Can I buy Ringu DLC, but pay for it only Soon™?

Will I be able to buy the Ringu DLC, but pay for it only Soon™? E.g. when the grind is finally reduced e.g. by removing perk tiers.
Why should I buy a new DLC if I have to spend like 100+ hours to be able to fully enjoy it with all the available perks in this game? Why should I buy special paid outfits, if most characters will be never leveled up and I will never actually play them?
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I think you have pretty much no reason to buy it yet? maybe for that tunneling perk, idk.
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To play as Sadako... That is ideally why you would purchase her.
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Yeah, that's why I would like to buy the DLC. But I don't want to be forced to run her with subpar perks until after a long painful grind I finally manage to unlock the perks I actually want to use on her.
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No you won’t be able to buy it without paying.
just don’t spend money on the game if you don’t want to. It’s okay if you don’t want to support the game/the devs if you are not satisfied with the product. But if you are actually that unsatisfied… why even feel the need to get the chapter at all?
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Oh, yeah, totally. I already have 5 million pre-grinded for her and I honestly am not sure that will be enough. It is kind of ridiculous.
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Dlc will release at 8 March, after 5 days another rank reset and 2 million Bp too. But even that will not be enough.
Grind is stupid and BHVR is soooo slow to fix problems.
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I really didn't understand that from the Dev Q&A. "We're not removing perk tiers because we're always adding new perks and we want to reduce the grind in a more permanent way," or something to that effect.
Like, they could remove perk tiers and reduce the grind to 1/3 of what it currently is right now and also still do whatever future thing they're working on to reduce the grind. Why can't we have the immediate though inadequate fix that helps us today while we wait for the better fix that's like a million tomorrows away?
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They said it will take same time as permanent thing to do, and it is temporary because with so many characters it grows exponentially with or without tiers.
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I wanted to make anti tunnel build on a character: Borrowed Time, Baby sitter, We will make it, For the people.
1 million to get BT, BS, WWMI to Tier3, FTP to Tier1.
And it took me another 2mil to get FTP to Tier2 because that perk just not willing to spawn.
Yes, remove Perk Tier helps.
I could've use those 2mil to get a certain build on another character at least.
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Wait, there's a tunneling perk?
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Parental guidance. After stunning the killer BY ANY MEANS, your scratch marks, blood, grunts of pain are gone for 10 seconds.
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I like the game and I would like to play as the new killer, but this insane amount of grind is very off putting. I hope the devs will not have this ignorant approach of "don't buy it if you don't like it" and will remove the grind. The devs could fix it with a relatively little amount of work.
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They already confirmed they are working on something to lower the grind though
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Yeah, that sounds right. I was pretty sure the devs said "exponential" but couldn't remember for sure. Thanks. I couldn't check the video myself because I don't have audio at the moment.
Such a frustrating "soon™" response to lessening the grind.
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They didn't confirm it, here is the q&a https://youtu.be/wIocxDbQ-9g 29:04.
They just say "... we have something else in mind ...", or "... if we gonna spend so much time on a solution ...".
So they are not working on it, the solution just exists on the level of ideas, a bullet point at the end of a long to-do list. And we all know that those things take ages or never even happen.
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It is not growing exponentially, it is growing, but slower. This temporary solution of removing perk tiers would actually lower the grind for the next 5 years. We would get back to the same levels only after 5 years. Check my video where i explain bit in details.
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It is not growing exponentially, it is growing, but slower. The grind would reach the current levels again only after 5 years if they remove the perk tiers. So it is not bad for a temporary solution. Check my video from my post, I explain this in details there.
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Also they didn't confirm that they are working on a different solution. They just have a "different idea in mind". But they didn't say that they are actively working on it. It easily could be just another item on the end of some Todo list.
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28:40
We are working on a way to dramatically reduce this
Does sound like kind of a confirmation for me. Though they havent given a timeframe or anything more substantial than this.
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So let's hope that some work is actually happening. Until I don't see some progress update etc. from a dev I just assume that no work is done on it.
And I would like to pay for DBD in the same way: "I already have an idea where to open a bank account".
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DLCs are literally selling you something to invest your time into. That's literally what DLCs are for. If you do not want to invest your time, then the DLC is not for you.
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The devs themselves have acknowledged that the grind in this game is a big issue and it is not fun. So your arguments trying to validate the grind are countered by the devs themselves.
My post is about why the devs still didn't fix it.
(And just so you know: DLC just means downloadable content. DBD DLCs are created so that you can play new killers and survivors and get new perks.)
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You gave some solid insight into how crazy the grind is and how much time they would get for such a rather simple change ... well, we don't know how spaghetti their code actually is, but we suspect its very and all over the place, but still, it would help a lot.
Another idea that I got that would help reduce the grind, but keep perk tiers: link perk tiers to your killers/survivors level. You will just have to unlock each perk once, but if you got the yellow, green or purple version depends on your level. I don't know, either go by a flat 15 or something or do it more granually so that around lvl 25 the first perk slot is purple, two are green and one is yellow, or something like that. This wouldn't be AS tedious as the current system and more players would experience a few different perk levels instead of always starring at the purple pictures.
Something that you didn't talk about, btw, was prestige. If you want to prestige a character, you have to reset at lvl 50. The grind to lvl 50 ain't that bad, but its still a thing. And its particularly painful to go back to zero and potentially lose some nice build, knowing fully well that you have to do it two more times ... and for what? Some vague bonuses and some cosmetics that you might not even like. I still advocate to make the blood just a shader that can be applied via checkbark to every cosmetic. This way P3ing a character would give you a tangible reward,
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I agree that the grind is an issue and needs to be addressed. I'm just saying that DBD's DLCs are literally selling you something to sink time into.
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Even though that grinding is a big thing why not just do a permanent discount on the bloodweb so we able not to deal with things that anger us of how much bloodpoints we get for perk tiers?
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The notion that you need to have literally every perk on her or even every meta perk on her to enjoy playing her is all in your head. I intentionally prestige my killers just to reset their webs and play with what I get for instance and I still play regularly.
I get it, some people have a part of their brain that says they need to collect everything if there are things to collect. But it’s not actually necessary to do that to enjoy playing a killer.
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Right up until you hit a lobby with 2 flashlights, a med kit, and toolbox, but don't have Franklins. Or 4 flashlights and don't have Lightborn. Don't forget the MMR is based near highest Killer MMR, so playing on a new Killer with nothing killers are still facing high average - top players.
Your logic only works if you are a below average player capable of making that kind of sacrifice.
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I want the perks so that I am not limited when I play the game. If I decide that I want to try perk X on killer Y, I don't want to get into a situation when I need to grind out several hundred thousand or million Bloodpoints (based on luck) to be able to try that build.
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Sink in fun time into. Sorry, but dbd is the only game where you're pusished for buying a dlc.
Imagine buying a new car on a racing game and the devs only giving you 3 wheels for the first hundred of hours, is that fun?
When you buy a new dbd dlc, you want to have fun, try out different things, see how they go in your current playing skill level, and try new perks on different killers or survivors. You don't want to grind mindlessly for hours upon hours upon hours until you're able to do it.
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Which just raises the separate issue of why the killer seeing the survivors actually causes issues like survivors intentionally waiting the full minute to swap in items and lobby dodging.
And no, perk balance mainly impact actually high MMR players. Average players mainly lose matches because of their own misplays far more than because of their loadouts. You can tell this is true by how high skill streamers decimate average players using all sorts of nonsense, it’s the skill gap that makes the biggest difference between them not the loadouts.
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Ok, but again that’s an “in your head” type problem. You’re the one forcing yourself to play that way.
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With this approach I shouldn't even play DBD, because it is just in my head that I want to play.
Probably you just want to help, but I am not sure why you want to tell me how I can or cannot have fun.
Perks are a core part of the game, each DLC is advertised as "this is the new killer, this is the new survivor, and these are the new perks". But unless I grind hundreds of hours I don't have unconstrained access to the perks.
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I’m not telling you can or can’t have fun. It’s up to you what you want to do. I’m just saying don’t blame the game if you feel obliged to spend a ton of time grinding for specific perks on every killer, it’s not actually forcing you to do that.
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Collectionism maybe
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Still nothing about reducing the grind in the game...
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There are most likely hidden metrics/stats that show spending more time in-game correlates to purchasing more DLC/Cosmetics.
This hidden/private information is probably the real reason things are left as is.
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