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Purposely deranking so you can actually play

I read about, do, and see alot of people throw games intentionally as killer so they can play the game. I get it.

I just had a match as pyramid head on auto haven, and at high MMR its unplayable .

There's so many pallets you can't even catch up to anyone. The entire measly 5 minute match I got within 50 yards of anyone they were comfortably sitting at a pallet loop waiting to run it.

Mind you, I got plenty of them to step in the trenches, and hit off snipes left and right but with insta heals, 1m pallets, and chain loops, I got 2 hooks. 2.

Issue was I couldn't catch anyone. There was to many pallets. To many safe loops. To many resources and at that level when all 4 players can loop it shows how messed up this game is.

It was so miserable. Who wants to Subject themselves to this? Why win? Why would you want to play against 4 survivors who know where all the pallets are, and how to loop them effectively to where each survivor takes up to much time?

I get de ranking. Because at that level you cannot keep up. Like at all. They were healing instantly, staying 50 yards away from me at all times, and jumping loop to loop to loop to where the whole match I'm just walking and walking never getting anywhere

This isn't a survivor issue. It's a game issue. It's a massive map problem. There so safe. It's insane. The whole time I just couldn't catch up to anyone unless I broke 100 pallets first and by the time you force all the safe loops out the game, the game is over. Nobody is dead.


These maps are crap. You seriously see this when all the survivors are decent players when your at high MMR.

It's incredibly miserable to play as a killer that can't get hooks. I ended up with 3 hooks a million snipes, and it's all for nothing when you can't keep anyone hurt all match.

These clowns were healing mid chase. Lmao. This game is a joke. You can't take the role seriously. I literally did everything I could. I made some mistakes sure, but the issue here is how many safe pallets they have and they are all so crammed together they chain 3 or 4 of them.

You break Chase and the next survivor does the same thing, with 2 or 3 loops and the gens are done. Game over.

It's a clown show. As a killer it would be nice to be able to actually get some hooks behavior.

Fix these damn maps!

Comments

  • GeneralV
    GeneralV Member Posts: 11,752

    I don't really know about that.

    I mean, I haven't played this game since...I don't even remember, tbh. My MMR levels should be the absolute lowest of the low.

    I doubt that will give me "fun" trials if I were to boot up the game right now.

  • TomatoPunk
    TomatoPunk Member Posts: 1
    edited February 2022

    +100. But it won't change anything. Party will not let you hang a survivor (flashlight, firecrackers), and you cannot leave him lying on the ground because of the circle of healing. Broken killer mechanics when playing against survivors with "meta" perks. Realizing impunity, they will Tbeg, blind from flashlights and so on. After each game, you will want to find them in real life and kill them. Is a computer game worth such nerves? I play twice a day myself. For the first time in a day, 99% come across ordinary solo players. The second time - as lucky. But the third time is guaranteed to be a party with dc, dh, coh. Bro, all killers who made it to the top ranks have already experienced this. This has been happening for the last few years. Nothing will change. Humble yourself and play 2 games a day.

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  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    I'm starting to believe that MMR doesn't exist in this game, it's just the devs blowing hot air out of their butts. Not a single one of my games has ever changed since it's implementation. I can either get sweat lords practicing for the next big tournament, or someone e year old niece they're letying play for them.

    What's my only proof that we have it? The devs, the same devs who every Q&A CLEARY show they don't understand their own game. These same devs say "oh it's there, but we don't want people to see it so they can't game it but yeah trust us its there oh also please buy this $15 cosmetic set because we work super duper hard"

    Tldr, I don't believe MMR is real and the devs are just lying to the community

  • xxshyguyxx
    xxshyguyxx Member Posts: 312

    I'd like to think MMR would works the more you play. After each bad match you go down until you hit that level where you can enjoy yourself.

    Maybe get to a point where you win a match, and lose the next on purpose so you can stay at a more chill level.

    Idk. All I know is I can't play this game at high MMR it's a miserable experience sweating for 3 or 4 hooks and spending all match breaking pallets and walking

  • Carrow
    Carrow Member Posts: 500
    edited February 2022

    I've played over 800 matches with SBMM enabled and there is no difference between now and back then. 9 matches against Nurses and Blights who all mastered their respective killer and 4k before 3 gens are done, then a match against some 200 hour killer that can't even use his power properly getting stomped with 2 hooks and repeat ad infinitum. Nobody is playing against the people they should.

  • edgarpoop
    edgarpoop Member Posts: 8,487

    Survivor is a really interesting one because I'd argue that solo survivor isn't really equipped for high MMR gameplay in terms of what a high MMR killer is capable of doing. You need some level of communication to untangle a camp and 4 gen situation against an elite killer. If the killer is good at area control, proxy camping, and denying saves, solos are kind of doomed.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Yeah but high mmr means 3-4 escape most games. I hadn't played in months, boot up and the games was still easy as

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,821

    Notice how I never said anything about escapes, but about enjoyment. SBMM fails on a lot of levels, one of which is taking into consideration that this is a game so forcing players to use the most efficient tactics to "win" since "losing" feels so bad in the game is very unproductive, because games are meant to be fun.

  • edgarpoop
    edgarpoop Member Posts: 8,487

    Really depends on the killer player. It becomes less about individual chases and more about game management the higher you go. If a killer is willing to play the overall game well and not just focus on chases, they definitely have a good chance at a 4k.

  • OpenX
    OpenX Member Posts: 890

    Replace "play well" with "brought one of the best builds in the game AND played well" and I would agree with that statement. The weaker killers and builds don't have a prayer at high MMR. They never did. You can be the most amazing Demogorgon in the world and still get your ass handed to you on a platter because you didn't pick Nurse instead.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Sadly that's HOW it's supposed to work but you can't have a SBMM in asymmetrical game like DbD. The game is ment for the 1 Killer to have more power than the 4 Survivors while making it that the Survivors have enough items and Perks to give them a chance at escaping. It will always be a 1v4 game that can't translate well with SBMM.

    We have Survivors that will crawl and hide most of the match and escape while the Survivors that loop the Killer, make risky saves, bodyblock , etc don't survive and the game says the ones who hide all match have more skill than the latter. As broken as the emblam system was it gave more balanced matchmaking, and I'm not saying that it didn't have its own issues but was better than this

    Also there are fewer Killers playing so it will match a Killer with let's say 1500 MMR will get paired with a team with a average MMR of 3000 or more. (That's just a example I don't know how the blasted system works)

  • KerJuice
    KerJuice Member Posts: 1,943

    Seems like you would have to put in too much work to de-rank, just to rank right back up to where you were before- in half the time. I could be wrong.

  • xxshyguyxx
    xxshyguyxx Member Posts: 312

    Ah... I just wanna have fun. To me, feeling like a threat and getting a decent amount of hooks is a good time. Hooks make you feel strong not someone dying on 1 hook.

    For instance, I have fun zooming around the map as Billy and going for those chainsaw hits. But unfortunately doing that throws the game bc it takes time and effort to play that way.

    I've noticed the more you try to enjoy yourself and go for meme builds, or stealth plays, or power plays the more you get punished in the game.

    Sucks. I'm kinda at a point where I'm tired of trying to win.... I just wanna have fun and get alot of hooks.

    I'm at a point where I'm ready to abandon the competitive aspect of this game all together and play for points.

    I couldn't care less about kills. I wanna feel like a threat. Those games are so much more fun.

    But again, when you do that. Games fly fast, and you don't get to play very long.

  • Carrow
    Carrow Member Posts: 500

    New accounts start at 900. Soft cap is 1900. The matchmaking system is willing to work with a 400 gap. At 1500 as a Killer, you can almost play with babies one match and then get an elite death squad next game. It's just like hockey!

  • OpenX
    OpenX Member Posts: 890

    Rancor helps a lot. It's quickly becoming one of my favorite perks along with Nemesis / No way out. With an endgame build you can basically muck around for 5 gens and then still have a great shot at a 2k+

    I've been using it on some of the weaker killers where I expect to lose before I even Q up.

  • edgarpoop
    edgarpoop Member Posts: 8,487

    Maybe there's a distinction in MMR where above a certain point only a certain tier of killers hang. I'd be interested in seeing the numbers. I wonder if it's a huge difference of 300 points that separate the best Legion vs the best Nurse on average or if it's a less significant gap. It's definitely an interesting question

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Oh yeah fun wise the game sucks in most aspects, not because the game cant be fun but because theres usually a playstyle or map that ruins it. Hell it's why I'm for hooks not kills, encourage chases and hooks more than kills so we can punish campers etc. More. I just meant at the higher level even if killers play that way they dont have much control

    I disagree, if all the survivors know how to play especially at a high level most killers dont have a chance and that's not even counting the survivor sided maps.

    I escaped 12/15 games when I last played as a solo, the losses was mainly due to people quitting or giving up early on. Most games was 3-4 survivors Escaping and thr killer having very few hooks.

    When theres no weak link, and survivors know how to loop well while being efficient theres not much the killer can do, mix in second chance perks and its pretty easy

  • edgarpoop
    edgarpoop Member Posts: 8,487

    I don't doubt your escape rate, but we also don't know the MMR of the killers in those matches. We tend to assume peak survivor performance and average killer performance on the forums. There's a bit of an implicit bias here in how we think the games go. Peak killer play is a different animal. Perhaps a bit more rare than high level survivor play, because let's face it, there are always more survivors queued up than killers. I can only speak from experience playing survivor against some of the best killer players out there. It's tough and requires you talk to one another.

  • fulltonon
    fulltonon Member Posts: 5,762

    Theoretically, normal killers have no chance of getting a 4k unless they slug all four players... chasing one takes one minutes minimum no matter what, injuring a survivor is meaningless thanks to CoH, even 3-gening is worthless because survivors can hide and finish up generators.

  • GeneralV
    GeneralV Member Posts: 11,752
  • Zozzy
    Zozzy Member Posts: 4,759

    mmr treats this game as a 1v1v1v1v1. This means if you kill 2 survivors and they have 3000mmr, then the game will see them as being worth more then the 2 survivors with 200 mmr and will rank the killer up.

    They need to make mmr based on the team effort 3+ escape = increase rank. 2e 2k = no movement and less = negative mmr.

  • Zozzy
    Zozzy Member Posts: 4,759

    IF you were constantly winning while they were gathering data then probably on the 2000 cap.