Please devs, if you don’t want to nerf noed..
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I wouldn't go down that road. That's an argument you'll lose.
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You can see absolute potatoes getting undeserved kills with noed. Moving at 119% speed let them kill much better survs
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Yeah this.
And what the heck does this even have to do with NOED? lol
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ugh why does everyone hate on NOED seriously.
You have to play through a full game of DBD for it to activate. Basically the argument against NOED is I expected to escape and didn't waaah.
Seriously its not like old ebony moris where in 2 mins you were eliminated and basically didn't have a game.
NOED makes the endgame exciting, challenging, thrilling all the things that make the game great but there's always someone with the...
"its rewards bad play, we'd won but died to NOED, I didn't get to escape and I expected to waaah"
That's all it is nothing more.
NOED is great, why? Because when that last gen pops and the game is all but a forgone conclusion there is this last little challenge that ramps up the tension in the dying seconds. Its the exciting finale, the one last surprise that make for a good ending, real slasher film.
Keys were just as unhealthy as old moris because they were half the game is done everyone can leave now booooo.
If you are concerned that NOED inflates SBMM then that's a failure of SBMM that one perk could influence it like that.
NOED isn't unhealthy for the game the sore loser attitude towards it is though.
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Something tells me you never played killer against decent survivors. Lets asume you wait out ds or ub. So now you're either sticking to one survivor, wasting precious time while at least 1 other survivor is repairing gens. Now imagine all 3 do or that you need to respect the perk mutlple times. Boom, you just threw your win out of the window.
So you leave them, whoops unbreakable got them up, they didnt have it? A teammate picked them up. You've just wasted all the time you spend in chase with that survivor and downing them for nothing. And guess what the team was doing when you were in chase? Thats right, gens. And now they're right back at it.
Why do killers sometimes just eat the perk? Really, if you dont know what you're talking about then just dont comment.
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You can’t escape from a one hit 119% speed killer. A killer with 1 hour in this game can kill you , totally undeserved kills
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So you're telling me a killer needs to figure out and play around 16 different perks each game but you cant be bothered to do 1 extra objective from time to time?
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Well, if you don’t camp and tunnel probably you’re plying against 4 perks only, because ds, ub and bt won’t be useful
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For that to happen your team failed to evade an only 1 hour game experience killer.
Failed to open one of two exit gates even though the killer can really only pressure one to two survivors with noed when it first procs.
Didn't pay attention to totems during the game either cleanse them or note their location to go back and clense them/check for NOED
Did poorly enough that you are down to only 1-2 team members anyway meaning NOED is directly threatening and escape was never guarenteed at that point even before NOED proc'ed.
Still expected to escape and got angry that it was unbalanced while somehow being unable to recognise all the failings of your own or your team.
Yeah NOED is the problem.
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Not true, sometimes people go for unhook 2 seconds after you've hooked or you need to focus on 1 survivor to win. Also, well if you do bones then you dont need to worry about NOED.
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I’m playing this game since the beginning, and yes, noed is a problem. Without noed I wouldn’t play against killers with 4.600 hours less than me. And that’s because they get kills they don’t earn
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You failed to 'earn' an escape by not anticipating and countering NOED. With 4600 hours you should know that.
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The devs don't balance based on anecdotes. Again, if there was actual statistical data that NOED increased escape rates more than other good perks the devs would have nerfed it a long time ago. It's one of the most complained about perks on the boards and has been in the game a long time.
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Why? Because pure killer mains are in great majority on these forums? Truth does not need to be supported by the masses to be true. I didn't even mean to argue with anyone, I just stated an obvious contradiction in the way some people think. It's up to them if they take this contradiction into account, either way the point is proven.
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i mean, isn't the worst part of noed the surprise factor? you go tank a hit, do a risky save or something and bang, noed. If you know the killer has noed, you can look for the totems before you venture out.
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Worst part? it's the best part!
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If the killer gets less than 4 hooks during the game he has noed 100% for sure. I see killers get 1 hook during the game and play fair. And then of course.. noed
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Worst part for survivors lol, I love to use noed on the slinger and catch some survivors that tbag at the gate off guard
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tip for getting rid of noed use counterforce there problem solved
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There's a max of 4 Boons tho.
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I'd rather NOED get the rework it desperately needs. It's just so unhealthy for the game.
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The Killer found you and hit you after you failed to cleanse the totems: Kills were deserved.
This Survivor-minded bias of 'I get to decide what's a deserved kill!' needs to go. Because no, you don't. 🤡
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You didn't answer my question.
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bloodpoints
so still better than overcharge mechanic
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I can think of a better way to get 250 bloodpoints.
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Thats why complaints about NOED has increased since Boons came out....no one is doing bones anymore.
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Whether or not spending over a minute cleansing totems is worth it remains to be debated.
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Oh argumenting against the nearly nonexistent matchmaking with noed is a new take.
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OMG OP.
Why would you associate keys with noed, have survivor standards dropped that low. It was bad enough when killers convinced people keys and mori's were the same thing (lol).
NOED has been one shot cheese since release. Back at release it was NOED vs. Sprint Burst, no one is making those comparatives anymore because Sprint Burst is a mediocre. While NOED still lands bad killers with some quick kills.
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I probably wasn't clear enough. Yes, there are 5 totems and 4 possible boons. What I meant was to cleanse the dull totem once you moved to another area and blessed another totem.
Survivors fall victim to their own success. By doing the last gen to fast, they can trigger NOED, when delaying out the last gen. Especially when there have been just a few hooks, would have been the better tactic.
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With NOED, as a survivor, I don't see the big deal and I don't think it needs nerfing.
Depending on how many people make it to end game, as soon as one gets the hit, the rest have the NOED sign imon screen. If you haven't done totems the entire game, run and find it. Then go for the save if you can.
A reason to always run kindred on solo queue, you can see what the rest are doing and act accordingly.
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No perks in the game should currently be made basekit. None.
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The complain about noed are hilarious.
The killer was really bad and survivor had plenty of time to cleanse all the totem? The perk is bad cause reward bad killer.
The killer did good the entire match AND have noed after all the gen are completed? It's still a bad perk cause survivor didn't have time to cleanse them all. Even though the killer could have used something else that helped in during all the match.
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Well, since you are only spending over a minute on totems if you are going for all of them.
What amount of time do you believe is worthwhile to completely remove 1 of 4 killer perks from the match before it ever activates?
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In 0 secs you remove 12 perks of survs (ds, ub, bt) if you play fair
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I love the irony that survivors hate noed (which is preventable by small game if you haven't played enough to generally know) when EVERY game has people running ds, dead hard and iron will. So the killer can't have a freebie in end game that can be negated but survivors can run as many (I'm a bad player who wants to grief) perks as possible. With the buff to BO and there being bully squads dedicated to it killers deserve risking a last laugh perk.
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Right, "removed" by having to play around using an invisible rule book.
Not actually removed, as in "perk won't activate no matter what"
You really think that's the same thing?
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Translation: 'Follow the Survivor Rulebook'. That's all 'play fair means'; 'Do what we say so we can win.' 😂
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No. Because you're wrong, and intellectually, you'll be destroyed.
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Detectives hunch* small game is a garbage perk
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The biggest irony is this game has hatches as basekit, which is pretty much NOED for survivors.
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You are free to believe whatever you wish.
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Killers that can one shot the whole match. Not a problem.
Killer that can one shot due to a perk/addon before gens are completed. Not a problem.
Killer that one shots due to an end game perk. Blasphemy.
NOED gets a bad rap because survivors believe they won once the last gen is powered. The killer wiping the team after this point hurts their sense of accomplishment.
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Do we have numbers on that tho?
Is it really true that SoloQ Survivors die to NOED more than SWF?
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Good point.
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I agree. Survivors do survive until they escape and i've never a survivor get upset about surviving due to adrenaline, dead hard or decisive strike at end game
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Exactly. Survivors have pointed to a made-up, arbitrary win scenario (5th gen popped) and said "Killers have failed' or 'Killers have basically lost'. They then use THAT to claim it's a flaw with NoED, as it now 'rewards failure' instead of the truth; that it's an end-game perk.
They also ignore the fact that, if NoED lasts until it triggers; Either Survivors were lazy, or the Killer out played them. But neither sounds as good as 'It gives unearned kills! 😫 '
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NOED, the only perk that can be disabled before it even takes effect, yet people consistently complain that the work it takes to do such a feat is too much.
Of course, if you ask the simple question "well, what amount of effort would be appropriate to fully remove a killer perk before it ever activates?" you don't get a response, because the people complaining don't want to admit that for them, it's 0.
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I love the suggestion 'Why not just have it be on 1 totem from the start?'. I always have to wonder if they have 0 clue this would render the perk completely unusable, or if that's what they want. Let's just take this one perk that's not even a threat until end game and allow Survivors to do 1 totem to remove it. Sure. 😆
I also, legit, don't understand the 'it's unhealthy for the game' comments. How? It's a perk that can be deactivated by doing bones. But apparently a perk that forces Survivors off gens is 'unhealthy'? I guess gen slowdown is just unhealthy. 🤷♂️
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That's how you can tell someone never played killer once.
Of course, those same people can't find the single totem when it does light up, so there's that, lol.
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