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A killers experience 5 matches as nemesis at rank reset.

So I played 5 games in a row as nemesis. I took pics of each result but I guess I can't upload pics. Here's the results.

1) 0 kills. (4 had DSTRIKE) (3 had DHARD) (4 HAD BORROWED TIME) crow map.

2) 3k. 1 disconnected. (2 DHARD) (1 DSTRIKE) crow map.

3) 4k. (2 DSTRIKE) (2 DHARD) (3 BORROWED) badham map.

4) 4k. (2 DSTRIKE) game map

5) 2k. (2 DHARD) (2 DSTRIKE) (3 BORROWED) 1 COH. Temple map.


Let's talk about the experience a little. Being right after rank reset I thought this would be a good idea. The first match was utterly miserable. They all had strong second chance perks and used them to safely get to pallets and windows often, and extended each loop.

Majority of the match was just me chasing and struggling to get downs. I broke a ton of pallets and had little success getting hooks.

Second match had a DC. Despite that, they were still able to get gens done. Not much else to comment here other than gens still go with the right players.

Third match was the worst. 2man swf, all had second chance perks on the worst map in the game. When I play this map, I try to tunnel someone out fast if I get an early down. If I don't get a quick down before 2 gens pop I just assume the game is a bust and do my best.

In this case, I got a player down early on, and proxy the hook. After the save I tunneled her while her friend tried to help. With my zombie friends help at a loop they both went down. I re hooked the first guy and then the friend. I stayed with the first guy until she died.

Her friend wasn't happy. She threw the game just looping me and teabagging after every window and pallet until I got her down and then I hooked her. Gens were done. I stayed until she died. I found the other 2 close by and downed them for the 4k. Got flamed at the end. Miserable experience for everyone.

Badham is that map I will tunnel on if I have the chance. It's just to strong. Her friend who looped me the rest of the match took me through all the house and shack loops and it took up so much time and was a perfect reminder of why I don't play this map normally. 1 or 2 survivors can easily run you through 5 gens on this map unless you play dirty. It's broken.

Match 4 3 were noobs so I focused on them. The other guy who was really good ran me several times and I had to break chase for the others. That's why I did well. I was lucky all 4 weren't good players. Just that 1 was able to run me a few gens.

Match 5 felt the most balanced, and I had the most fun Despite the second chance perks. I won most chases, got the most hooks, but yet Despite my good playing they still got all the gens done and 2 got out.


In the end the game just feels off. If you play fair, you get stomped Into the dirt. If you play dirty you and everyone else has a bad time, and it tends to get toxic yet... you get the better results and the most points. But it sucks.

You play well, and win most chases and you don't get rewarded bc the gens still go, and they still get out as long as everyone does the objective and doesn't mess around.

As the killer role you feel slow, sluggish, every mistake made costs you alot of time, and possibly a gen or the game in some cases. No matter how you play the results don't change unless you play dirty.

Every map has an abundance of safe loops and dirty window jungle gyms that any decent survivor can easily run you multiple gens. You find yourself breaking chase and hoping the next guy can't do the same.

If all 4 survivors can loop. You will lose. The maps allow that with how they are designed ontop of all the second chance stacked perks. It's just not possible.

But winning or losing aside.... what's fun is doing well, winning chases, getting alot of hooks and feeling like a threat. In many matches you find yourself just chasing most the time and struggling for hooks. Those matches are what makes killer so miserable not the 0k. It's the lack of hooks due to all 4 survivors being decent.

In the first match... I almost had 1 kill but bc they all ran second chance perks it was impossible to kill her. She was on a hook somewhat near the exit gate. It was her second hook. The gates opened and two of her friends ran and saved in my face. I waited out borrowed time as she was running to the exit gate, and downed her while her friends tried to body block.

I picked her up and she used d strike and got a free escape. So essentially... all three were invincible there. The other two were healthy, any hit on them granted a free escape due to speed boosts. And the unhooked survivor had both borrowed and DSTRIKE active... so it didn't matter what I did...

To me that's a flaw in the game. A killer should never be in a situation where he can't get a kill at all bc of stacked perks.

But here we are.


All in all those 5 matches i enjoyed 2 of them. The game is flawed. It's a miserable experience playing against 4 survivors that run those meta perks and can loop. Against that you will always lose matches. Killers can't keep up. Fun as killer is luck dependent that the whole team can't run loops and play decently.

Devs should focus balance on high mmr playstyles. Once you reach a certain mmr level in the game the balance should shift that way the changes don't effect new players. There should be a threshold somewhere where it changes... and separates the balance. And once you cross that threshold you stay there until next season.

Thanks for reading. :)

Comments

  • OpenX
    OpenX Member Posts: 890

    Spoken like someone who has never played killer at a "high" MMR or even just old rank 1.

    My games will have 2 gens done before corrupt is over sometimes. You are going to not tunnel in a game like that? Then you are going to lose. It's not a matter of playing better at all. Gen speeds are too fast to not tunnel and still win with the majority of the killer roster; barring the survivors being potato.

  • fulltonon
    fulltonon Member Posts: 5,762

    DS works regardless of tunnel or not, and generally oni will not work against good survivors because he is literally a M1 killer.

  • xxshyguyxx
    xxshyguyxx Member Posts: 312

    borrowed and dS stacked matters very much at end game. the survivor you have on the hook once the gates are powered is invincible. once unhooked, unless somehow they are very far from both exit gates, gets a free escape no matter the outcome.

    i mention those perks bc they matter, they are the meta perks that make and break games for survivor. dead hard is also brought up.

    the fact that have to play 3 killers to do well is a flaw in the game. all killers should have a chance at doing well. notice how i didnt say get 4k's? no... but all killers should be able to stand a chance at least getting 6 hooks or 2 kills.

    the devs say they try to balance the game. so then tell me how the entire killer roster except three is considered usable at higher MMR?

    it does not take much to get to high mmr either. 5 games in and im going against sweat sqauds already and consistantly as well. even when i lose i find myself going against meta squads with most killers and getting pounded into the dirt.

    when i lose about 3 or so back to back games, thats when i see a drastic change in the survivors.


    but you play 3 games in a row where you get stomped and see how you feel after. you wanna pull your hair out and stop playing.


    we keep not talking about the map design as well. there are way to many strong loops and pallets on these maps. its insane.

  • egg_
    egg_ Member Posts: 1,933
    edited February 2022

    Maybe you're not high MMR either if two gens are popped while corrupt is still up... Maybe you're just not as good as you think.

    How dare I say so, you're probably top MMR and it's just the game too survivor sided for you to handle /s

  • th3
    th3 Member Posts: 1,846

    But your mmr didn't reset, so why would matches after the rank reset be any different asides from the number that shows how much a person has played in that month mean?

  • DangerScouse
    DangerScouse Member Posts: 989
    edited February 2024
  • Akumakaji
    Akumakaji Member Posts: 5,491

    I am feeling it myself, ie the better I get at the game, the more I have to tunnel to keep one foot in the door. Once you get the game down to a 3v1 it becomes much more relaxed and manageable. Sometimes, when you start tunneling, the survivors kinda throw the game by throwing themselves between yourself and the hook, getting multiple downs, just to prevent their friend getting hooked again. This games then end very quickly.

    I know first hand that getting tunneled off the hook feels super aweful, but at the higher third of the game (I guess) it becomes an utter necessity or you get stomped hard and then laughed off. This makes me wonder, what BHVR is cooking up in their anti-tunnel-department, because tunneling was "identified as a problem".

    In a perfect world, we would get a system like Devour Hope, maybe coupled with Gen regression and health speed, instead of Exposed and Killed, ie you get stacks if you run away from the hook, but therefore the game slows a bit down and you get more chances at hunting the survivors.

    BUT there is the very real possibility that they will just penalize tunneling, essentially taking it away from the killers repertoire of tools, and if you can neiter camp nor tunnel nor play for 12 hooks like we all secretly want, whats then left for killers? How could they then strike back? Defend their gens? Get anything done?

    This is a delicate matter, and I hope damn well, that BHVR sees it the same way.

  • KateDunson
    KateDunson Member Posts: 714

    Say thanks to the devs and their sbmm for the amazing gaming experience we all have since September, the game became so frustrating killer side that i had to quit, and survivor side is a nurse/blight simulator(now that nurse is disabled is blight after blight 😴)

  • xxshyguyxx
    xxshyguyxx Member Posts: 312

    its a different game at that level. you either tunnel one out, and hope their team comes to help so you can snowball another down, or you dont... and get stomped into the dirt within 5 min and struggle to get more that 3 or 4 hooks before the 5 min are up.

  • NekoGamerX
    NekoGamerX Member Posts: 5,299

    funny people always say master blight, nurse or oni.... why bother having all these other killer then?

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    They don't understand this and they think that they're high MMR. If you don't understand the game mechanics then I doubt you're "high mmr"

  • Stealthyfeng123
    Stealthyfeng123 Member Posts: 76

    Atm the real problem is every killer without movement speed ability cant win against any swf bc the gen rush is since mmr on a new diminsion you need to tunnel at least one out to have hope

    Blight , and nurse with range addons are the only killers who could win against sweat swfs on some map


    Dbd is now on the worst point since double pallets are gone

  • Akumakaji
    Akumakaji Member Posts: 5,491

    The only thing that grade reset tremendously helps with are the Adept Killer achievments, as you only need to play a good game, and not a perfect one. Today I got the Adept Shape one, even though a Claudette objected to getting hooked a second time by DCing.