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F Tier perk buff ideas

RyanTheNCR
RyanTheNCR Member Posts: 57
edited February 2022 in Feedback and Suggestions

This is Not Happening - You perform at your best when you are under extreme stress. Increases the Success zones of Great Skill Checks by 30/40/50% when injured, and the odds of triggering skill checks was increased by 10/20/30%.

Sole Survivor - As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • 1 token each: Grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura.
  • 3 Tokens: You won't leave any scratch marks or pools of blood.

Increases the odds of becoming the Killer's initial Obsession by +100 %. The Killer can only be obsessed with one Survivor at a time.

Premonition - You have the undeniable capability to sense danger. Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres. When triggered, you won't leave scratch marks for 4 seconds.

  • Premonition has a cool-down of 60/45/30 seconds after being triggered.

Up The Ante - All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For Each Survivor still in the Trial, Up the Ante gains 1 Token. Each Token gains a stackable 1/2/3% bonus to the following:

  • Increases Skill Check Odds
  • Increases Skill Check Success zones
  • Increases Luck
  • Increases Rarity Search chances
  • Increases Item Search chances
  • Increase chances of breaking free from traps

Left Behind - You will get the job done... no matter the cost. When you are the last Survivor remaining in the Trial, you'll gain the following:

  • You'll see the aura of the hatch within a 24/32/40 meter range.
  • If the killer closes the hatch and the endgame collapse has been triggered, you'll gain the gate opening speed boost by 28/34/40%.

No One Left Behind - It is inconceivable to leave someone behind. Once at least one Exit Gate has been opened, No One Left Behind activates:

  • Gain a 30/40/50% Action Speed bonus to Unhooking and Healing other Survivors.
  • The Auras of all other Survivors and Hex Totems are revealed to you.
  • Other survivors will gain 5/6/7% haste status effect when they're within in a 18 metre range from you.
  • Grants 100/125/150 % bonus Bloodpoints for actions in the Altruism Category.

Bloodhound - Like a hunting scent hound, you smell traces of blood at a great distance. Pools of Blood are shown in bright red and can be tracked for 3/4/5 seconds longer than normal. Blood Mists that were generated by pools of blood will be revealed to you when you're within an 9 meter range.

Predator - Your acute tracking ability allows you to hone in on disturbances left by running survivors. Scratch Marks left by survivors spawn slightly/moderately/considerably closer together, and their walking and running is 20/25/30% louder.

Monstrous Shrine - Your fervent care of the Hooks found in the Basement has aroused The Entity's interest. The Basement hooks gain the following interests:

  • Accelerates Sacrifice Progression by 3/6/9 %.
  • Increases Self-Unhook difficulty by 5/10/15 %.
  • Increases Self-Unhook penalty by 3/6/9 %.
  • Increases survivors' unhook time by 10/20/30%.
  • Gain 100% bonus bloodpoints for hooking, killing and sacrificing survivors in the basement.

Territorial Imperative - Unlocks your potential aura reading ability. When a survivor enters the basement, Territorial Imperative will gain the following:

  • The survivor's aura will suffer the oblivious and blindness status effect in the basement. Once they are out of the basement, this effect lingers for 15/20/25 seconds.
  • Survivors' Auras will be revealed to you for 4 seconds once they have entered the basement and has a cooldown of 35/30/25 seconds.
Post edited by RyanTheNCR on

Comments

  • CrashMADDS13
    CrashMADDS13 Member Posts: 302

    I just want monstrous shrine to make basement hooks scourges + all scourges getting monstrous shrine effects

  • jesterkind
    jesterkind Member Posts: 7,607

    Some of these are pretty interesting! Up The Ante is definitely the one that catches my eye, though- when you say you get a boost to skill check odds, does that make them more likely or less likely? Otherwise, the only objectionable part is that no perk should affect Trapper's traps, they took that off Small Game for a reason.

  • RyanTheNCR
    RyanTheNCR Member Posts: 57

    Monstrous Shrine Quality Change:

    All Scourge hooks will be placed at the basement. removes 4 random hooks outside of the killer shack on the trial grounds.