Killer Perks that interact with Boons and totems
One design space that hasn’t been explored much yet is killer perks which interact with Boons and totems. We have a couple that protect totems (Undying, Thrill of the Hunt) but not much in the way of things which actively give the killer a benefit or information regarding totems and Boons or that interplay with snuffing Boons out. For example
- A perk that lets you hear Boon sounds from a farther distance away, and/or shows you the aura of a Boon totem within a reasonably short radius.
- A perk which shows the aura of the survivor who placed the Boon when you snuff it for a while
- A perk which blocks all totems for a little while when you snuff a Boon
- A perk which gains tokens every time you snuff a Boon, and the survivors have a slowdown per token.
- A perk which lets a killer interact with a Hex totem to block it for a period of time.
Basically it seems like there’s a pretty good variety of perks in that space of killers interacting with totems that hasn’t been introduced yet that I think could be some fun additions.
Comments
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I posted a similar idea the other day
Another one I had , along some of the ideas you suggested was:
- - A perk that gives you a bonus if you're within the boon's range
- - A perk that reduces a boon's radius
(could be combined with the snuffing one, the more you snuff boons, the smaller they get, or something)
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Another idea along these lines is a perk that isn’t a Hex but whose power is based on how many total totems are on the map. So for instance, a perk that slows gen progress X% per undestroyed totem on the map. Survivors then would have a choice, Boon a totem and get its effect but keep that totem up to power that killer perk, or destroy totems to weaken the killer perk.
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My only problem with this, is that, it's somethin very specific a killer has no idea if they will use. Imo they should have another effect if they get added.
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I actually thought of a perk the other day.
An eye for an eye:
Every time a survivor cleanses or boons a totem another random dull or booned totem is broken and this perk receives a token up to a max of 4. Survivors receive a stacking debuff to boon speeds of 2/4/5% for each token up to a max of 20%.
This would actually incentivize killers going to snuff boons as each time a survivor tries to boon the totem again it would be slower. Yes survivors could keep doing it infinitely until only one totem remains, but they'd only be able to boon that area and it would waste a lot of time to do. Boons would still be strong early, but not so overbearing throughout the entire match.
This perk would also work well with things like pentimento, thrill of the hunt, and undying, while also not working well with things like NOED. So you'd still have to be mindful of your build and it wouldn't just be an instawin for killers.
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Some of them are more conditional than others. For instance, the perk that lets a killer interact with a totem to block it works if they have any Hexes regardless of the survivor loadouts.
And generally speaking a perk that works better against certain survivor load outs is fine. Exhaustion is a good effect if they have a bunch of exhaustion perks but does nothing if they don’t. Perks that give you Exposed hits or that slow healing only work if the survivors bother to heal. Just because a perk doesn’t work in every possible situation or match doesn’t necessarily mean it’s a bad perk.
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Yeah, that's why either an additional effect or it also working for hexes would be fine.
Exhaustion is a good effect if they have a bunch of exhaustion perks but does nothing if they don’t.Except, perks that give exhaustion (which is like... two, wow) give some additional effect. The effect... sucks, but it's there. The exception are the add-ons, which, I also think should do something above giving exhaustion on those super rare occasions no one has an exhaustion perk.
Perks that give you Exposed hits or that slow healing only work if the survivors bother to heal.But that isn't dependent on survivor's loadouts. It's their gameplay. You could technically make an arguement like that for most perks depending on the situation in the match. (gens, gates, hooks perks)
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Yeah, even though boons are here to stay, it would seem too situational for a killer perk to only have usefulness surrounding blessed totems. While I only discussed booning speed, I did advocate for more perks on both sides to affect blessing times here: https://forum.deadbydaylight.com/en/discussion/309319/perks-that-should-affect-blessing-speed#latest
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I would argue that loadouts are part of overall gameplay. What loadout a survivor brings to the match is part of their overall strategy for the match.
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