Boon Circle of Healing Incentivizes the killer to camp and tunnel.
Boon Circle of healing allows all survivors to heal freely without a medkit or the need for another survivor to peel off a gen to heal them. It's extremely powerful even after the nerf. I love seeing it when I play survivor because it means I'm going to get a bunch of free heals.
The killer cannot devote time to go find this boon totem. They simply can't, the gens will pop before he finds it and it takes a minimal amount of time for one of the four survivors to go boon another totem.
So what's the best counter to this? What will prevent survivors from benefiting from Boon Circle of healing? Camping and Tunneling. Because you can't use circle of healing if you're too busying getting face camped and tunneled until the end of the game.
This is typically what I do and it works extremely well. It basically nullifies the perk and makes sure the survivors get zero value from boon totems. :)
You may ask, but what about Borrowed Time? Someone could get a sneaky unhook and then what? Well, that's were the power of counting to 12 comes into play. You see, by simply counting to twelve and then hitting the survivor, you can down them and ignore BT altogether.
The only real thing you have to worry about is DS. But usually you can tell if they have DS. Like if you've been tunneling a dude the whole match and then the whole team doesn't show up to take hits and try to save him, he probably has DS. Usually I leave Victor near them while I go harass the gens for 60 seconds. Works pretty well, usually I get some free hits in.
Anyways, that's the current meta.
Comments
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Yeah, killers would totally not camp or tunnel anymore if CoH was removed. In fact camping and tunneling just started with the introduction of CoH.
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You're so right! Camping and tunnelling was unheard of before Circle of Healing was introduced! It was all because of that one Boon. Killers would never do that normally. /s
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Read the title.
No where did I say, “Camping and tunneling exist because of CoH”.
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Killers who don't do tunnel/camp normally is almost forced to do so thanks to this boon, because injured survivors won't be a pressure for them.
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And the charade continues!
Please developers, get rid of CoH because it's forcing the poor innocent Killers to do dastardly stuff like face-camp and tunnel-to-death survivors! Before CoH, this never happened! Never happened!
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I doubt anyone is saying it didn't happen. But CoH really promotes this even more.
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It always happens. It happened before CoH and it continued to happen after.
The issue isn't CoH, but face-camping and tunneling-till-dead. There need to be counters to those strategies that are available to everyone. Not just someone that has paid for Laurie Strode or happened to get it off the Shrine of Secrets and had also been far enough into the blood web to get that perk and also happened to equipped that perk.
There shouldn't be a pay-wall to counter a strategy that every single killer has.
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Tunneling and camping are being looked at right now. But it's true, coh gets little to no value if you tunnel survivors one at a time. Not only does no survivor ever benefit from healing speeds (there's never any healing at all) the survs only waste wime setting the boon up.
Why spread pressure if the boon resets that pressure for everyone you're NOT chasing? Oddly enough, the boon thunder has always been my cue to play dirty.
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Luckily, with Empathetic Connection, the survivor becomes the boon. The survivor no longer needs to waste time hunting for totems and blessing them. Throw in Botany Knowledge and the Killer doesn't know how everyone is keeping healed.
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That's true I suppose, but I still don't think that build could be as efficient as coh, which let's survs heal themselves.
Also, empathetic connection would need more than one perk to be viable
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If you add more perks that punish camping and tunneling (the only real strategy against some builds) you will just see an even longer survivor que with less killers playing.
I doubt Behavior actually wants to kill their game.
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Nah, the main thing is that it shouldn't give the effect of like 3 perks at once: Self-Care, An invisible extra medkit you can dual-wield with an actual medkit, and it applies to the whole team. It should do like... one of those, and ideally just giving a non-medkit bonus to heal speeds to the team.
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Right, it gives self care to everyone, allows you to stack the 75% heal with other healing sources like medkits and/or perks.
The self care is what really gives value though. For two reasons.
- The survivor doesn’t need to spend time looking for a survivor to heal. They see the boon aura, so they go there.
- When one survivor heals another survivor they are both using time. So a 16 second altruistic heal uses 32 seconds between the two survivors. With CoH, it only requires 10 seconds total from the survivor to heal themselves and can be used multiple times.
The best way to balance this, is to give survivors “Boon Tokens”. They get one token per boon perk equipped. If you only have CoH equipped, then you can only bless one boon. If you have four boon perks, then you can bless four times.
Perhaps they can get an extra token by cleansing a totem.
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