Where is the counter perks of boons??
How did bhvr realeses a totem that is even stronger then hexes (that btw have a ton of PERKS and ways to find them) and when the topic become survivor perks the counter is *Just hear it* and gl. This must be a joke LMAO.
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Like killers have room to spare for a find-totem perk?
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If not a perk, a in game mechanic is needed, but i think its worth it considering you gonna use a perk that will counter at least one boon of each survivor
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Thrill of the Hunt: General slowdown perk, even if you don't end up interrupting survivors it makes them waste more time on boons - which means they're not progressing the objective, and they're also not benefiting from boons during that time because they're still setting them up.
Undying: Shows you the aura of anyone trying to bless a dull totem, meaning you can go try to interrupt them, or at least know where the boon is once it's completed. Can be paired with Thrill to make its slowdown last for longer.
Plaything: Sort of a sideways counter, but once a totem is lit by Plaything, only the person it's associated with can interact with it, meaning they have to waste time blessing a hex that may not be in an advantageous spot, or they have to break the totem and can't use it for a boon placement anymore.
We can argue about the efficacy of those counters, but they undeniably exist. Between that and the intended counterplay of snuffing and ambushing, there's not a lack of options- there's just arguably not enough impact from any given one.
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Thrill of the hunt is the most decent one, the problem is he only works in hex totens, so dull and blessed aren't included.
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Do BONES. Oh yeah, Killer can't well play MORE survivor duh.
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I'm not sure what you mean by that? Thrill absolutely does slow down blessing dull totems, that's its entire function. It also doesn't lose tokens when a totem is blessed, so it still works fully as long as it isn't cleansed/blessed.
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I think Boons were a counter to NOED and other hexes. As well as camping and tunneling to a certain extent.
I believe Bhvr is trying to maker counters to the various game plays, Like Built to last countering Franklins, Boons countering Hexes, etc.
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This is great isn't it? Like, killers where to damn strong to suvivors now be able to counter every thing they could do
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I think the real problem with boons is they have infinite uses. So what if killer gets a perk that lets them find it. They'll just bless that totem again as soon as you leave. Why cant theyre be like a 1 min cd once a boon is removed? Like once a boon totem is squashed it cant be blessed again for a period of time.
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What was i talking about is that i suppose that the notification thing that is the useful thing on the perk only works on hexes, the slowdown is there but if you stop to think you have to use two perks to counter one of the survivors, this is balance?
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It doesn't give a notification at all anymore- it's purely a slowdown perk, and it's a pretty alright one at that.
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I think it is great that they are tying to mix up the game play. And hopefully make it more interactive than the same old meta each game. Or stale playstyles.
And, in Solo Q, trust that survivors are not countering everything a killer does. SWF maybe, but rarely in Solo.
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Back to the basics mechanics of the game, why that survivor boons are not like the hexes and stronger? unless the fact that is possible for four them to use it infinitly.
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I think killers should see aura of totems with these new boons.
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Thats good, play high mmr killer to see what is the interativity you are talking about lol. Because the interativity that i see is only the way that benefits the actualy power hole of the game.
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I am sure after four years, I am not exactly, low MMR. But I am not one to assume I am high MMR.
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I beg to differ. Id argue boons are not only stronger but come with less negatives. Hex perks, once cleansed, are gone for good and the killer has 1 less perk for the entire match. Boons can always be relit provided the survivors dont smash all the totems.
A lot of hex perks require a build up in the form of hooks to be useful. Boons are 100% the moment they are activated.
A lot of hex perks are niche or flat out suck. Huntress lullaby comes to mind. At 5 stacks its pretty oppressive but ive hardly ever seen that perk reach 5 stacks before all gens are complete. Its lucky to last for 1 hook with bad totem placement.
Speaking of bad totem placement. There are 4 people who can spot a hex perk. Only 1 person can look for a boon totem.
The only hex perk that is actually strong is devour hope. There is no notification until its at 3 stacks. By then everyone is exposed and you feel like you are feared for once. Then at 5 you can remove a down survivor. The work feels rewarded. Unlike lullaby that just feels like its too much work for no real pay off.
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Thrill of the Hunt could be decent, but it's a Hex, so you'll probably lose it in less than a minute anyways. Imo it doesn't deserve to be a Hex anymore.
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Thrill slows down blessing a dull totem to 28 seconds and a hex totem to a whopping 56 seconds.
Run a all hex build with thrill and boons will rarely be a problem.
Thrill+plaything allows you to hit every totem eventually but that has a risk of losing thrill early
Even thrill on it's own is decent. 28+16 seconds for a heal is a long time. If you snuff it twice and the survivor keeps reblessing it you have an amazing slowdown
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Boons arent a counter to NOED at all, if anything boons ensure that the killer WILL have NOED endgame.
I actually play all Hex builds sometimes in my attempt to win and get 3 or 4k with alot of hooks, its not that good. I even went to RPD station a couple of times with Pig and all Hex perks and i still ended up losing..a map where its hard to find totems (or a map where people don't really know all the spawn yet)
Im not saying its bad at all but its certainly not an answer to boons and if THATS not a answer (Pig with all Hexes on the newest largest map) to boons then nothing is.
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How do you figure this. IF more people are doing Boons, less chance for NOED.
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No! A survivor will keep blessing the boon that i keep putting out then with Trapper for example once that last gen is popped i go to the dull totem (the totem that kept getting blessed and snuffed out) and trap it up. The counter to NOED is to "destroy" dull totems not blessing them although it can be blessed too. If a survivor happens to get to my NOED before i do and bless it that's different but that's also much more rare and situational for that to happen.
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I have some luck using Plaything liberally. The issue is that you have to build in expectation of boons on some killers, which results in very little room to use other perks.
Yup. This and Lullaby should really just be passives. They are too weak to be hexes.
This would be my best solution. Auras of boons visible within 8m. Killers are time-starved as it is, and they can be a massive pain to locate in some spots.
The major issue though is that finding it and snuffing it feel like the wrong play a lot of the time, as they can just be resummoned and the time of 1 survivor is significantly less at a premium than the killer.
What?
Yes, if something has no real counterplay, or the counterplay requires a set of specific perks to be selected blindly in advance then there is a problem.
The problem with Thrill is that it's a weak perk that serves absolutely no purpose unless the enemy is running boons, which turns it into a coinflip selection. It is also prone, like most hexes, to get cleansed really early on a lot of maps because it spawned right in the open, on top of a hill, next to a gen.
The only answer I've found to boonplay (CoH is the big problem here, Shadowstep and Exponential are mostly fine) is Plaything. And that's a problem.
Honestly, CoH is going to have to get nerfed eventually. It stacks way too well with other healing perks and flat-out hard counters attrition based killers.
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Yeah, I can see that in solo q. But for SWFs it is different, as often they have four totems blessed. But, I do think the Devs are trying to shake up game play and create counters
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still wondering this myself on top of that tbh it should only allow 1 at a time imagine boons in game in all corners of the map....
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I see put totem reading on BBQ
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Boons need counters in the base mechanics. Anti boon perks aren't enough especially if they're like Thrill of the Hunt and don't do much if there are no boons in play.
At the moment, the best anti boon perk is Hex Plaything... Which belongs to a licensed killer. That means there's no way to get the best boon counter reliably without throwing money at the game. That's not ok.
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NOED is the best boon counter, imo. I don't like it, but shortly after boons were introduced, NOED use seemed to spike, which motivated more people to destroy the bones rather than bless them. Remember, a snuffed boon is still a potential NOED.
But for the 10,483,891ist time, the real problem here is just CoH.
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Or just let killers break the bones. Seems the simplest solution.
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My favorite all Hex build to bring is Thrill of the Hunt, Undying, Haunted Grounds and Ruin.
It's absolutely horrid to play against especially if the survivors are all Boon happy. Haunted is really a good counter for it if you ask me since Exposed makes CoH completely pointless.
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just do bones ! ah i love this answer XD
devs found a way for survs to do something againts m1 survivors thats nice , keep crushing boons so they loose time doing gens .
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If you REALLY want an anti-boon build, then use Ruin + Undying + Haunted Grounds + Thrill.
You have 5 hexes, and with thrill, blessing any of them is going to take awhile and can let you interrupt them as Undying lets you see them. Alternatively, I find most survivors just cleanse them, and risk haunted grounds.
But you're dedicating an entire build to basically disabled one perk out of sixteen on the survivors side, forfeiting any chase or generator defence perks, which is dumb lmfao.
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Thrill Of The Hunt and Plaything are good counters for Boons. Maybe even Haunted Grounds because it spawns 2 Hex Totems
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It's just ironic that the only perks killers have to counter boons are hex perks
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Thrill of the Hunt and Plaything.
But both are poor counters.
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Since undying was nerfed, hexes no longer have decent protection and none of them are really worth the risk except ruin as ruin does most of its work in the first 2-3 mins which is the most important time for gen regression.
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There shouldn't be more perks to act as counters towards boons. COH in general just needs to be nerfed or changed.
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