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Don't Enjoy Being Unable to Hook People with Boil Over? Play Another Game
Everyone is saying 'it makes no sense that exploitable areas were known from PTB and Boil Over wasn't changed'. It makes perfect sense because it's planned. If BHVR didn't want to make escaping from wiggling more common, why would they give it a 6% buff?
RPD library has been exploitable, at least with body blocking (I.E with as little as a 2-man swf), from the moment it went live. They have known about it for ages and will never change it because it's intentional.
If you use alternative strategies such as body blocking or slugging to counteract this intended gameplay, enjoy your ban for griefing.
Comments
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I can’t tell if this is bait or not
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Eh i just ignore all the Boil Over users and will get them later or i'll let them bleed out, no big deal to me. There are other strategies that are worse to deal with believe it or not. Im not affected by the Boil Over users bc i know how to counter them.
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I think it is because they're suggesting slugging is bannable.
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Considering how massively Survivors have been coddled lately; I'm waiting for the announcement that camping/slugging/tunneling are now reportable because they make Survivors sad.
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Don’t enjoy being unable to hook people with Boil Over? Use a perk or two to counter it. I am having a great time laughing at all these forum commenters saying they don’t want to have to change their perks to counter Boil Over. When survivors have had to do this (if they want a reasonable match) since the inception of DS, Unbreakable, and BT. Here’s the argument:
Don’t like tunneling? Run DS and BT.
Don’t like being slugged? Run Unbreakable and/or less effective anti-slug perks. (Of course none of these usually matter without active DS.)
Don’t like camping? Run Kindred and/or Camaraderie.
Don’t like NOED? Run Small Game and/or other totem-hunting perks.
All this in the off-chance any of the above happens. Leaving no room for any other perks I would like to play.
Now how does it feel, killers?
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Haha hey what
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That's what I'm planning to do. Unfortunately Elden Ring doesn't come out until the 25th so DBD will have to suffice me until then.
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I am a solo survivor main who runs Windows/Kindred/Spine Chill/DH. My build is usually laughed at for not being meta enough, but I do just fine most matches. Any matches that I don't, I generally wouldn't have had a chance anyway. Meanwhile when I DO play killer, it feels like gen slowdown perks are required to get more than 3 chases in half the time. Survivors on the whole are almost entirely responsible for how fast gen speeds can go, making the bandaid perks for it much more necessary. On the inverse, survivors who claim they need the meta stuff are only thinking 1v1, not 4v1. Its crazy how much damage you can do to the killer by just having one really good chase and completely destroying their map pressure. Instead they think "but if I get chased, i'll eventually get hooked!" and play right into the killer's hands, then come here and complain about it.
The boil over thing is an issue for multiple reasons:
1) it was very clearly discovered in the PTB, as most game breaking issues are. Remember when CoH was allowed to stack if it overlapped? Its crazy thinking that perk was even more op than it is now, but yeah.
2) hook spawns were not changed to account for it. Worse, it seems the algorithm for offers that add/remove hooks doesn't calculate pathing, only raw distance. this means on maps with multi-floor structures or blocked off routes, the travel distance is MUCH further than the game calculates. Badham is a good example, if the basement isn't in the school, you need to break a door to even have a chance of reaching a hook. Crotus Penn, The Game, Thompson House, and of course the infamous RPD are also maps that can cause dead zones because of this. Which brings us to
3) slugging. If a killer picks you up and knows for a fact they will not reach a hook, they'll slug. If they see someone playing like they're in an SWF with you and/or can see boil over is being exploited, they'll force you to bleed out. Its not good gameplay, you don't escape, and the killer gets maybe 1-2 kills. its lose/lose, but you were the one who started the scenario, not the killer; they just "adapted."
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Bad map design and hook spawns are not a Boil Over issue. I do think both need fixing in some cases.
And slugging is a perfectly fine option if a killer is unable to hook. Survivors have ways to counter that.
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They absolutely are when boil over actively exploits them. Like many others have said, the changes shouldn't have even made it to live.
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Almost got away with it too but flew too close to the sun with the "banned for slugging" part.
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Boil Over is situational. Can be abused, but playing normally isn't a great issue. THEN you have map, that are the real problem. Without changing Boil Over, just adding hook on those area (top of Saloon, Top of RPD library, Top of Crotus) remove completly the problem. And it's nothing new, they did it some times ago on top of Thompson House, when they discovered that you couldn't hook a survivor if they go down in front of the chest. They simply added a hook. And that's what they need to do in this case too.
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The changes to boil over did not account for an existing problem. They were tested, and during the tests the overwhelming response was that said changes exploited an ingame issue. Instead of shelving the changes until said issue was fixed, it was released anyway. This is a very common problem within the game, as oversights and issues like that can sometimes take literal years to fix. Therefore the best option is to not knowingly introduce something that is exploitable, until the exploit is fixed.
The issue with "just adding a hook" has to do with how the hook generation works in the first place. Its designed to make it so that multiple hooks cannot spawn within a certain distance of each other, with offers increasing/lowering that distance. Add a hook in one of those dead zones? cool, survivors used multiple branch offerings and now its either impossible for that hook to spawn, or its the only hook anywhere near that spot.
The easiest solution would have been to not introduce the 25% wiggle bonus until they figured out a fix to the underlying issue, but they decided to willingly make a bad design choice despite ample warning that it would cause issues.
I would do terrible things to have the amount of free playtesting they get and, subsequently, take for granted.
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Does Thompson House have a permanent second floor hook again? It originally didn’t, then they added one, then after the rework it disappeared from time to time. So it’s always there again or?
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IIRC it can't spawn if basement is also in the house, so its only there if basement is in the killer shack.
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The issue is that the counter is really tedious, and that's why people bring it.
It's purely to troll and grief by wasting your time, forcing you to babysit slugs for half an hour.
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There are certainly people who claim to have been banned for such
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Hey! You are no longer caged up!
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I served my time. And I think they got tired of me rattling the bars. Very noisy.
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Oh yeah. And let's not talk about the carnal smell and table manners.
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Don't like tunneling? Just have a teammate get hit for you.
Don't like slugging? Just have a teammate pick you up.
Don't like NOED? Just do one or two totems per match.
It's a 4vs1 game after all, don't behave like you have to do 5 gens and 5 totems all by yourself, please.
The killer having to use 2 perks for a chance to actually hook a survivor sounds like a great way to increase survivor queues btw.
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Mathieu Cote is that you?
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The best bait often uses facts to captivate and lure those around.
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OMG am I sick to death of comments like this and my other half made me see this today! why oh why should Killers use all counter blocks they can with 4 perks to counter stuff??? There is no counter to a 4 SWF squad with breakout! How is this fun for the killer? It is physically NOT possible to use and have EVER counter for a surv perk esp with a SWF squad who clearly do this to piss the killer off? I have heard and had to sop talking to people over coms cos they get off on been like oh I made the killer dc and getting off on this, I actually asked the other half how many people actually play this game for enjoyment any more. Leave this oh use this, use that. No.
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So now killers are getting a taste of their own medicine and dont like it surprise surprise. I've ran boil over and while I may wiggle off a few times, I usually get slugged to death. And in most matches with it I don't escape nor does my team (soloq). But a few times my team has got out because the killer was new/naive/dumb or whatever the reason and kept picking me up in a spot they failed at previously.
Also as i said awhile back dont like boil over run iron grasp and/or agitation, this is part of the killer getting a taste of his own medicine (don't like being tunneled run ds etc) Another part is being bored to death, with slugging, camping and tunneling being used against the killer's fun. You tunnel this boil over person be prepared for them to wiggle off. You don't camp them while they're slugged they may use unbreakable/no mither or get picked up. You camp the slug, boring for killer, sucks right?
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You need to be more subtle mate. I can give you some tips if you like.
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LOL 4 survs with boil over and breakout, Okay LOL
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Exactly, killers are the ones that want to be spoon fed everything. They don’t want to change, instead they cry for 1 perk to be nerfed all over the forums.
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Okay this is going way too far.
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Maybe this one enjoys 30mins q-times, only to br paired with an insidious basement Bubba uwu
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I mentioned I was in soloq, again if you're having problems with swfs doing this, run agitation & iron grasp ez, just like run ds, bt, & unbreakable if you're not having fun being tunneled, camped, slugged, as survivor, lol.
I watched a recent Spookyloopz video where he ran agi, iron grasp, mad grit and stb4l and got a 4k against hackers using boil over, so you killers can do it have faith,
As a side note after playing 20+ matches with boil over, flip flop, unbreakable and power struggle, I've had only one other soloq survivor run boil over, not seeing it much.
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Boil over isn't healthy for the game in it's current state. Hopefully, they will rework it.
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I mean, over the last six months, more than 1/3rd of their Steam playerbase (myself included) have already left to go play other games. And just in the last three months, 10% of DbD Twitch streamers have quit, and DbD Twitch viewership has decreased 20%. Do you think they need another reason for people to leave?
On that note: Have you heard of the critically acclaimed...
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Well, I’d rather you call my post cringey than use my Lord’s name in vain. But here we both are.
Do you think excessive camping, tunneling, and slugging are “healthy” for DbD?
I simply gave clear and relevant examples of how survivors have to deal with perks/killer play styles with perks of their own. Not sure how that’s cringe.
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All three of those things are done with the intent of winning the game. Boil over abuse is only being used to anger and frustrate the killer, not to actually win the game. The intent is the different. One is a series of strategies to win the game. The other seems to largely be an issue because people are using it to troll and upset the other side, rather than using it as a legitimate strategy.
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Am I not helping myself or my team have a better chance at winning by forcing a slug play? If the killer is wasting time trying to hook me, that is allowing my teammates more time to do gens, heal, or work on totems.
That’s a very disingenuous take.
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If we're being honest here, many of the survs/squads are not trying to win the game with boil over builds, because they are not effective in terms of winning the game. Like, at all. Any time you spend slugged is time you're not working on an objective.
I don't tunnel, but that is exceedingly effective in nearly all scenarios if you are trying to win. Camping is can be very effective in many circumstances (altruistic survs).
Bringing boil over, flip-flop, etc. to a match isn't a sign you're trying to win, it's a clear indication your goal for that game is to f with the killer.
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This is a blacket terrible statement and helps no one
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Boil over would be effective but killers prefer to slug, thats the killers choice. Using boil over not to get hooked is called survival its an actually category for bp.
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- More BP =/= win. Even if it did, you'd still get more by playing a more complete match.
- I was not talking about survs using boil over alone, but with the perks that often go with it (flip-flop, etc.).
- Boil Over alone actually doesn't do much to keep you off of a hook, to make it effective for that, you have to build around it, which compromises other facets of your game.
Scott Jund uploaded a video today about this, and it makes a lot of good points.
It's funny someone earlier used the term disingenuous, because making a case that survs are using B.O. to increase their chances of winning is exactly that. It's a shiny new toy that can be used to make "fun" plays that frustrate the killer, but to no real end beyond that.
And I play a lot of survivor and ON OCCASION I have run a build that otherwise held me back from a win in order to set up an amusing (to me, at least) play, so I am not a completely hypocrite here. But call it what it is.
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Camaraderie? HAHA, 😂😂 thinking that's an anti camp perk is hilarious, that requires someone to stay near you, and if the killer is already camping, they shouldn't be coming to get you anyways
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I mean it is, it’s literally the only function of the perk. And it’s the only other anti-camp perk besides Kindred. As much as it’s a garbage perk, that is what it is for.
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I will enjoy killing people with rancor and bleeding.
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Literally started playing pyramid head now to deal with this now. It his time to shine.
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I will just continue to let them bleed put
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Nah i'll just afk. Enjoy the depips you perk abusers. Not dealing with another boil over flip flop breakout group.
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The developers said if we don’t feel the game is fair or enjoyable as killer we should play another game (I.e. civilization). This game is not fun as killer anymore, and yes I play both sides but prefer killer. I am playing other games now instead.
When you no longer have killers to play with because you were poor winners and had bad manners hopefully you will be wise enough to realize why.
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Of course because the survivors are a cash cow. Look, heres a new ugly sweater, a dirty beanie. Survivors are money.
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The point of killer is to hook, if a perk stops that obviously it annoys us. If a killer perk completely stopped a gen i think it too should be stopped. We both have goals. Perks that totally block gens and hooks really suck.
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Ppl taking obvious bait when they said that slugging to counteract boil over is bannable.
:/
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