My QOL changes for Killer
First, I would like to sorry because my english is not the best, so some phrases may seem disconnected.
Lets go!
- Grab animation when survivors are in the healing action
Downed survivors can't be picked up while they are being healed by another survivor.
My suggestion is to make killers able to grab the healer survivor or at least make the killer able to pick up the downed survivor without having to hit the healer. Simple and fair.
- Skillcheck when start repairing damaged generators
The killer wastes 2 seconds kicking a generator, while the survivor can tap it (in miliseconds) to prevent the regression, he can even do this while being chased.
The skillcheck would make the kicking action seems fair and worthwhile.
- Redesigned notification system (change audio e visual cues)
The explosion sounds from notificatons are definitely not cool. They are too loud and stressful to ears. Survivors can spam notifications intentionally and it becomes really an issue.
My suggestion is to make notification sounds a deactivable option or replace them with a more subtle sound, like the xylophone tone from Small Game perk.
The visual notifications (black bubbles) mess up the screen and often there's no way to determine what's happening. For example, when chasing survivors, there's no way to know which side the survivor chose after vaulting a window.
Again, it would be nice to have a more subtle notification style. I think it's an issue on the survivor side too, when I use Kindred I can't even see the killer's aura because the black bubble covers it.
- Flashlight token system (each activation consumes a token)
A large part of the community uses it to spam it with macro apps and scroll button and thus solely annoy/bully the killer.
No matter the arguments, it's not healthy for the game. This bad mannering can be done basically without wasting the flashlight, during the entire match.
With a token system, flashlights will be used for their intended, to blind the killer and to deactivate powers. If a survivor even tries to spam, the flashlight is gone.
I have my personal opinion about the amount of tokens, 3/4/5 token for yellow/green/purple rarity would be fair, to me again. It may seem a low quantity, but if we consider that 4 survivors can bring 4 flashlights, without addons and perks, and stun a Wraith for 16 times, it's baffling.
- Show Boon Totems area of effect to the killer
A tool for territorial/defensive gameplay. Hag, Twins, Trapper (and probably Sadako) were the most affected killers after the arrival of boon totems. Showing the boon aura to killer can revive a defensive (and difficult) gameplay that basically is gone, while making boon totems riskier (but rewarding) for survivors.
- Make the obsession more recognizable
When survivors have the same outfit, the killer can't recognize the obsession before chasing. It makes using some perks (Save The Best For Last, Rancor...) almost RNG. Also I don't think it's fair to rely on the HUD to determine when chasing or not the obsession.
I don't have a good idea honestly, but I was thinking to give the obsession something similar to that white aura that Freddy sees in the dream world, like if the survivor was covered with a glowing skin.
Comments
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Honestly, I'd make it so that healing is an action the killer can grab out of from full health like a generator or locker.
Kicking a generator should carry an immediate 5% regression penalty, and probably require the survivor who hops on it to go through the Yellow Glyph/Merciless skill checks so that there's a time commitment.
I'd also make it so that killers can reignite their destroyed/booned totems if any dull totems remain.
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