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Have killers ACTUALLY been nerfed that much???

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Comments

  • Tsulan
    Tsulan Member Posts: 15,095

    Sorry if I sidestepped your question. Wasn't my intention.

    The stats on themselves tell to little to be any indication of how the balancing is. I agree, it's watered down. It would be better if we got some kind of excel where we could filter by skill rating, perks used, amount of SWF, time it took to complete a gen, hooks vs gen ratio, etc. THAT would be really helpful. But I doubt we'll ever get something like this.

    On release, the devs balanced around the 4 categories and once you reached 5k bloodpoints in enough of them, you piped. This resulted in killers piping up without killing. I've seen a rank 1 killer with 20 something kills.

    Then we had the Victory Cube, which is oddly similar to the current mmr. Which gave points for hooks and kills. But gave more points for kills.

    - 7 hooks and no kill = depip

    - 8 hooks and no kill = black pip

    - 2 kills + 1 hook = pip

    This resulted in a camping and tunneling meta, as killers simply went for the fastest kill. Obviously, this system was scrapped because of its unhealthy playstyle.

  • legrosporc69
    legrosporc69 Applicant Posts: 250

    I dont think the dev know what is high and low rank and those stat ignore the player who DC so all those stats are around all rank. They are not reliable because you have game were the killer give up but dont dc so he dont get the penality same for survivor that kill themself on hook. Even with all that with low mmr were survivor are suposedly op the kill rate is not that high.

  • Smuk
    Smuk Member Posts: 735

    Oh dont be silly.

    early game you spread pressure on all. Afterward you just focus on those who already reached some hook stages.

  • El_Gingero
    El_Gingero Member Posts: 1,147
    edited January 2022

    I’ve got something for ya.

    Kill rates mean diddly squat when it comes to balance. Ok - that’s an exaggeration, but you get the gist.

    The reality is that the vast majority of survivors are bad at the game and don’t know how to play it properly. Generalisation? Not really. The game is hard to learn. This leads to kill rates that appear favourable to killers, because they’re facing potatoes a majority of the time.

    When you get to high MMR, this changes and survivors become the power role instead, however high MMR makes up a minuscule % of the playerbase so you don’t really see it represented in the statistics.

    It’s such an issue that the developers had to implement a bunch of second chance perks just to hold up the weight of all the potatoes, lest the game crumble under the crushing force of their sheer potatoe-ness.

    Could you imagine if DH were removed? All those survivors suddenly unable to loop for more than 30 seconds. Would be a disaster, and DH is the most OP crutch perk in the entire game, and it absolutely needs to be nerfed. But imagine the fallout! Everyone suddenly realising that can’t actually loop! Lol…

  • Labrac
    Labrac Applicant Posts: 1,285

    Yes, survivor have been nerfed way more than killers overall.

    The reason should be obvious though.

  • Zozzy
    Zozzy Member Posts: 4,759
    edited January 2022

    Pfft, nah.. Infinites were just a skill issue and didn't deserve to be removed. It was the killers fault that someone held them hostage on Ironworks of misery for 3 hours using the infinite before a dev had to step in and ban the survivor.

    This can totally be counted as a nerf to survivor instead of a sane update for the over all health of the game.

    Just like super fast self care where you could heal in the time it took a killer to kick a pallet. Oh and The days before exhaustion where you could just constantly use sprint burst over and over and over in the same chase. The killer just needed to learn to counter it with magic.

    People that count all this stuff are reaching so hard to prove their point of view.

  • A lot of people consider Michael to be the weakest killer in the game, but I just got a 4K at 5 gens.

    For people who haven't been paying attention, Otz made a video not too long ago where he played all the best killer meta builds and dominated every game. I don't agree with everything that he says, but he did make a decent argument that killers aren't completely outclassed as long as you're willing to hit below the belt a little.

    I think the biggest nerf to killers in general has been due to map reworks more than anything that was done to the state of killer itself. Coldwind and Gideon's can decide a game on their own, and Hawkins (one of the best killer maps) is now gone.

  • Zarathos
    Zarathos Member Posts: 1,911

    Killers have there kits fundamentally broken with zero pressure on the devs to fix. It dosent matter if legion, slinger, billy are bad . 85% of the community dosent want em. So nerf em and play something else. Problem is you have mains who lose complete interest in the game and have to wait 2+ years for a fix. Billy still has overheat for example.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Stats don't mean much when the Devs say to not take them so seriously.... RIP

    But stats are stats so here goes.... Do they say how many DC's happen? How about the Gen situation? And yes Hooks what about them? OHHHHh.... How about perks.... How many attacks actually land (I myself what to know)

    So there's little to say on the stats cause they aren't complete... other then Pick Rate

  • RakimSockem
    RakimSockem Member Posts: 2,001
    edited January 2022

    Nah i hate when people say this because it simply ain't true. Hits before were validated by the killer and were never fair to the survivor who on their screen were way ahead of the swing. Alternatively now, they are decided by the server. So going from a one sided hit validation system to a neutral party does not mean it favors the other side. That makes no sense

    Post edited by RakimSockem on
  • Norhc
    Norhc Member Posts: 575

    Killers get more substantial nerfs and less buffs than survivors do since one year or two now, it's a fact.

  • Brimp
    Brimp Member Posts: 2,995

    Directly idk, indirectly 100%. Ormond and cold wind just made it 10x harder to see scratch marks, gideons turned into pallet city, father cambells just make disturbed ward have 2 god pallets with 2 god windows. CoH just removing certain playstyles and killers.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358
  • StarLost
    StarLost Member Posts: 8,077

    Here's the thing.

    It's not how much killers have or haven't been nerfed (they have - but that's a different story).

    It's that survivors and killers are not balanced at the same standard.

    Killers have perks and addons nerfed - simply because they were 'too commonly used'.

    And then we have Dead Hard.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I say this, usually the nerfs for the killers are the fun factor not that much the killer itself (obviously not talking about 7 blink nurse) but like billy and the ear piercing sounds, or no more mlg 360 no scope slinger or the trapper sounding like he is ummmm excited..... Let's go with that.

    But also survivors are getting really strong perks that the only counter we had was nerfed and yes I am talking about CoH and the actual counter could've been old undying.

    Map issues is another problem but that is unrelated since this is not a killer/survivor issue.

    Also map offerings but that is another issue.

    Killers are in a good spot balanced wise but survivor perks aren't not saying survivors themselves but perks.

  • fulltonon
    fulltonon Member Posts: 5,762

    Simple, you don't even need any power at all to get 4k... just match with worst survivors you can imagine.

    Using actual match as balance metrics is strangely stupid in this game due to some survivors being unimaginably bad, even though it should be biggest factor for it.