Chapter Idea: The Finale of Sin Opera (17/1 updated, soon with perk icons)
Hello, people of the fog.
I'm here for sharing my fan-made chapter idea. And I'm lazy for brainstorm the background story for the survivor, but I want to hear what you guys think.
Also, I'm asking for the last name of the killer and the DLC chapter name, please tell me the reason.
Special thanks to my friend, he is the one advice me about Malice.
Survivor
Name:
San Li
Age:
24
Gender:
Male
Ethnicity:
Asian
Role:
Magician
Perks:
Replacement
You are born to be a striking performer.
- The item you drop will change to the equal rarity flashlight.
- Lose all the add-ons when you triggered Replacement.
This effect can only be triggered once per trial.
‘‘Magic!’’ ─ San Lipossible adjustment 1: turn item to random item instead of the original type.
- possible adjustment 2: replacement can turns item to flashlight for 10 seconds, but you lose all the add-ons and 20% charge after 10 seconds. only be triggered once per trial.
Animation
You are always prepared, never let mistakes participate in your show.
- Setup a gimmick to an unused pallet with 10/8/6 seconds.
- you can activate the gimmick within 8 meters of the pallet, force the pallet to drop down.
- You can only set up one pallet, a new gimmick would instead of the last one.
‘‘It’s the time for a miracle.’’─ San Li
Dancing on the blades
Magic is like a chestnut in the fire, it is never easy, if you want it, you have to take the risk.
- Your vaults action always made noises.
- When you are chasing by the killer, you receive a Token every 15 seconds up to a maximum of 3/4/5 Tokens.
- Each Token can gains 15% of the action’s total progression, you can activate to apply the progression.
- Activate consumes all the Token.
- Only affected to setup gimmick, healing and cleansing action.
You would lose all the Token when you are not in chasing phase after 20 seconds.
‘‘There should be applause here.’’─ San Lipossible adjustment: lose 1 token by any hit from the killer (Hatchets or tonics etc.)
Killer: The Mirage
Name:
Isabelle Renoir
Gender:
Female
Ethnicity:
Caucasian
Realm:
The Cursed Opera Theatre (need a better name)
Weapon:
Garden Shears
Speed:
110% | 4.4m/s
Alt. Speed:
100% | 4m/s (disguising)
Terror Radius:
20 meters (Mirage sings opera when she is not in a chase.)
Height:
Average
Background:
Isabelle was a popular actress of an opera theatre, everyone attracted to the opera theatre by her reputation as a talented actress.
But good fortune won’t last forever. Her talents not just brought fame and money to her, and something that she never expected - the darkness of human nature.
She was tied with iron thorns from head to legs. Somebody was jealous of her shinny telling eyes, so she lost her eyes. Her charming is voice, so her throat was cut by big scissors. And she is a perfect dancer, they broke one of her legs. This wasn’t the cruelest thing. The murderers forced her to watch how they did to her by a big silver mirror.
Isabelle’s soul attached to the mirror at the end, and she watched the murderer take over everything which belongs to her as a stage prop. Day by day that she couldn’t count, her resentment is bigger and bigger. And now, she is ready to revenge.
Power:
Dimension interference
Mirage allows to summon the mimic of herself (M2) while chasing phase, the mimic will spawn within 6 - 8 meters of the survivor randomly. Mirage can teleport (Space) to the mimic position, all mimic would vanish after a teleport. 3 charges, can summon more than 1 mimic.
- Mimic does not have physical volume, red light and terror radius.
- Mimic would collapse while survivor passes through.
- Mimic can last 10 seconds.
- 25 seconds cooldown for 1 charge.
- Mimic only spawn the place which can see survivor directly. (Mimic is not gonna spawn behind the wall.)
Mirage can mirror a random survivor's appearance to disguise (Ctrl). Mirage cannot attack while disguising but allow to dimensional leap (Space while disguising) for positioning, Mirage cannot attack before leap fatigue.
- Dimensional leap can cast for 2 second base on Mirage's speed, the body will stay while leaping.
- Mirage's disguising body will change back to her appearance, and the body will position to the leaping location.
- Every 2 seconds leaping phase cause leap fatigue for 1 second after leaping. Included add-on.
Perks:
Synesthesia
You can reflect the desires of the hypocrite, the darker they are, the crueler you are.
- When a Survivor rescues another from a Hook at least 32 meters away from you, the rescuer’s aura is revealed to you and your speed to rescuer increased 3% for 6/7/8 seconds.
‘‘Geez! I can feel her desires! She wants me!’’
*possible adjustment: could be a hex perk.
Hex: Envy
Your purpose is to take back all your belongings, no matter whatever it takes. Your wills are affected everyone around you, attracting them to go after you.
2/3/4 Survivors are affected by Envy, which causes the following:
- Missed Skill Checks trigger a new Skill Check with no skill check warning immediately when repairing, healing or sabotaging.
- Great Skill Checks cannot be performed while Hex: The Envy is activated.
- The Hex effects persist as long as the related Hex Totem is standing.
‘‘She is gonna take everything from me! Oh no!’’
Malice
You experienced the darkness deeply, so you decided to abandon all your goodwill.
- Bloodlust trigger time decrease 2/3/4 seconds.
- Breaking pallet does not lose bloodlust. This effect can only be triggered once every 60 seconds.
‘‘This lady is such a devil, I’m telling you.’’
ADD-ONS:
Common
1. Slightly decreases the range of mimic spawn within the survivor (1 meter). Stacks.
2. Slightly increases mimic last longer (2.5 seconds). Stacks.
3. Increases mimic maximum charge amount (1). Stacks.
4. Slightly decreases the cooldown of mimic charge (4 seconds). Stacks.
Uncommon
1. Allows Mirage to reveal her disguise by 1.5 seconds instead of leap only.
2. Moderately decreases the range of mimic spawn within the survivor (2 meters). Stacks.
3. Moderately increases mimic lasts longer (5 seconds). Stacks.
4. Increases mimic maximum charge amount (2). Stacks.
5. Moderately decreases the cooldown of mimic charge (6 seconds). Stacks.
Rare
1. Increases mimic maximum charge amount (3). Stacks.
2. Considerably decreases the cooldown of mimic charge (8 seconds). Stacks.
3. Moderately increases the leaping time (1.5 seconds). Stacks.
4. Mimic no longer collapse by leap or survivor. (which means Mirage can leap several times)
Very Rare
1. Considerably increases the leaping time (3 seconds). Stacks.
2. No longer to leap. Each mimic grants 2% movement speed.
3. Mimic would run into the close survivor with have red light and terror radius now. (Mimic does not pass through the walk.)(Mimic would run after Mirage while she is disguising.)
4. Auto-spawn Mimic in chasing phase every 3 seconds. Lost all the mimic charge.
5. Moderately increases mimic lasts longer (5 seconds). Considerably decreases the range of mimic spawn within the survivor (3 meters). Increases mimic maximum charge amount (2). Moderately increases the leaping time (1.5 seconds).
Ultra Rare
1. Mimic allow to attack survivor within 1 meter but invalid to the injured survivor. (Mimic would vanish after successful attack.)
2. Summon Mimic would gain an extra Mimic on Mirage location now.
3. Mirage immune the fatigue after leap. Moderately decreases the range of mimic spawn within the survivor (2 meters). Mimic only lasts 5 seconds. Decreases mimic maximum charge amount (2).
Comments
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Nice one , I like the killer perks , would be easier to counter jungle gym infinite
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Can I get any feedback, please
this is awkward when you try to improve the idea0 -
Thanks for the good-formatted post. It's a pleasure to read. But i'm afraid I'm too cynical and have lots of critique.
Survivor perks
Replacement
To be honest I don't think that magically turning items is a good idea: it's too exploitable. Four Survivors go into the game holding items, the Killer expects one game - but then one survivor has Replacement perk. All they need to do is to drop their items, have the Replacement guy pick them up and then drop them again - voila! Four-man flashlight team.I'm think of a perk called Pharmacy in game. It provides a 100% of finding a med-kit. I believe that Replacement could work as a variation of that. For example; if you have an item, searching the chest guarantees you a flashlight with that item's rarity or higher. Just a thought.
That variant would probably need buffing though.
Animation
Not a bad idea, but it probably should have a time limit on how long the "gimmick" is on the pallet before it's useless.Dancing on the blades
The bonus is a bit too high, I think. 15% is overkill. Also I would argue the tokens to be lost if hit in any way. (this includes Huntress' hatchets, Clown's tonic etc.)Killer power
The mimic mechanic is by your definition random, which places a very low skill cop on it - meaning that no matter how skilled you are - there will be times that you fail for no reason. If you look at other killers' powers - none of them include randomness in the core power, allowing the players to hone their skill. I think the players playing Mirage would be very annoyed with the randomness.
The disguise part is questionable as well. The problem in disguise lies in the fact that it's very easy to spot: disguised killer will not act as a survivor should. Not to mention SWF teams who can easily communicate their positions to each other and will spend no time at all figuring Mirage out.
Please excuse me for shameless self-advertisement, but I also amde a shot at figuring out disguise-based power and I think I've done it well (that is - the mechanic does not involve disguise at all, instead revealing an actiual survivor to be the killer) the link to my post is here: https://forum.deadbydaylight.com/en/discussion/41619/fan-killer-survivor-a-study-in-victimology
Killer perks
Synesthesia
An interesting idea. This perk would discourage tunneling. Would work well with Make Your Choice and Devour Hope. The speed buff might be making this perk too strong, but it would be okay if it's a Hex perk.Hex: Envy
Not sure how this would work, since failed Skill Checks essentially stop or pause the interaction. Also, what is really the point of having more failed Skill Checks? You already get a noise indicator when a Skill Check is failed - receiving two in a row with less than a second in between is not beneficial. I don't get it, I'm afraid.Malice
Awesome. I love it. To make sure it's not overpowered, I'd advise the pallet break to still lose 1 (one) tier of bloodlust (instead of all as would be without the perk). But that's just me. I still think this is a great perk.I'm sorry, but I didn't read addon descriptions. Since I'm having issues with the power itself, I don't think I should be criticizing the addons.
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@Mockingbird_X said:
Thanks for the good-formatted post. It's a pleasure to read. But I'm afraid I'm too cynical and have lots of critique.It's fine, I just want to find out what my idea lack of. Welcome to give me more bits of advice:chuffed:
Survivor perks
Replacement
In fact, I'm trying to design a perk about some magic trick, this perk was turning to a random item, and auto-destroy even escaped. And I think you might miss one of the effects, this perk only triggered once. And bring this perk also is a choice, instead of a useful perk.
Animation
Not a bad idea, but it probably should have a time limit on how long the "gimmick" is on the pallet before it's useless.I was thinking about to give it a time limit, but this perk would not show you the gimmick pallet's aura and only allow to activate within 8 meters. What survivor knows is only the perk is highlighted or not to figure out the pallet is used by others or still standing. It's my fault I didn't describe it clearly.
Dancing on the blades
Originally, it was 15% with a maximum of 4 tokens every 20 seconds. So a survivor needs 80 seconds to stack up to gain 60% total progression. It's hard to self-healing 40% while in chasing, so I decided to make its token limit to 5 with shorter time. and it can only be used for healing, cleansing, and the animation perk.
But your argument is surprising me, I really like that. I would adjust the perk later.Killer power
The mimic mechanic is by your definition random.....
that's why mirage can teleport to her mimic with a long chase, and the addon is good to deal with the random problem.
The disguise part is questionable as well. ....
Disguise is kinda tricky, it can hide the red light and terror radius, and allow to summon mimic while disguising. Undeniable that SWF is countering mirage, but her addons is a solution, somehow. I want to make her handle different styles, I highly recommend you to check add-ons, some of them with special and interesting effect.
Please excuse me for shameless self-advertisement, but I also amde a shot at figuring out disguise-based power and I think I've done it well (that is - the mechanic does not involve disguise at all, instead revealing an actiual survivor to be the killer) the link to my post is here: https://forum.deadbydaylight.com/en/discussion/41619/fan-killer-survivor-a-study-in-victimology
Your disguise machinic also amazing. I thought about to exchange the appearance of survivor and killer, with red light and terror radius, but I think I need to stand for the killer element. (Mirage - Mira, Mirror, Mimic, another dimension.)
Killer perks
Synesthesia
An interesting idea. This perk would discourage tunneling. Would work well with Make Your Choice and Devour Hope. The speed buff might be making this perk too strong, but it would be okay if it's a Hex perk.Hex perk is also a way to nerf a perk, thanks.
Hex: Envy
Not sure how this would work, since failed Skill Checks essentially stop or pause the interaction. Also, what is really the point of having more failed Skill Checks? You already get a noise indicator when a Skill Check is failed - receiving two in a row with less than a second in between is not beneficial. I don't get it, I'm afraid.Envy is designed for interact with skill check based perk such as Ruin, Lullaby etc. And Survivors still can gen rush even suffering Ruin. This could be forcing them to search for hex and slow down their repairing speed. And Lullaby too, if you missed, the gen digressing for 6%. that's mean survivor need to pay highly attention to the skill check.
Malice
Awesome. I love it. To make sure it's not overpowered, I'd advise the pallet break to still lose 1 (one) tier of bloodlust (instead of all as would be without the perk). But that's just me. I still think this is a great perk.Because of bloodlust, most of the player takes hit before tier 3 bloodlust, just wanna counter pallet loop with walking killer haha. shorter the time in a chase.
I'm sorry, but I didn't read addon descriptions. Since I'm having issues with the power itself, I don't think I should be criticizing the addons.
I still recommend you to check the awesome add-ons they made mirage to be stylish
Post edited by hk_wands on0 -
Very interesting Killer, she reminds me of Nurse and Hag as they both teleport but this one looks more fancy. So from what I understand the Survivors can see the mimics and you releport to a random Mimic in front of them? That's pretty cool because the Survivor won't know which one you're going to so they won't know where to run. I can see some fun mind games with this power at pallets.
I kind of don't understand her first Ultra and the injured Survivor though, does it make it where she can't attack injured people?
The Survivor perks are cool too, you already got some really good criticism so I don't have any negative things to add. This is really creative and I wouldn't play most fan killers on this website but I would play this.
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@HatCreature said:
Very interesting Killer, she reminds me of Nurse and Hag as they both teleport but this one looks more fancy. So from what I understand the Survivors can see the mimics and you releport to a random Mimic in front of them? That's pretty cool because the Survivor won't know which one you're going to so they won't know where to run. I can see some fun mind games with this power at pallets.I kind of don't understand her first Ultra and the injured Survivor though, does it make it where she can't attack injured people?
The Survivor perks are cool too, you already got some really good criticism so I don't have any negative things to add. This is really creative and I wouldn't play most fan killers on this website but I would play this.
Thanks. Survivors can see the mimics but they spawn at random position and have distance from a survivor.
But Mirage have red light and terror radius, mimics could have too if you use addon.The first ultra addon is work on mimics, allow mimics to attack who get close, surprise them and injure them. But it won't down any survivor who is already injured.
So survivor should keep distance to mimics, but the fact is survivor can vanish the mimics by touching them if Mirage doesn't bring ultra or rare add-on. (I would adjust ultra one, mimic would vanish after attack.)
Mirage is a talented actress, no matter before she dies or after. Her addons allow her to be different style every game. Just wanna make her interesting, not the powerful one. :chuffed:
And a big thanks.
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@hk_wands said:
@HatCreature said:
Very interesting Killer, she reminds me of Nurse and Hag as they both teleport but this one looks more fancy. So from what I understand the Survivors can see the mimics and you releport to a random Mimic in front of them? That's pretty cool because the Survivor won't know which one you're going to so they won't know where to run. I can see some fun mind games with this power at pallets.I kind of don't understand her first Ultra and the injured Survivor though, does it make it where she can't attack injured people?
The Survivor perks are cool too, you already got some really good criticism so I don't have any negative things to add. This is really creative and I wouldn't play most fan killers on this website but I would play this.
Thanks. Survivors can see the mimics but they spawn at random position and have distance from a survivor.
But Mirage have red light and terror radius, mimics could have too if you use addon.The first ultra addon is work on mimics, allow mimics to attack who get close, surprise them and injure them. But it won't down any survivor who is already injured.
So survivor should keep distance to mimics, but the fact is survivor can vanish the mimics by touching them if Mirage doesn't bring ultra or rare add-on. (I would adjust ultra one, mimic would vanish after attack.)
Mirage is a talented actress, no matter before she dies or after. Her addons allow her to be different style every game. Just wanna make her interesting, not the powerful one. :chuffed:
And a big thanks.
Ok now she sounds even better, I love her
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THis is a great idea.
i aways tough of a killer that can make a quick decoy.
The only thing i can point out is the perk Replacement, kinda exploytable
If it only worked for a short time. BANG! great! you have a green toolbox, but your buddy is on last hook! what to do? magic for 10 seconds then toolbox again.The thing i like the most on this perk is the fact that it gets rid of your add-ons. so you can get in a situation like. man the last guy is goin to die. but anti-emohagics are hard to get... and i think i know where the hatch is.... >:3
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@Chicken said:
THis is a great idea.
i aways tough of a killer that can make a quick decoy.
The only thing i can point out is the perk Replacement, kinda exploytable
If it only worked for a short time. BANG! great! you have a green toolbox, but your buddy is on last hook! what to do? magic for 10 seconds then toolbox again.The thing i like the most on this perk is the fact that it gets rid of your add-ons. so you can get in a situation like. man the last guy is goin to die. but anti-emohagics are hard to get... and i think i know where the hatch is.... >:3
wow, I never think about a short time limit replacement to flashlight, this could be another way to make it better, let me write it down. thanks.
hatch LUL I rather save the guy and put myself on the hook
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