Popular Survivor perks from 150 matches
NA
Crossplay on
High mmr 60% escape rate over 600 matches
- Dead hard 236 appearances
- Borrowed Time 166
- Decisive Strike 148
- Iron Will 132
- Spine Chill 116
- Boon Circle of Healing 100
- Kindred 93
- We're Gonna Live Forever 72
- Adrenaline 69
- Windows of Opportunity 65
- Sprint Burst 59
- Self Care 56
- Unbreakable 49
- Lithe 45
- Prove Thyself 40
- Resilience 38
- Boil Over 27 (buff happened in last 75 or so matches)
- Boon Shadow Step 25
- Bond 21
- Self Aware 20
- Tenacity 18
- Balanced Landing 16
- Soul Guard 16
- Deliverance 15
- Flip Flop 15
- Overcome 15
- Well Make It 14
- Plunderers Instinct 14
- Urban Evasion 14
- Inner Healing 13
- Flash Bang 13
- Boon Exponential 13
- Detectives Hunch 12
- Empathy 12
- Quick and Quiet 10
- Desperate Measures 9
- Head On 9
- Any Means Necessary 9
- Vigil 9
- Alert 8
- Lucky Break 8
- Distortion 7
- Botany Knowledge 7
- For The People 7
- Breakout 6
Cutting off there. Any perk not on the list had either 6 or less uses in 150 matches. Any perks curious about let me know.
Comments
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Glad to see windows and kindred so high. can't promote those two for solo q hard enough.
Disappointed in circle of healing tho. I use it occasionally, but i mostly avoid it knowing how much of a problem it is right now.
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Yeah its funny how I never realized how popular Windows was until tracking this.
To me it always sounded kinda pointless but apparently not.
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Do asia servers if you wanna see a perk that is used more than dead hard
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what perk??
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self care
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It allows you to route in advance very easily, so you never get caught off guard by tile rng. Also lets you know when pallets have/havent been used, as well as what doors have/havent been kicked down. A lot of people look down on it as a beginner oriented perk, but if you know how to loop tiles you can greed them considerably easier.
Literally only negative to it imo is that the aura kinda blocks other auras it lines up with, so it can be hard to see a survivor being hooked or a slug if they're in a straight line from you lining up with it.
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I know 90% of players LOVE Dead Hard, but it's a huge problem and a (cheap) 2nd chance perk. It's super powerful for loops. Can't it be nerfed a little? Extend the cooldown? Keep the cooldown after being unhooked?
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Circle isnt that much of an issue anymore. Sure, heals are super fast when 3 people are together, but they kinda need to be against slugging blights and nurses with super gen regression and tinkerer.
Circle can be nerfed if Tinkerer gets a cooldown.
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If any 1 perk is showing up THAT MUCH, dead hard 236 times in 150 matches. Shows there's a problem and needs changes.
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All survivors have 3 health states (4 if you're playing Nemesis).
This game is hard. Dead Hard.
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