What the kris kringle heck is this
okay so context : i haven't played DBD in months and i know the new grade system purely reflects time played and not skill or whatever.
yesterday i had a break in my uni schedule and decided you know what , some light dbd just to test the state , i saw pain resonance and DMS was buffed and wanted to test them out , not only do i get purely matched against full iri squads who play more in 1 day than i do in a year but also i found it really hard to actually land hits - times where i would usually land a lunge were no longer , getting hits through pallets were non existent anymore even when my knife was literally in them as the pallet dropped , chases seemed to last forever and even when running FULL SLOWDOWN gens went by faster than the game breaks on a new update.
this is all on ETHERNET connectivity so i know it isn't a connectivity issue , but then again i get a message saying NAT type too strict so matchmaking will be longer (at most it was 2 mins)
am i being paired against PC sweatlords because i'm forced into using ethernet , am i that rusty or has the general game grown in a way in which console players are put at a horrible disadvantage due to being limited to a controller. a few times i outright lost survivors who were in my LOS and right infront of me because of how blurry things got (this is probably an eyesight issue thing or it could be an FOV thing)
i used to enjoy playing this game but in the 4 or so matches i had yesterday (3 killer 1 survivor) i outwardly said i hated , because in the end the only way for me to even get one kill was to "camp , tunnel , gatekeep" (and even then , most of the time it was because either all the gens were done or there was an unhook within 10m of me from the basement - i got actively punished for trying my best to play fair)
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Combine being rusty with stricter NAT types caused by uni, throw in a healthy dose of validation which is a shock to deal with if you're used to the old system and you get this.
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the stricter NAT type actively makes my matchmaking worse? guess MMR be screwing me in more ways than a mill deck in MTG
before uni i played with the new validation and still i had the issues of "Phantom hits" - the visual feedback i'm getting is very contradictory to what should be happening and it's lowkey disorientating
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Thankfully there should be less phantom hits, but yes NAT types can cause an issue with matchmaking. Figured this out while playing with my ex, his NAT type let him play with me but another of our friends couldn't join the lobby because of conflicting NAT types. Don't know why that's the case but that's the case.
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:( i just wanted to play casually not against people who are clearly leagues better than me to the point of which i can't improve because my the amount i get to do in a match will be nill
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Id also suggest playing at a time with more players you didnt say when you were playing but id imagine it was probably not a peak hour
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