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Playing billy on RPD is really depressing... fixable?

Notionless
Notionless Member Posts: 243
edited February 2022 in General Discussions

You can't really go for any flicks on most loops, and, due to the inherent nature of the map, you cant use his movement too well except for one or two corridors. All of that makes billy a chore on RPD.

One short term solution might be to just turn down the collision on a lot of props in order to give him some opportunity to use his chainsaw for mobility, and it wouldnt change some unique flicks you can go for on that map.

If I had creative freedom over that map (with a bunch of resources ofc), I think I'd consider removing a god pallet or two and creating some more jungle gym-esque loops in place of them.

1. How have you been dealing with your main on RPD?

2. Do you think RPD is fine in general, or does it need changes?

3. Do you think my proposal for a fix is good or bad?

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