Survivors preventing hooks at 0 hooks

How come it's super toxic for a killer to slug,tunnel, camp at 5,4,3 gens but it's OK for survivors but it's OK for survivors tobstop the killer from even getting there first hook?
I can't count how many times survivors have made sure I cant even get 1 hook. If you tell me it's only swf that do it then lime 70% of my matches must be swf because it happens alot.
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This is where you need to shut off the nice guy brain and make every team afterwards pay. I know it sounds petty and it is but you sometimes need to play like that to secure your marks. It often helps to listen for other players so you know if you need to slug or not. Bring Franklin’s and start m1 fools if you see toolboxes cause saboteur has a cd at least. These type of games tho are good to have as they prepare you for high ranks where it happens way more. Also remember too the basement is always a safe zone for the killer
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I don't care about been bodyblocked or sabo and that stuff later in the game because your messing with my BBQ stacks. And playing with my BP is like playing with my emotions.
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Had a SWF that used RPD offering + 2 hook offerings, 2 toolboxes and 2 Flashlights. (Before the library patch)
So I just slugged them.
If they want 0 hook matches, then they can get em.
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I went against a toxic flashlight sabotage squad the other night and it was a miserable experience.
Just slug them if they end up trying to prevent hooks.
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I'm not going to lie it feels like I've seen an increase in jerks lately. I'll get them every other match or ever 3. I use to get maybe 1/10. I mean like actually just trying to make the killer mad click click for no reason and constantly tbagging you know going out of there way type of stuff.
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It is not okay and I will do everything against their precious rule book the second they indicate it is going to be one of "those" games.
I think they are into it though. Getting tunneled out of the game in like a minute and a half is a kink of theirs or something.
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The Boil Over buff brought out the worst in some people.
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You can't be toxic as a killer.
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I normally do as well but the amount of it lately is just making it unfun.
I'm having OG DS flashback levels of frustration lately.
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It really has. If you bring the perk I'd cool I'm on console so its annoying but totally manageable BUT if you bring it and abuse it we now have a problem.
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That's why you always go full hardmode at the start of the game and only slow down after you realise if the survivors are below your level or not.
For example givin the chance i will tunnel you from first to second hook if i know i can do it swiftly. I won't for the dead hook unless i know that i need to.
I will slug at 5 gens if given the chance but i'll also give the chance to recover if i notice i'm crushing to hard.
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My sister is the nicest killer in the world. She only kills for challenges and even then, she asks me to play on her account to do it. She just likes chilling with the survivors. Anyways, long story short. She finally bled out her first survivor thanks to Boil Over. I was so proud of her.
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Slugging a survivor and bleeding them out is the only thing I consider toxic as a killer. Of course this isn't counting BO or some exploits survivors are using .
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I would say she's to nice to be a killer be we all know who the really bull's are.
It's one of those things that ruins the game because it becomes pretty pointless to chase that survivor because they just run to that same spot but then your letting them do whatever they want and if you bleed them out your not playing the rest of the game.
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That is prime example of non-toxic act.
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In general I play pretty nice. I try to have the SpookNJukes mantra of "It's just a video game. People can play how they want".
That said, if you are being a jerk on purpose, you won't get any mercy from me and that hatch is getting slammed shut.
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It's why a lot of people end up quitting killer. I started playing it recently and it was fun until 4 flashlights and sabos. I guess I gotta get lightborn? I get blinded even when facing the wall.
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One thing they need to allow is killers able to look up or down on a pickup tho i suspose it would kill flashlights
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Yes, I highly recommend leveling Hillbilly. The people who downplay Lightborn and pretend that facing a wall is the counterplay have no idea what they are talking about and streamers constantly get disgraced by flashlights after they self consciously check every corner praying a flashlight user is not around because they know it is a guranteed save if they pick up. They waste more time than their precious gen regression bought them trying to fake or injure everyone around as the victim just crawls under a pallet, lul. Lightborn with protect your retinas and your sanity.
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Killer facecamping at the first hook…
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If they wont let you hook just slug them. I had a group follow me with a torch. Every time i went to pick up i got torched. I player dedicated to it. Sure its a tactic, so is camping right. So i dropped a player and just stood over them . As they got close id lash out, but kept that 1 player down. Eventually i walked off to look for the fifth survivor. They all escaped. Who cares. Point made. If survivors dont like being camped then dont do it .
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Yeah definitely.
Do you have any tips for dealing with flashlight users outside of light born? I run franklin's already but when it's multiple survivors with clickies it's still hard.
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I know, it goes both ways. Sucks. If a killer face camps first hook its open season, but try to understand survivors also face camp, torch clicking first down. Try to recognise a killers style, if they suck, do what you gotta do, but if they play cool, cut em a break and just play. Take care
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You've played till you go down, more or less you did something.
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The killer's first hook is where they begin to create momentum, with the game suddenly going from 3 survivors on objectives to 1 (1 hooked, 1 chased, 1 saving). In the early game, the primary goal of the survivors is to prevent this momentum from beginning to gather for as long as possible, while still leaving some resources for the team later so the momentum swing is less severe.
Preventing that first hook for as long as possible makes complete logical sense for a team intending to win. Just like hardcore tunneling 1 survivor ASAP makes complete logical sense for a killer intending to win.
Tragically the other side suffers, but that's just how the game is- whoever wants to win more and is willing to sacrifice the other side more is more likely to be the one to have fun + succeed.
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I don't think it is, because the more survivors waste time with sabotaging killer, the more killer has to tunnel out survivors.
I like people try to save their teammate because it's literal free pressure.
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If you're near a wall, then look at it head on (if you're at an angle, it's still very possible for saves to be gotten). Like literally perpendicular to the wall.
If you're in the open, slug the survivor but bait picking them up- Trapper, Hag, and Demo do this wonderfully- to bring the Clicky Squad™ out of hiding and then chase them, forcing even more survivors off of objectives and buying you more time.
If two survivors are doing the fun little locker stray making it impossible to do anything, then honestly I'd just chase someone else. There's still other members on the team who won't run to that area ASAP and soon enough wherever they're doing this will become a gen deadzone as you can hyperfixate on the one survivor that can be hooked until they eventually make a mistake, overextend past their safe point, and you get them. Because nobody will play perfectly, especially if you don't play into their hands.
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One survivor prevents the first hook w/ sabo or flashlight.
One survivor needs saving.
COH is up so the first survivor is practically always healthy.
Two survivors are on seperate gens. That's about 60 seconds for the first chase if they're any good, so 2 gens go. If the first hook is successfully prevented you can easily get in another 1-2 gens of progress.
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The same could be said about a killer camping and tunneling right away. It's important for the killer to remove a survivor asap.
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I don’t see a problem with that I’ll trade all my flashlights for bloodpoints
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Just like hardcore tunneling 1 survivor ASAP makes complete logical sense for a killer intending to win.
Omg bestie it's almost like I said that!
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The double standard really bothers me in this game.
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Except I do consider that as being nasty, the same as I do a killer that camps/tunnels at 5 gens.
I mean, I don't hate it when a team tries to save the first guy I catch, that's fair play, but I'll be peeved if I get my first down at 2/3 gens left and the whole team comes running over to stop me, or if they insist on trying to block every damn down I get. Then I take the nice guy gloves off and the situation generally resolves itself (or it doesn't and I suffer screaming for the next 15 minutes.)
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I had a twins match where I was playing nice not slugging as the twins and they were bodyblocking right off the bat and was clicking ever time they kicked Victor and I to of the gloves and 4 man slugged and got a 4k.
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If you arent even getting 1 single hook in 70% of your games your MMR will get lower and you will go against potatoes who go down in 2 seconds.
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It's more 70% have survivors attempting to prevent hooks its not always successful. Out of my last 20 matches I've had 1 4k, a few 3k,2 2k, and the rest 3-4 man outs yet I'm not playing less skilled opponents.
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Well if the Survivors want to save their teammates early so be it
Killers can and do Camp and Tunnel... so why not
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I don't like camping in any game I find it boring. There is even a 50/50 chance of me not camping at end game just because I find it boring and would rather try and get into 1-2 more chases. I tunnel normally at 2 or less gens when a survivor has to be removed. It's my preferred playstyle.
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And I get that... but a lot of other Killers don't so...
It's all a matter of how players get the Objective done
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That where the cycle starts you know I get stomped my bodyblocking survivors ect. Then I slap on a super sweaty build and start camping and tunneling at 5 gens so they go and be a jerk to the next killer and the cycle continues.
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Yea.... And that's a player issue not a game issue
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Way back during the 4th anniversary, when I was still a relatively new player, I used an anniversary cake and ended up in a lobby with multiple Twitch streamers (a 4-person SWF, as it turned out), all of whom were Rank 1's (I'm a much better player now, but at the time, I was a green/low purple Rank killer and it showed), and THEY all brought cakes, making 5 total in the lobby.
I played pre-buff Wraith, got a terrible map, and it all went downhill from there. I was run around by multiple survivors, they powered through gens like crazy, and I knew the match was a lost cause pretty early -- I just wasn't on their level. I FINALLY downed someone with one gen left (they had a 5th gen 99'ed) and tried to get one hook for a stack of BBQ at least -- and I got swarmed by the other three, all body-blocking and flashlight aiming until I dropped the survivor. At that point, I did something that I literally never do -- I DC'ed.
I went to one of the streamers channels afterwards and still said "GG and WP -- looks like I was completely overmatched. Would have liked at least one hook, but I guess that would have been asking too much." The streamer seemed surprised and asked, "Why did you DC -- there were 5 cakes in the lobby?" My reply was something along the lines of, "You all had the game won easily (they all had DS, and multiple were running BT, so even if I had been a tunneler, I couldn't have done anything to stop a 4-person escape). You couldn't even allow me one hook before swarming me like the game's outcome depended on it. Whatever BP I was going to get wasn't going to matter at that point." The streamer went silent -- I think they might have actually felt bad at that point -- and I wished them a "Good luck during the rest of the event" in their chat, and that was that.
I'm a far better killer now. I don't always know if the person/team trying body-blocking/flashlight/sabo strats are actually really good at it and are going to cost me the game, or if they're potatoes who've seen too many YouTube videos and are going to get themselves killed quickly. I tend not to go hardcore slugging or "try-hard" early in the match, but I still remember that game back then (and similar teams I've faced since), and when you start showing me you want to deny me hooks, I'm going to take my gloves off whenever that happens and let things fall where they may.
That match is also another reason I almost never bring in Anniversary cakes or BPS in as killer anymore (Envelopes have been an exception, since they're limited-time usage).
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Why should survivors let you have one hook? That's not their objective, and your not entitled to survivors going easy on you for not having hooked anyone yet. I don't go easy on the survivors making multiple mistakes (ez pressure) so I don't expect survivors to go easy on me when I'm not playing optimally.
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I hoard my cakes and streamers on my characters due to game ending too quickly now.
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you cant be toxic as a survivor either
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I don't think "reasonable" players expect either hooks or escapes to be handed to them. And there's a big difference between "going easy" on someone, or going into super try-hard mode when the game is already over and in hand (mass slugging at 5 gens when you have 8 hooks and everyone is already on death hook, or there's been a DC and the match is pre-ordained to be a 3K/4K unless the killer goes AFK for 10 minutes, or mass body-blocking/sabo/flashlighting/etc. when even one hook is going to be followed by the last gen popping, the gates getting opened immediately, and BT/DS carrying everyone to an easy escape).
The happy medium is to play the game "normally", but not everyone does that. I don't expect anyone to do that either, whether I play killer or survivor -- I play to win, as I assume my opponents are doing -- but during an event, when said "normal" play can net you the same result you'd have if you super-sweated (either a 4-out escape or a 4K) but with far more BP, I always wonder why people would rather the former rather than the latter, especially from the survivor side, where a super-quick match means you likely waited in a longer queue than the time of your match. (Non-event times or games without 4-5 BP offerings are a different thing altogether).
The match I described above was against an ultra-sweaty squad that essentially wasted their anniversary cakes -- I can't remember what their exact BP totals were, but I remember they definitely weren't anything someone would have been happy with. And it wasn't like they didn't know it -- the streamer was talking about how low ranked I was, and how the game was a mismatch from the very beginning -- so it wasn't like there was even the slightest thought in their mind that they weren't all getting out.
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See that's the thing toxicity is really objective. As a killer main I don't find anything the killer can do toxic really but slugging a whole team to make them bleed out is trying to make the game as bad as possible.
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