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Hug Tech Confirmed To Be A Bug
I always knew. I just hope that this video is proof enough to show that it is indeed a bug. I don’t know too much about the devs or the creators at BHVR so correct me if I’m wrong but that wasn’t that the blights creator? So if the creator himself say it’s a bug what else is there to it?
Comments
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it's been in the game for months and hasn't been touched so i doubt it's a very high priority one.
well it sort of was, doesn't work on some loops anymore
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Just hoping it gets looked into cause it can make some tiles and loops completely useless in a chase.
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i don't really mind either way. i'll use it as long as i can but most blight players can do fine without it
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If you peel off from the loop correctly, he can’t hit you. It’s a mindgame. Whoever makes the right read wins that attempt. If you think he’ll go for bump logic, position yourself to make it difficult for where you think he’ll come from. If you think he’s going for a slide, peel away from the loop at correct place/angle to prevent him from being in range with a swing. Also recognizing what’s able to be slid on and what isn’t, and positioning yourself in locations where sliding wouldn’t reach you. There’s lots of videos online you can look up to see how good players play against Blight and mindgame him back successfully.
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Hug techs remind me of the rocket jumps, trick stabs and etc.
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I'm going to need a proper example of this, preferably a video that shows what this "bug" is. Everyone seems to tell me something different, someone please post a video of this "hug tech".
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Here are multiple examples
The title of this video literally even says Hug Tech Abuse.
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DBD Forums pick up on sarcasm challenge (impossible)
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Change hug tech with spinning 360 and you have the same scenario.
I wonder which of those two has better performance
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That requires focus, practice and decision making all the things we are trying to avoid here. What we want is the same looping to work against everything all the time. When anything might change that it needs to be nerfed so we don’t have to think, plan or change it up.
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If people want, I can literally link them guides/examples on how to play against Blight/hug tech. Or they can take 2 minutes to Google it themselves. Either or.
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I’ve never seen a guide on how to counter hug tech so please feel free to link a guide/example.
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To be honest hug tech seems to me that players found the correct angle to position themselves in so they don't bounce but just skid along the wall. Also have the Devs actually came out and say it's a bug....so far the only people calling it a bug/glitch are Twitch and YouTube streamers.....what I have seen are survivors are mad that all the constant safe tiles they have I'm every map are no longer safe to be used.
When I chase survivors I'd rather deal with mindgamers than those who just run through every loop because the map spawns 2 jungle gyms, a window loop, and a god pallet right after each other.
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Not all tiles are supposed to safe but they aren’t supposed to be completely useless either. Blight using Bug Tech, (haha see what I did there?) basically gets him hits that shouldn’t be possible at loops that you should be somewhat safe or okay at.
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I'm 40 seconds in and the survivor has played the tile incorrectly in every single instance. This is getting to be like Nurse where people refuse to deviate from the most basic pathing. The first example at shack: they had a year to get in the locker and force the fatigue to give themselves a shot at god pallet or the window. Alternatively, wait until the Blight hugs it and instead of ducking in the corner (?????) just take the easy pallet drop. They may have even had time to loop the back side of shack while the Blight ran in place.
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Even if it is a bug, I think it's a pretty cool "tech" and should stay. Here are some tips:
- Consider which way around the object is hug techable. Sometimes the Blight can only go one way (because that way is smooth) so position yourself closer to the other side of the loop.
- When you see a blight starting to hug tech they often bounce into the object multiple times for maximum speed (if they are using speed addons). At that point it is clear as daylight what they are doing so just run away from the loop. They won't have any tokens left to get you.
- If the above options aren't do-able then as the Blight is hug teching, do a little 360 at the corner where the Blight will be flicking with an M1 from. Lots of the time he will fly right past you as he is religiously hugging the object and may be looking down at the floor too so has less visibility.
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My guy actually comparing hug tech with 360's lmao
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https://www.youtube.com/watch?v=R3DdUQrJoU0 (The Blight in this clip isn't good, but the streamer here talks about how to mindgame the hug tech at shack, but this exact same general logic works at other tiles). Basically, if you know you are in an area that can be hug teched around, then it becomes a mindgame of which path to loop it. For instance in this example, if the streamer went around and then through the window, the Blight would bounce off the door edge and hug around to the window. So he as the survivor would run in, towards the window, and then not vault it/head towards the pallet and out towards the right or so. Then, if the Blight made the wrong read, he hugs around the shack to nothing. Conversely, if the Blight didn't think he'd go for the vault and would fake it, he'd instead rush THROUGH the doorway. Which in this case, if the Steve did vault it, the Steve would have been out of his attack range through the window.
This works on other tiles as well. For instance, with a LT wall, a Blight might try and hug the bottom part of the "L" shape to try and catch you around the opposite side of the window. This leads into the second method to counter it when there isn't a solid "divide" (eg, the outside wall of shack). For example with the LT wall, Blight hugs around the bottom part of the L to try and hit you at the window. To be able to hit you at that window, he would rush facing towards the 'top' of the L, so that he himself goes to the right, but he is looking straight ahead. Then, he would do 90 flick to the left to swing towards the window.
So, in this example, you (and the Blight) has two main options. One, he hugs around the L/you think he will hug around the L. Two, he ignores the L entirely and bounces off the bottom part of the T to then rush again to try and hit you at the L or T window (bump logic). If you think he's going to go for bump logic, you just take the vault using that extra time difference, and now he'd have to multi-bump again to get you at the other side of the window where he first started. If you think he's going to go for a hug, you instead get to a point where he loses LOS, and then go the other direction.
The reason this works is because if he wants to hit you in time (if you DID take the vault), he'd have to start the swing basically the second he turns the tip of the bottom part of the L. Otherwise, the vault will usually finish in time, ESPECIALLY if it's a fast vault. So now his Rush momentum is essentially stopgated into his swing. Meaning, the extent of his attack range in this instance is as far as a Lethal Rush swing (a few meters). He also doesn't have the LOS for sure to see which option you took, and he can't wait for the vault sound either cause by then, you'd be out of his swing range even through the window. So, after you turn that corner and thus break his LOS on you, you turn instead away completely from the L and head towards the T. If you do this smoothly in one motion after you break his LOS, by the time he's around the L and swinging, you're too far for him to hit you even if he adjusts, because he already started losing momentum the second he went into his swing.
Crappy MS Paint, but as a visual guide. The red is the Blight's initial path. The orange shows the main paths he can take. The green is the Survivor's initial path. The blue shows the paths the Survivor can take. For the Blight to hit the survivor in time at the window, he has to start the swing where the red becomes orange (right at the end of the L). If the survivor fakes it out and Blight didn't make the read correctly, by the time he tries to adjust the swing, the survivor is out of his actual lunge range because starting an attack sharply and very quickly reduces Blight's momentum down (compared to continuing to just Rush). Feel free to ask if you want any more help/tile-specific guides/etc. I'd genuinely love to offer help.
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Yeah, ikr, definitely not comparable, we all know 360s are the thing that should be removed
Hug tech is fine
If the killer is that close then it should be a hit regardless
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If you have trouble dealing with 360's, I'm sorry to be the one to deliver the bad new but that's a skill issue
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I don't, but they're obviously unintended
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Ok. How many hug tech blights have you played against in your last 50 games? One? Two?
How big of a problem is this really? Almost not at all.
If people want his bugs removed, then BHVR will need to go and actually add collision to half the crap in the game you magically slide off. Something tells me they are not going to do that.
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So if Blight gets nerfed, who'll be your next target? Twins? Artist? Pyramid Head? Wraith? Pig? The crying will never end
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Entitled survivor mains really be wanting the killers to have nothing viable
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He literally says its working as intended based on the hitbox being tied to the camera, and then immediately turns around and says its a bug. Thats not how that works. It can't be 'working as intended' and also be a bug. So considering he said its working as intended first, I'm gonna go with that.
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Being able to slide off of objects is intentional as said by McLean anyways. Just not removing collision by standing right beside it at the start.
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I'm talking about the objects that have 0 collision whatsoever. Like snow piles in Ormond, half the trees on the swamp maps, and probably a ton of other things I don't remember because I am not a blight main.
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And how many sabo swf teams did you face in you last 50 games? And boil over was reviewed
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you're literally moving in a circle which only works if the killer its performed on is incompetent
And you're comparing that to bypassing collision sensors to be able to slide over objects when you shouldn't
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0 because I dodge SWFs most of the time hah. Would probably be like 10-15 SWFs for 50 games I would imagine though. I had one dedicated boil over sabbo squad in 10 games but I was only playing basement Bubba during that timeframe of abuse so they just died all the same.
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Artist
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This clip can literally be redundant because Mclean said this months before he left. Whoever is in charge of making blight changes now can think its fine.
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the part he says that’s working as intended is how blight fits through doorways, you can pause and look down after a rush to fit in through doorways but if you’re looking down before a rush or after a rush to avoid collision, then that part is a bug
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Yeah he says that, but if manipulating your camera hitbox to control your collision is intended, that means by extension the hug tech is intended because thats all that is happening. So even what he says doesn't make any sense. "Its working as intended, therefore bug" Thats not how that works.
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It is obviously a bug. Was anyone saying anything differently? I mean, I guess I would believe it. Some people, man.
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Yeah I was gonna say
Not the biggest fan of blight or anything but Mclean no longer works at BHVR so I don't think he has any say on the game anymore, unless he gets consulted about programming stuff or something. Wouldn't surprise me if he was given how extensive his work on the game was
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It can highkey screw over controller users
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Looking down/angled after the rush to avoid collision isn't a bug. That's scoot sliding, which McLean explicitly addressed. Hug tech is starting "hugging" the surface to avoid collision.
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Of course you haven't seen a guide, because growing as a player clearly isn't in your repertoire.
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at one point I capped by framerate to 25 and played on a controller and called myself "The Console Experience"
For the first few games I was getting spun, after that I was fine. This is coming from some one who barely uses a controller in any game. So still, skill issue
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points at hug tech.
Its easy to dodge you know?
W is all you need
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Autoaim is a thing you skill issue
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Do you think BHVR has enough technology to actually fix this "bug" or whatever?
I doubt it, they won't even fix all the bugs after all.
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Another Blight thread.
Did you lose to one again?
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I actually haven’t been on today.
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By the way, did what I post help you? @Mileena_Kahn If not, feel free to ask for more help. I'd genuinely like to help.
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So hug teching blights are exploiters. I'm saving this post to put blight mains face in
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Did you just hug tech'd?
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No, they'll bump into it, not slide
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Im aware its a thing, but its not exclusive to console
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