So when are we fixing "Hug Tech"
Kinda getting tired of playing against people who actively exploit.
And before we have this stupid conversation:
Getting an advantage by abusing a not intended game mechanic is exploiting. Period
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Not an exploit. Works as intended. Thanks to BHVR. Now do gens and bones
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The same time we are fixing the exploit of stretched resolution; we aren't.
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hug tech already doesn't work on some loops i believe, or i'm just bad at it which is equally likely lol
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Dude, if they remove it they will ruin most of the fun blight has. Also don't expect it to be fix because it is a hitbox issue and if you know BEhaviour, they won't fix something such as that for a few years at least
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I'd rather them not fix it since Mclean is no longer part of BHVR and I have a 99% sure feeling that if they try to fix it they'll ######### up his collision even more.
Also quick edit: we wouldn't even need hug tech in 90% of situations if one of his intended mechanics dubbed the Scoot Surf actually worked which it did... Until they made some collision change with pinheads release that they didn't mention in the patch notes despite me asking on the forums about it and never got an answer for. So essentially, they shadow nerfed him.
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Yeah gonna be honest I hate that, in Dead by Daylight especially, people find ways to exploit errors in the design and then call it "tech."
It's still just exploiting, and should be fixed.
If you aren't meant to be able to rush that close to an object, there's literally zero chance a dev sat down and went "oh but you should be able to rush where you aren't meant to just because you tilt the camera down."
It's not how the power is intended to work, it gives an already strong killer a huge advantage where they shouldn't have one. It should be addressed.
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You are right, this should be one of the thing that need to be added to a big QoL future update. I doubt it would be fixed, but hope is the last thing you lose.
Although more than that, its completely stupid that when you hit a survivor you become ethereal an can pass through the killer... this should not exist. If you are dumb enough to get yourself cornered you must embrace consequences and get downed by 2 M1 hits.
But its not only a bad design decision for that but also because survivor just exploit it to mislead you by hiding "inside" you.
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Wth is hug tech?
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It's a way to rush as Blight and slide around obstacles instead of bumping into them like normal. Sliding but done on command basically
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Thanks 🙃
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Theres nothing to "fix"
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If killers get stuck on pointy pixel and survivor can all the time clip or HUG TECH the wall its legitly okay?
Lets fix both then ye?
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How many exploits.. Oops... I meant techs do survivors have? Let killers have one.
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I'd say something like locker light save is much more detrimental to game.
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Why would they? There’s no reason for them to remove it. BHVR’s literally been asked about hug techs before in the past along with people asking about J flicks, and they ONLY said J flicks were unintended and would be removed. They’re pretty clearly okay with it. It’s mindgameable and adds further complexity to loops, which is a good thing.
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Sliding through doesn't make him instawin killer anyways, yeah.
Unlike some of the survivor's abuse...
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why should he collide in a corner when even going almost directly to an object he may still slide?
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My guy, they literally just fixed nurse bugs that have been out since her release in 2016.
Furthermore its not really an exploit, its displaying mastery and understanding of how Blight's power works.
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What's a hug tech?
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A technique that allows Blight to slide around objects.
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Right after we fix "heal tech"
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When are we fixing 360s, I'm tired of people exploiting an unintended mechanic.
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I believe hugtech is intended by McLean, blight's designer. He added the ability for Blight to control what he does and does not collide with about 9 months ago or so, and specifically stated that he wanted Blight to have this ability. That's how both the scoot surf and hug tech were born.
It could be that hug tech wasn't entirely intended, but I literally remember him talking about it and how he wanted Blight to be able to decide when to slide or bump off of an object, which is why he received the changes he did. So...although it's not stated in the power description, it seems to be an aspect of his kit that is working as intended as per McLean's design.
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I definitely agree with you @OriginalPost, The blight “techs” are honestly just exploits but BHVR does nothing about it.
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I don't think BHVR should ever touch Blight again, apart from fixing actual cheats like lag flicks and nerfing Alch Ring.
Since his main designer no longer works at BHVR, I have zero faith that they will change Blight in any good way.
Not that I think his basekit needs any changes, I think he's perfect.
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I mean a lot of survivor "techs" are actually exploits but i dont see people making posts about that.
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She ain't fixed. I'm still encountering dead zones and just a completely inability to blink to some vertical structures.
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They broke nurse. She feels horrible now.
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Please no, a game that is limited by what the devs want is a bad game.
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We can fix it when they fix the game. Eta: never.
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360ing was just an exploit, and we see how that got removed 😂
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I didn't say they fixed her, I said they fixed (some) bugs that have been in the game since she was released. At least I haven't had any blink bugs or any such things things when I played her.
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Here is the thing: as a killer main I say "why fix it?"
Its sure irritating and enervating, that the survivors can take the loops tighter, but that's because they are physically smol and the game is, well, asymmetric! Don't take away anything that makes one side or playstyle unique, otherwise we will be left with the most generic basics.
Anyone remembers Blizards Lightning in a Bottle, ie StarCraft? For the first time a RTS game had its factions not be just reskins of the same units, with one or two slight differences (Knights vs Ogres and Paladins vs Ogre Mages), but three radically different factions, that still could somehow compete with each other on the same battlefield, each bringing unique strength with them.
Of course survivors can loop better, that's because they suck at dealing damage (you might have noticed).
If you establish a certain set of rules and mechanics and throw tens of thousands of players at it, of course they will find countless loopholes techniques and tactics that you didn't imagine in your wildest dreams.
Then you can either shut down everything that doesn't go with your vision, or you let it slide and maybe even incorporate it into future updates and patches.
I would love to see bodyblocking modified, foe example, maybe allow killers to shove survivors away with 30% speed because I think that a 100% block is kinda silly, immersion breaking and too strong, but I wouldn't ask for bodyblocking to be taken away. It was a originally a very clever (and brave) application of the gamea rules and mechanics and entire tactics sprung up around it, so don't destroy that! But in games such as this the meta, and some rules and mechanics, have to be continuously be changed and tinkered with, otherwise you will eventually come uo with an optimal solution to each problem and then things become stale and very predictable.
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Hug tech is intentional. When you look down after bumping the game itself gives you the option to Rush. It's intentional because it's the only way to get through some doorways. Cry about it.
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I agree, this exploit should be fixed and if its intended post source where it says that it is, you won't find anything about blight losing collision when looking down on the wikipedia page, in patch notes, in his ability info in the game. And no DBD dev mentioned that it is intended mechanic, only blight mains will defend this exploit and will tell you that McLean said that it is intended mechanic.
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Yes that's obviously why McLean literally made his rush collision detecting mechanics have a component that is based off the camera angle after he said he wanted Blight to be able to pick when to slide versus slam. He just unintentionally made the entire component on accident that coincidentally reduces his collision when the camera looks downwards. Patch notes/ability info don't have everything anyways. Even less so a Wikipedia page of all sources. Bubba's ability doesn't mention you can trick survivors by using Tantrum near a dropped pallet to end Tantrum instantly since breaking the pallet ends Tantrum. Oni's page doesn't mention the ability to curve in Blood Fury. Nemesis' ability page doesn't mention the ability to drag the tentacle to the side to affect how it hits.
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Fix the 360 tech first, that ######### abuses the hell out of console killers. You can just leave the loop if Blight goes for a hug tech
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I thought this was going to be about survivors looping close to walls. 😒
Turns out its a Blight thread. 😑
Didn't hear survivors complaining when Blight slipped off just about everything. Only when someone found a use for it.
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They made many things by accident throughout the years and this is one of them. The other things like curving with oni is known since it was nerfed so you cannot do 180s. It even was changed twice.
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McLean literally talked about implementing the two components that detect Rush collision on purpose and how they function. Also, Oni can do well over 180 flicks still.
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You keep repeating that he said it without a proof. At every single Blight post I see the same message from you.
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The mechanic is necessary to prevent rushing when you bump an object that is out of FOV but technically an item that has collision. This was a huge issue in the PTB. Removing this behavior would literally cripple Blight. Hug tech is not a way to guarantee hits and is a skillful mechanic.
That being said, I'm a huge proponent of nerfing Blight, but that nerf should not be to his power, which in my opinion is one of the best designed powers in the game. I think that Blights move speed should be reduced to 110 percent. All killers that are at 110 percent move speed rely on their power to get hits, Blight I feel meets that criteria and shouldn't be a 115 percent move speed killer.
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Yeah, that needs to be fixed.
Both killers and survivors have no right to use exploits.
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Blight can't reliably hit survivors like other 4.4 killers, pretty much all other 4.4 killers can hit through walls/block loop.
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As someone with several thousand successful blight rush hits, I disagree wholeheartedly.
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Whether you disagree or not, the fact is he has to break palette, which pretty much all 4.4 killers don't need to.
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The only killer who doesn't break pallets is Nurse. Trickster, DeathSlinger, Hags and Spirits are breaking pallets. Spirit was my first main and I would break pallets while waiting for her power to recharge.
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Any ranged killers CAN hit survivors with their powers through palettes if they are skilled enough, especially trickster.
Hags are in weird position, but she can break loop itself with her trap, I'm not sure if making her 4.4 is good anyway.
Blight, has no way to deal with windows/palettes, if survivors are on safe loop they are safe unless they don't even try to look what blight is doing.
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Blight is the best killer in the game right now. In tournaments he's the most played killer, chosen over Nurse consistently. I think he can handle a bit of a nerf.
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Idk I've heard from many people that they asked devs other than mclean and said it was fine. Personally I don't even know at this point but have never seen official statement after mclean left.
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