See Killers perks after scrifice?
Why, after I am sacrificed, am I not allowed to see the perks and add ons the Killer has been using? If I want to know, I have to wait for the match to finish...
I play solo (sad times...). I get that an SWF could then share this info with each other, but the game must know that I'm not SWF. Besides, I don't like the fact that SWFs can communicate anyway, but it is what it is, I get it, but nobody seems worried about them communicating in game, so why are we worried about them sharing the Killer's perk info? Or is there some other reason for players to not be allowed to see the perks?
Comments
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Back in the olden days, friends would tell each other what perks the killer was running. Specifically NoED, Bloodwarden and Devour Hope suffered greatly under this.
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"Hey lads he has noed and blood warden 99 the gates and be very careful, 99 the gen and cleanse totems if you have the time"
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game doesn't differentiate swf and non swf because survivors can lobby dodge till they match with friends.
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How do you imagine him telling that to his soloQ teammates? You just replied to the thread without actually reading what the OP said, the title was enough for you, didn't you?
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"Hey lads, I'm being chased over by the shack, carry on with the gens. Oh, he's hooked me, but he's proxy camping, carry on with the gens. He's gone now, come rescue me!"
See, as I said, SWF is already a problem. Why are they worried about them sharing perk info...
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Is that really possible? How long would it take to find your teammates? This game is still pretty highly populated, surely just randomly getting matched with friends is unlikely...
Of course, randos can always form a party, but not once have I ever had that happen to me...
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I said that's exactly why that's the case. Giving any advantage to solo that swf don't already have is abusable. I'm entirely for solo buffs but this would do nothing to make them stronger.
Because they don't know for sure the perks are in play and so must play reactively, or risk wasting time in their proactive playstyle. If you know for sure the killer has Devour, you'll be searching for totems ASAP. If you think but don't know, you won't be searching constantly or risk wasting time. Same with NOED.
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Two people playing in the same region around the same skill level with crossplay off? It's a lot more likely than you'd think.
And yes, people can, have, and will do this.
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Once again, how do you imagine him telling that to his teammates while he is playing SOLOQ? Do you know what soloQ is? How is it abusable by solos?
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So… because SWF are already stronger and have ways to communicate it’s reasonable to give them even more info that’s strengthening them while it doesn’t even really give soloQ any advantages in-game?
although, if on the same platform even soloQ can write messages to their teammates. But it would probably not happen and still feels more like abuse of being given the info.
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Yes.
They will exploit anything possible to take advantage.
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Because you would share that info with your "friends"
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Can the game distinguish between actual solo and dodging with cross off same region until I find my friends?
Like my guy you should know me by now, I am absolutely begging for solo buffs, but this wouldn't buff them in any meaningful way and only opens the door for potential abuse of the system. Which is why it was removed in the first place.
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No. My preference, as I mostly play killer, would be for SWFs to not be able to communicate at all. But I know that's not possible, so I accept it.
But the game absolutely must know that I am not in a party. So as a solo survivor, it would be nice to see the Killer's perks after I die, so I can maybe learn a thing or two about how I lost...
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I mean, Can't you just wait a bit?
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I know it would be nice to know. But it would get abused. Even if not in SWF people can communicate via platform messages. Or getting matched with a friend through Lobby dodging (which is still possible even though probably no one does it because there are no advantages currently - which would change with your proposal). Also Streamers could get the info very easily especially if they use something like ttv in their name.
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Lol, try finding your friend by just dodging, tell me later how may hours it took. Finding any game as solo with crossplay off takes more than an hour.
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I mean, I'd rather be playing the game than sitting there waiting for the game to end...
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You can still spectate other players.
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This wouldn't help SoloQ at all and would be abuseable by SWF
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I know. But I don't want to watch people play - I want to play myself.
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Are you suggesting that BHVR completely recode the game's code to hide perks just so solo queue people can be differentiated from SWFs, for the sole purpose of having the solo see the Killer perks because they are too impatient to wait for the match to end? Serious question here, is THAT what you are suggesting?
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Idk then, maybe play more hide-y? so you will be the last to die.
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Iirc the game views you as a sort of 1 man SWF, since your always in a SWF lobby.
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Im killer, agreed. Once a survivor is dead they should see all and move on. Good luck solo. Dont lose heart
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Adding a small non gameplay related feature is "completely recode the game's code", I see you are familiar with the topic.
BTW, I don't even suggest anything, I only replied to the guy who decided to reply to the thread without even reading the OP, nothing else.
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It may seem small but it’s actually pretty much on the level of the basis of how lobby’s and groups are made etc.
it’s definitely going deeper than just a small feature. And it’s probably way easier to change or add gameplay features than something more fundamental like this.
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I think they meant any player who dies can see killers perks and move on. Not just solo. I might be wrong. It makes sense. Survivor queues are long enough. Let dead players see and move on i say. I dont think its that difficult.
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I don't see the purpose of this whatsoever except to appease the impatient.
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Why not. Who cares. Let them move on to next match.
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Add a flag "solo"/"SWF" to the player class.
Set this flag during lobby joins.
At the end-game table:
killerPerksPanel.visible = player.solo;
They will definitely have to move to another engine to achieve that.
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A lot of commenters didn’t read the original post which was saying that solo players only, not players in swfs, should be able to see all the perks on their spectator score screen while the game continues after they’re killed. Yes, seeing that is definitely abusable by people on comms, but short of people lobby dodging to play with each other without being in a swf everyone on comms is in a swf which the game already definitely tracks.
Of course, that being said, if this were implemented there now would actually be an ingame incentive to lobby dodge to play with your friends rather than use the swf system, and that could be problematic. Not only would it allow lobby dodgers to get key information about a killer during the match but it would increase the amount of lobby dodging which is already a significant issue even at its current levels since lobby dodging is a major reason for MMR mismatches. (Every time someone dodges a lobby the system needs to immediately fill that spot with whoever is available versus making the remaining four people wait another stretch of time for a replacement. So if you want to improve matchmaking for the game as a whole, please don’t lobby dodge.)
So even though it probably wouldn’t be a huge task to show hidden info to dead solo players it could indirectly cause an increase in people dodging lobbies rather than using swfs to play with each other.
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What kinda backwards logic is this? If something is already a problem, why would you ever consider it making more of an issue? Isn't the whole point of acknowledging that it is a problem that you should fix it and not make it worse?
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So… they should change the engine for this feature?
and of course it sounds super simple the way you wrote it. But… knowing the game and the occurring bugs etc. do you actually think that would be enough/realistic?
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Even if you disregard dodging lobbies to find friends. It's not hard to quickly send a friend request to someone to tell them the perks.
There is a reason this was changed in the past.
There is no reason to change it back. Knowing what the killers perk are after a match is not vital information.
It's nice to know but nice to know is not enough reason to change something that could potentialy be abused.
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The best solution would be a history list to see the outcome of your last 10 or 20 game (perks, addons, map....)
But as we know, it may be impossible to implement on DBD...
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I was sarcastic about the engine.
It would be trivial in any properly designed software, can't say anything aboud DbD though, where removing Bubba masks removes Deathgarden masks from Megs and simultaneously adds Twitch t-shirts to Janes, and then takes 15 attempts to find out who actually played the character.
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Yeah. I was joking about the engine too.
it wouldn’t be trivial if your whole system is designed in a way that didn’t have something like this considered. DbD was initially not meant to get these kind of updates and while ‚spaghetti code‘ is a meme nowadays to trash talk the devs it is an actual problem with adding new stuff and fixing bugs.
also even if it was trivial, it would still be abusable while not even providing that much for the soloQ player. Often you already know which perks or addons were your demise if you have some game sense.
it would just be nice to know/see for people that still learn the game - in which case it would probably be best if they actually stick around and watch their teammates as well instead of just learning by reading the perk/addon descriptions of the killer which would probably lead to misconception and then whining on the forums..
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Look up their usernames and send message over console/steam message
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a long time ago you could see the killers perks, but like anything swf's gets ahold of they abused it so now its gone
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He cpuld say thqt to a ttv and the ttv play with his friend.
The reason they make it like that is because of swf that all. You being solo Q have nothing to do with this its sad you cant see the perk but blame swf for that.
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Have you ever tried adding someone on steam mid-game, having them accept your friend request and then sending them something? All while the game is still on and they are still alive?
All those examples are beyond absurdity, they have nothing to do with reality. It's like saying 4% is OP because it gives a free escape for survivors, even though all those examples of "the feature being abusable" would be far more rare than 4%.
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That has happened to me, yes. Dozens of times, actually. For this specific purpose.
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Not on steam, but on console? That's practically how the group I play every other MP game I'm into got together. Honestly it would have been easier on steam, as I have a dual monitor setup, so I wouldn't even have to really look away from the game
Not sure why you're trying to bring up Kobe, I've never even seen anyone call that op, so that's just weird and unrelated to the topic at hand
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Sure, lets bend over backwards to help survivors cheat.
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Because friends can lobby dodge to get into the same match, and thus be 'soloQ's while on discord with each other. How is that hard to understand?
People will cheat in any way they can; voice comms, fake-soloQ, stretched res. You don't make it EASIER to cheat. Thus; perks are hidden from EVERYONE.
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Which do you think is more difficult mid game? Clicking one button to accept a request, and reading a single message? Or skimming through an active chat room, reading, and verbally replying to multiple messages from different people?
Because the latter is literally how thousands of people are currently making money on Twitch and YouTube.
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Impatience is apparently more important than exploits. Survivors want to learn "why they lost" while being unwilling to spectate other players who are vsing the same killer and learn from their gameplay. In most genres, watching other people play and learning from what they do/don't do is the actual thing you do to learn the sacred art of gitting gud. While you're staring at the endscreen bored, if its taking a while another survivor is probably busy looping the hell out of the killer :)
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Even if you aren't in a party, you could still easily message someone if they're on the same platform. Salty survivors have done so to me and told me the location of the remaining survivors. Easily exploitable, but I feel ya on not wanting to wait
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If the player is solo queue then I don't see any harm in showing them the killer's perks before the match ends. Like what are they reasonably going to do once that information is revealed? Somehow message the other players mid game to tell them this information? That sounds ridiculous.
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