put into it. haha....j/k.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    Honestly I'd be happy if they just made it so that only 1 totem could carry CoH in the match at a time. You'd still get the relight squads, but they wouldn't be able to cover such a ridiculously large portion of the map.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    What nerf? I mean, they SAID they nerfed it, but nerfs tend to actually make noticeable changes. 🙃

  • Mringasa
    Mringasa Member Posts: 980

    Boons are a fantastic mechanic. They just need tuned. If you are going to have something "game changing" like CoH, it should have pretty severe downsides as well. Similar to a Killer's Hex Totems.

    That being said, the nerf is a joke. It's akin to old Thanataphobia, where the progression bar changing to red was purely a placebo, and it didn't really do anything. I barely noticed a difference the times one of my team mates popped up a CoH totem and went to heal there. The only noticeable change was that red progression bar.

    Either limit the total number of people who can use it for non-Perk Self-Care, make it have a limit to the number of times you can Bless a Totem (she has to run out of witchy-poo'ness eventually right?), make it worse than Self-Care so it's an emergency option only, or something along those lines that will keep it powerful, it can be removed by the Killer, but still fair in terms of game play. The actual boost to Player healing Other Player feels good though.

  • GannTM
    GannTM Member Posts: 10,893

    The nerf pretty much did nothing. I mean at least it got hit with something, but it only adds like 2 or 3 seconds of heal time.

  • Hannacia
    Hannacia Member Posts: 1,323
    edited January 2022

    They nerfed it? Whaaaaaat?? I don't see it. All i see is boons everywhere and people instant healing themselfs if i stop chasing them.

    By the way im sarcastic i know they ... " nerfed " it but honest it did NOTHING!!

    Can you actually just admit that boons are bad design and make them eather token based or 1 time only on 1 totem.

    edit: typos

  • burt0r
    burt0r Member Posts: 4,163

    Don't forget they reverted the survivor animations when all survivor screamed that it ######### with their muscle memory instead of relearning it and having better animations.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Boons should have a secondary effect that only the perk bringer can use

  • Lakshya01
    Lakshya01 Member Posts: 55

    You are lucky game not designed like killers have to make a dull totem to the hex take 15 seconds , you get all your hex pre enabled!