Was it a really skilled play to begin with?
Get chased for 3 gens, repair 1 yourself, cleanse all totems, then get downed end game while tanking hits for your 2 hooks team mate. The killer hooks you, doesn't camp, but teammates leave you behind, because they prioritize waiting in the gate to teabag, while they are fully healed.
Was it a really skilled play to begin with?
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This is like a remix of Karu’s thread
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Was it really an original thread title to begin with?
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the most. When I saw the thread title and saw the overall content, the originality and wit of the title astounded me. By using the words of a dev to prove his point, he was able to allude to the content seen without needing to see the text. It proved that there are some instances where simply kills can’t show how skilled a survivor or killer is, since there is so much more that occurs in game. In using the quote by said developer in a sarcastic manner, it also applied a level of humor to the point made. So yes. It was original.
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Nah, people used it a lot of times before him. That quote will just stick to be iconic like the pretty good job so far one.
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If you perform that well consistently you will escape more than you are sacrificed.
People refuseing to understand that one game makes not a statistically significant event are about as common as people who don't understand the emblem system is not your mmr.
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Obviously exit gate teabag is the most skilled play possible in DBD.
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I think there's an argument to be made that individual survivor skill and escapes don't have a strong correlation unless the matchmaking is tight, which it definitely isn't during peak hours. One weak link is all it takes to 4k.
Post edited by edgarpoop on4 -
If a tree falls in the woods, and no one is there to see it, was it a really skilled play to begin with?
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The only issue is that, by dying constantly to baby killers and getting face camped, my MMR keeps on dropping, I keep on facing worse and worse killers and worse and worse teammates, untill I fall so badly I start climbing up.
How do you lose against a baby killer, you may ask?
1. NOED (yes, do bones, but when your teammates are just as baby it gets really hard).
2. A stupid play from your side by underestimating the killer.
3. You try to save someone in endgame and they leave you to die.
After that, it's usually either the no one saving you or face camping that gets me killed.
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Was there ever skill in dbd to begin with?
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When you hold such a high position in a company, you have to be careful what you say. When you make such outrageous statements, don't expect people not to bash on the statements.
Also, to any mod/dev reading this: no, these aren't personal attacks on those people and I like to believe no one wants bad stuff to them. However, they are still important people in a big company, and when you hold such positions, you can't just say anything. Moreover, it's just childish to punish people (I won't go into any details, but I guess most people know very well who I am talking about) who critique these scandalous statements.
Nevertheless, I am sure this statement will age like pretty good job so far.
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Was it a skilled play to begin with vs Pretty good job so far
Battle of the timeless classics
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Both will remain iconic 100%
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👀hmm good question
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2 and 3 are your fault and indicative of poor play that can be improved upon.
Edit: The big thing to full comprehend here is if your MMR is going down so is the killers. Realistically, you should reach a point of no return where you can loop a killer indefinitely just because they lack the proper skill and resources to catch you. At that point you really shouldn't ever lose, and winning in that style should raise you to an MMR where other survivors have more developed skills as well.
And lastly, you can't fix potatoes, find friends and SWF. Knowing that this is a team game no-one should expect to perform as well when grouped with randoms.
Absolutely, except that this is never the argument being made. It's always the egregious exaggeration that someone ran the killer for 4 gens and still lost and it's the end of the world because that one game their MMR went down.
It's disingenuous and it hurts the people who are trying to engage with more reasoned arguments in good faith.
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Hockey leader design doesn't like this element.
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Fair. I think the argument people are getting at when they make those hyperbolic 4 gen run claims is that the devs are possibly grading a different assignment than the one many survivor players think they're doing, if that makes any sense.
Especially considering the criteria (escapes and nothing else), it seems like the developers intend for the survivor experience to be more of a survival horror one where everyone is more or less looking out for themselves. I would wager that's not how most players approach the game on survivor. Many players view it as a team based exercise first, and the best players often die going back to save in end game for no reason other than altruism or boredom.
The system arguably falls apart to a degree when there seems to be a clashing of heads between developer and player about the goal of the game and what makes a player good.
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2 and 3 are generally not things you can improve on. Making bad plays is natural, even the best can make bad plays.
The issue is, however, that, as an above average player I'd like to believe I am, I am used to playing a bit riskier. Therefore, as my low MMR teammates suck and have genphobia, although I can hold a killer in a chase for 2 minutes (The game in the OP: I looped the shack for 2 minutes, before the hag somehow lost me), no gen goes by.
And then, when I get in end game, I unhook a second state survivor with BT, they take the hit, I then take another one, and when we reach the gate, as I realize that guy will be caught and they are dead on hook, I decide to go down for them, as the rest of my team is fully healthy and hasn't been hooked (except for that person I saved). But then, as my team prioritized the gate teabag, I die on hook, and, according to the MMR, the 5 hours Hag was better than me and I need to face a 4 hours killer with 2300 ping.
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Items 2 and 3 are absolutely mitigatable. If you make a choice that runs contrary to your ability to escape and raise your MMR, then the system is doing what it was designed to do and lowers your MR for it. It's not perfect, but just like League and several other win/loss dependent only MMR games, you need to win despite your team, before you can start winning because of your team.
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Wow
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