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I reworked/buffed some of underuse killer perks

thebigfatpug
thebigfatpug Member Posts: 1
edited February 2022 in Creations

Reworked Predator:

Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

  • The Scratch Marks left by Survivors spawn considerably closer together

When you're in an active chase the following effects apply:

  • You hear survivor's breathing/injured sound 40%/50%/60% louder
  • Your Red Stain is reduce by 25%/30%/35%


"Never stop moving and hope you're always two steps ahead of the beast." - Unknown, Notebook


Reworked Monstrous Shrine:

Scourge Hook: Monstrous Shrine

At the start of the Trial, 2 random Hooks are changed into Scourge Hooks:


One Scourge Hook is able to hang 2 survivors

  • The Auras of Scourge Hooks are revealed to you in white.
  • The Auras of Scourge Hooks are revealed to survivor while being carry.


Each time a Survivor is hooked on a Scourge Hook, the following effects apply:

  • Survivor are unable to unhook themselves.
  • Accelerates Sacrifice Progression by 2/2.5/3% for each survivor on the Scourge Hooks.

All Scourge Hooks related perk will combine with Scourge Hook: Monstrous Shrine

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."


Reworked Territorial Imperative:

Territorial Imperative

When Survivor entering the Basement you benefit from the following effects:

  • Triggers a Loud Noise Notification for that Survivor, revealing its location.
  • Grants the Undetectable Status Effect for the next 12/14/16 seconds.
  • The aura of all survivor within the Basement is reveal to you for the next 3 seconds
  • The aura of all survivor within the Basement locker is reveal to you for the next 3 seconds

Territorial Imperative has a cool-down of 30/25/20 seconds.


Reworked Beast Of Prey:

Beast Of Prey

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Upon chasing a survivor, Beast of Prey activates:


  • Reduce the time to tier up Bloodlust by 2/4/6 seconds
  • Grants the Undetectable Status Effect for as long as Bloodlust is active. The effects linger for 6/8/10 seconds after leaving chase


Beast of Prey grants 50% bonus Bloodpoints for actions in the Hunter Category.

The bonus Bloodpoints are only awarded during the Trial.


"Where did she go?"

Post edited by thebigfatpug on

Comments

  • Breadz
    Breadz Member Posts: 59

    These are interesting but I think the smartest one is the monstrous shrine change to scourge hooks, that's actually a really good idea in my opinion.

    Monstrous shrine should give you oblivious, blindness, and incapacitated when you enter the basement. That way you can't enter lockers, can't hear the killer coming, and you won't see any auras. This will just force survivors out of the basement regardless. You wouldn't even need to walk over as killer. Personally, I feel that the game doesn't need to show the aura of whoever is in basement as a 4man of fengs are not only going to be indistinguishable but it also forces killers to use their brain and survivor positioning making the killer reason what survivor it is. Not to mention this means the survivors can bait monstrous shrine procs, it's similar to spam vaulting pallets but it's a little more believable.

    The predator change just builds in stridor basically and it's very niche, only people with average headsets will see value and in my opinion, the sounds are already loud enough. You just need to learn to track a little better if you struggle with that. Red stain reduction would be broken on insta down killers like Bubba and you can already moonwalk so it wouldn't be used very often. An interesting change for predator would be to slow survivor's walking speed down in chase by 25% to keep them running. The scratch mark effect could stay.

    Beast of Prey is so dog ######### and so is my fix because it needs a complete rework. Bloodlust=1 Survivor's vault pallets 15% slower, Bloodlust 2=Survivor's drop pallets 15% slower, Bloodlust 3=Killer breaks a pallet 35% faster, in this case, you lose bloodlust and have to restart. This kinda guarantees you'll get a hit on a survivor, and if you don't you can still break pallets quickly to get some value out of the chase you just played. It also means that survivors will struggle to connect loops as their pallet vault speed is lowered, they will struggle to stun you with slower pallet drops, and if you still didn't get a hit on that survivor then you can just break the pallet. The debuff is that bloodlust is removed after chasing a survivor for 1m15s. That means you have 30 seconds after reaching bloodlust 3 to kill this debuffed survivor.