http://dbd.game/killswitch
Is killer dropping the survivor to avoid a flashlight save an exploit? I want a definitive answer.
Answers
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More likely to avoid DS
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It's not an exploit because the wiggle bar fills up a certain amount every time the Killer drops a Survivor.
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No more of an exploit than dribbling or tapping.1
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No i dont think its 100% intentional but its also not an exploit per say, it wastes time for the killer and also means the survivor gets more of a chance to struggle for each drop.0
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No.
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It's counterplay/feature therefore, not an exploit and not bannable.
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Even with this logic, itd be an exploit because it makes flashlight saving have less of an effect. Filling the wiggle bar by 25 percent and wasting the flashlights battery and filling it by 100 percent and wasting the flashlights battery letting a survivor escape the grasp is very different.Salty_Pearl said:It's not an exploit because the wiggle bar fills up a certain amount every time the Killer drops a Survivor.
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Nope not an exploit: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
- Camping
- Slugging
- Tunneling
- Streamsniping
- Teabagging
- Bodyblocking
- Looping
- Tapping generators with ruin
*Dribbling (Dropping a survivor repeatedly to avoid decisive strike)
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What you do after the drop is counterplay, the drop itself just makes flashlight saves borderline impossibleβLAKE said:It's counterplay/feature therefore, not an exploit and not bannable.
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I don't think it was intended but i wouldn't call it an exploit either.0
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Well it would be an exploit because itd fit the definition if it wasn't intendedVietfox said:I don't think it was intended but i wouldn't call it an exploit either.1 -
That didn't help....Jesya said:Nope not an exploit: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
- Camping
- Slugging
- Tunneling
- Streamsniping
- Teabagging
- Bodyblocking
- Looping
- Tapping generators with ruin
*Dribbling (Dropping a survivor repeatedly to avoid decisive strike)
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If it's an oversight on the devs part it would be considered an exploit.twistedmonkey said:No i dont think its 100% intentional but its also not an exploit per say, it wastes time for the killer and also means the survivor gets more of a chance to struggle for each drop.0 -
It did. If it was an exploit it would be bannable.
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Originally dropping a Survivor worked to avoid a flashlight save.
Sometime later it was reworked so the flashlight would save at any time during the drop animation, not sure if this was intended or not.
Don't remember how long ago, but it was redone to the original state of dropping to instant avoid the flashlight.
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I remember this pretty sure it was before huntress (dont quote me) but I don't know if it was reworked intentionally or the devs maybe messed up with their spaghetti code and just never looked back at it.Tizzle said:Originally dropping a Survivor worked to avoid a flashlight save.
Sometime later it was reworked so the flashlight would save at any time during the drop animation, not sure if this was intended or not.
Don't remember how long ago, but it was redone to the original state of dropping to instant avoid the flashlight.
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You have me a list of what isnt bannable and it didn't clear it up because dropping a survivor to avoid a flashlight save isnt on the list of "what isnt bannable"Jesya said:It did. If it was an exploit it would be bannable.
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My understanding it is not, nor should it be. It is a counter to flashlight save attempts, just like dribbling is a counter to DS.
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People need to study what the word exploit actually means. Pressing R is a fight against your flashlight timing. If you time it perfectly pressing R won't help (happened by myself).
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Technically yes, but some games have unintended features/mechanics which are allowed by devs because they improve the game or make it more interesting, like animation canceling in Elder Scrolls Online.@piekiller45 said:
Well it would be an exploit because itd fit the definition if it wasn't intendedVietfox said:I don't think it was intended but i wouldn't call it an exploit either.
If there wasn't any counter to that dropping then yeah, but every time killer drops the survivor wiggle bar fills, so i guess it's fine.
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It requires a save to be frame perfect so that it happens before the dropping animation starts, the dropping animation itself is the counter to the save which would be the exploit because the dropping animation cancels the flashlight saveDwightsLifeMatters said:People need to study what the word exploit actually means. Pressing R is a fight against your flashlight timing. If you time it perfectly pressing R won't help (happened by myself).0 -
But unlike flashlight saves which have numerous counters already, the only counter ds has is dribbling which takes more time because it usually requires more than one drop. Ds is also a perk chosen by the one in the killers grasp while flashlight saves requires the effort of someone else who isnt in the killers grasp, which punishes him because it doesn't save his teammate, wasting his flashlight battery and his time.lasombra1979 said:My understanding it is not, nor should it be. It is a counter to flashlight save attempts, just like dribbling is a counter to DS.
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Those exploits were allowed by the devs thus making them not exploits. As far as I know, the devs haven't addressed if this is an exploit or not, So it can still be questioned until we get an answer from themVietfox said:
Technically yes, but some games have unintended features/mechanics which are allowed by devs because they improve the game or make it more interesting, like animation canceling in Elder Scrolls Online.@piekiller45 said:
Well it would be an exploit because itd fit the definition if it wasn't intendedVietfox said:I don't think it was intended but i wouldn't call it an exploit either.
If there wasn't any counter to that dropping then yeah, but every time killer drops the survivor wiggle bar fills, so i guess it's fine.0 -
If you want a definitive answer ask it before/during their next stream. Everyone on here is talking out of their asses. It could very well be an exploit, it could be intentional game design.
For what it's worth, now that flashlights are much, much better balanced than the absolute train wreck that they were in the days of slow pickup animations and insta-blinds, I don't think it would be so bad if this feature was removed.
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@piekiller45 Its not an exploit. The only reason a killer would do this is to avoid DS. Flashlight saving is out if the question because no killer dribbles to avoid flashlight saves.0
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You can still get a flashlight save while the killer is picking up the survior. Or is this an exploit as well cause the killer has only one thing they can do against it. Which is run light born0
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It is unintentional but not bannable (from what I've heard).
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Depends how you define an exploit. For me anything that wasn't intended by the devs that gives you some kind of benefit is an exploit. That's why dribbling is an exploit or gen tapping. It's not unfair though so it's acceptable, it's not an unfair exploit. The same can be said for dribbling or gen tapping.0
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There have been many oversights in the game like looping, swf, moonwalking to name a few but none of them are exploits it is simply using what you have in the game that works.piekiller45 said:If it's an oversight on the devs part it would be considered an exploit.
Dribbling to avoid flashlights would come under the same as DS dribbling it's not intended but not an exploit it becomes part of the game and a strat.0 -
@piekiller45 said:
Is this an exploit or is it intentional, and if it is an exploit, when do you plan to fix it?If the killer manages to drop before the blind kicks in, then you timed it wrong
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@piekiller45 said:
Jesya said:It did. If it was an exploit it would be bannable.
You have me a list of what isnt bannable and it didn't clear it up because dropping a survivor to avoid a flashlight save isnt on the list of "what isnt bannable"
It falls under dribbling....
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This is an exploit ... Anything neither side can’t counter is an exploit , for people saying its the same as juggling a DS survivor to the hook no its not, you can counter that by body blocking.. And personally youtuber Monto abuses this and nothing’s happened to him but when noob3 did an exploit he got banned. And its funny devs haven’t looked into it when its been mentioned a few times0
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Noob first got banned for hacking legacy and then got temp banned for exploiting a place on the map where the killer couldn't get too showing it on stream it's a completely different scenario.ForeheadSurviors said:This is an exploit ... Anything neither side can’t counter is an exploit , for people saying its the same as juggling a DS survivor to the hook no its not, you can counter that by body blocking.. And personally youtuber Monto abuses this and nothing’s happened to him but when noob3 did an exploit he got banned. And its funny devs haven’t looked into it when its been mentioned a few times
Did you think about the counter before posting? Like DS dribbling they can be body blocked, the killer has to drop the survivor giving more time to wiggle out, chose to chase the survivor who has the flashlight by means of slugging the other one who can be saved or risk being flashed upon the next pick up.
All of the above gives the same result as a flash save the one being picked up does not go on the hook.0 -
I love how you try and make it seem like the killer is the victim while in that situation, completely leaving out the fact that with the pick up animation speed the killer can either get a free hit and turn around or a free down and turn around again. Great logic there , put you as an developer for a week the game would have an catastrophic downfall.twistedmonkey said:
Noob first got banned for hacking legacy and then got temp banned for exploiting a place on the map where the killer couldn't get too showing it on stream it's a completely different scenario.ForeheadSurviors said:This is an exploit ... Anything neither side can’t counter is an exploit , for people saying its the same as juggling a DS survivor to the hook no its not, you can counter that by body blocking.. And personally youtuber Monto abuses this and nothing’s happened to him but when noob3 did an exploit he got banned. And its funny devs haven’t looked into it when its been mentioned a few times
Did you think about the counter before posting? Like DS dribbling they can be body blocked, the killer has to drop the survivor giving more time to wiggle out, chose to chase the survivor who has the flashlight by means of slugging the other one who can be saved or risk being flashed upon the next pick up.
All of the above gives the same result as a flash save the one being picked up does not go on the hook.0 -
I never once said the killer was a victim I simply pointed out counters, you know the same way you pointed out blocking a DS dribbler what's to stop those killers getting a free hit?ForeheadSurviors said:I love how you try and make it seem like the killer is the victim while in that situation, completely leaving out the fact that with the pick up animation speed the killer can either get a free hit and turn around or a free down and turn around again. Great logic there , put you as an developer for a week the game would have an catastrophic downfall.
Just like you said great logic, now try posting a proper counter argument instead of trying to just deflect as your first post stated a counter which works in this scenario as well.0 -
nah you're just a ######### if u do it0
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You've gotten sufficient evidence back up that it is indeed allowed, there is no logical thing you can say that hasn't already been proved wrong with evidence and logic. If you can't blind a Killer then you're either facing a Killer who knows how to combat Flashlights or you need to get better. Either way, everything has counterplay and dropping a body, looking up, looking at a wall during the pick-up, and anything else is allowed.
Flashlights are strong if used correctly when you fail then you failed and need to time it better. You use the flashlight when they do the Break Pallet animation or when they do the pick-up animation, that is when you use flashlights which require you to stalk the killer or use the pallet properly. But to be honest flashing at a pallet does nothing because you leave scratch marks and slowed yourself down to get a few extra points.
Firecrackers are better than flashlights, use those. I'm not telling how you to use those though.
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