Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
“The Ruin Nerf”
For some of you that have been around a bit longer probably remember when they changed ruin. Most people referred to it as a nerf but I honestly think it’s better than what it used to be.
At this point, do you still view it as a nerf or do you prefer the version we have now?
Comments
-
I wasn't playing for old Ruin, but my understanding is that this version is far more consistent across all tiers of play, where old Ruin unfairly punished newer players but had very little effect on more experienced ones.
It looks like the rework made it better, from where I'm sitting.
2 -
100% agree
2 -
I don't even view Ruin as a perk anymore. I've tried everything to protect that stupid totem. Survivors find it so fast they'd have to create a new unit of time to measure the event.
3 -
It’s called planck time.
3 -
I think too that ruin is better than it was... it doesn't feel as a nerf at all in my opinion.
1 -
this is not a ruin issue, it's a totem location issue
1 -
I need something smaller to effectively communicate my gripe over how often survivors literally spawn right on top of it.
0 -
Which, in turn, is a ruin issue, the topic of this thread.
0 -
1*10^-1000000 of a Planck time
1 -
Killers didn't need to continuously apply map pressure, and it slowed gen progression (on average) while survivors were still glued to it. This made it commit two mortal sings simultaneously and we can't have that can we.
I like new ruin in theory, but its changes have made it far more frail than it used to be (due to the horrible rng that is totem spawns, and only taking ~1 second to realize if a killer has it.) And it was only in a decent place before the undying nerf. Now you take it with the hopes of it actually working, but the expectation of playing with only 3 perks.
1 -
Not a nerf/buff, but a complete redesign. Old Ruin was not that good against veteran players while completely destroying new ones. At best it trained survivors to land Great Skill Checks, at worst it taught them to gen tap. Good Riddance, IMO.
1 -
Old Ruin considerably slowed down survivors working on a gen.
New Ruin saves the killer the kick animation.
1 -
It is a nerf, and not just on terms of strength, but also in terms of fun.
Old Ruin was definitely my favorite killer perk back in the day, especially when it used against me. It was an unique obstacle, unlike anything else the game had to offer.
Old Ruin was not invincible, as some overly annoying people want the community to believe, but it made gen speeds reach an acceptable level. Killers could still be beaten when using Ruin, as I am sure everyone is aware of, but the extra time the role so desperately needs was there.
Old Ruin is one of the freaking COUNTLESS good things that BHVR took from me.
1 -
I recommend the new hex … penimento… is that the real name … yeah …
0 -
I remember how killer mains were constantly repeating "ohh, nobody will use this perk anymore, it's soooo useless now!"
0 -
It isn't useless, obviously, but I don't blame them for it.
My love for Ruin was reduced to atoms when the change dropped.
0 -
Unless you faced survivors that could hit greats
Then it saved like 3-4% those greats would have gave them. If it even lasted that long
0 -
Old Ruin was honestly overrated. All it did was force people to learn to hit greats. It's current version is much stronger provided you can build a bit of pressure.
0 -
Still better than the current one, imho.
0 -
By what measure? I don't ask this to be argumentative. I genuinely don't see anything about old Ruin that was better.
0 -
Old ruin was better for slower killers
New ruin is better for faster killers
0 -
Times...change.
Back then, people struggled to nail skill checks. They don't anymore.
New Ruin is substantially better than old Ruin, except when facing newer players.
0 -
You tell me.
You have the knowledge of my opinions and the name of a tactical genius. Surely you can figure it out.
0 -
If survivors hit all great skill checks, then Old Ruin was as effective as the current Ruin when survivors just hug gens.
0 -
It's a nerf vs newer/bad survivors who have a hard time hitting great skill checks. Old Ruin was very strong against this group.
Good survivors could care less about old Ruin and just do the gens fast, so new Ruin is better against good survivors. So it's both a nerf and a buff.
0 -
Honestly I thought it was a big nerf but current Ruin is actually stronger as the regression is very powerful when combined with say Tinkerer or Surveillance. But of course it is completely useless if you are not pushing them off gens to get value...
I still remember the hilariously absurd spectacle of multiple people tapping a gen with old Ruin lol... When I started DBD I couldn't hit any greats so I would opt to always do solo gens so I could tap without the deep shame of it being witnessed by others
0 -
If only I were as smart as him lol. You have alot of nostalgia about how things were. Pre rework Freddy being the most prominent example that I know of. To be honest though I've usually never understood why you prefer the past versions of so many things.
1 -
As a survivor I would definitely rather go against old Ruin. The Ruin change was a buff for sure.
1 -
Well done, Grand Admiral.
Though it is more than a simple case of nostalgia. I have an undying love towards what DBD used to be. That is the game that I fell for back in 2018, and that is the game I wish to play.
I like to say that "if it has old, GeneralV is sold". There are very few exceptions to this rule and Old Ruin, my favorite killer perk, is definitely not one of them.
1 -
I can get that. It does feel like the spirit of the game, no pun intended, just isn't what it once was.
1 -
I am glad you understand :)
0 -
Old ruin was a skill that survivor needed to master, that is now useless. Back then a lot of people could hit those perfect skill check almost constantly in red rank and that was a "wall" that you needed to pass in order to go to higher rank (before they dropped the requirement for survivor).
To killers, was something that helped them during the initial stage of the game (guess what, this didn't change... we still have those slow start to get rid of some pallets) specially for slower killer like trapper, myers and hag. To survivor, a skill that show that you belong to that red rank. Now is only good with killer with a lot of mobility and that can down survivor fast.
There was 2 problem with Ruin. The first one is the buff to it (long, long time ago) that changed from "2/3/4 survivor affected with 5% regression" to "4 survivor affected with 3/4/5% regression". This didn't change anything to already seasoned player, but make new player miserable, cause everyone is affected. The other was that killer would stack ruin + pop + thana costantly (+ freddy addons) to make them impossible to do it.
0 -
More powerful, but less annoying to deal with from the survivor side. Also synergizes well with generator-blocking perks like Dead Man's Switch.
0