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Dead Man's Switch is ridiculous with no counterplay!

Sluzzy
Sluzzy Member Posts: 3,130

I haven't been this frustrated in a long time. I've played a few matches against this perk and it is simply way too strong and overpowered.

Scourge Hooks and Dead Man's Switch used together is broken together. There is no counterplay because the perk happens with no input from survivor and the killer is inevitably hooking survivors constantly and what happens is the killer is gifted constantly with 15 percent progress instantly removed and the survivor is unable to stop the regression due to Entity Claws. With BBQ, the killer can then be there before the claws are gone and so there is no way to prevent a gen going to 0 percent unless a random teammate comes along and touches it after a very long uncounterable delay. Why is this a thing???

This is not like Boil Over where it was used rarely to have a little benefit in a very few isolated locations, this perk is starting to be used constantly for unfair advantage every time it is used with no preconditions and that is bad. A huge advantage affecting every survivor in the match, preventing the objective from being done. Note that I say "prevent". This isn't about rewarding skill, hooking survivors is inevitable so the immense value of the perk is paramount and no way to avoid it. It is not fun to verse and there is no counterplay to it.

I don't know what needs to happen to this perk but it shouldn't affect the survivor every time they try to repair. I was affected by this perk 3 times in a row trying to repair generators and the entity stopped the gen and I lost 2 gens because of it in one match.

It already makes an overpowered anti-loop killer (Artist) even more overpowered and broken because she can basically force all gens into deadlock without any effort on her part.

Perks should not have that kind of unfair advantage. It needs a rework sooner than later. It's beyond broken.

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