Why do the devs love NOED so much?
I don't get it. Everybody and their mother thinks NOED at least needs a change of some sort but it hasn't been touched in a very very long time? Why? Why is it that the forums gets complaints about it basically every day but the devs pretty much haven't even spoke of it?
inb4 I get a ton of "but dead hard" replies.
Comments
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Honestly, I have no idea why NOED hasn't been changed.
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More like why so many people hate this perk much?
It doesn't do much, nor hard to counter, I don't see reason to get mad over it.
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"It doesn't do much, nor hard to counter". Ok.
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I don't know why devs love NOED so much.
I also don't know why devs love Dead Hard so much either.
If they are broken, change them.
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but dead hard.
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I can only imagine that the devs consider NOED to be in an okay spot from a balancing standpoint and don't really want to devote more time to reworking it yet again right now.
I mean, just think of how long they dragged their feet before reworking DS and mori offerings into their current state (both of which also went through multiple iterations along the way).
Or they see NOED as some kind of great tool to help underperforming killers stay closer to the golden goal of 2 kills per match (in which case nerfing/reworking NOED could risk tanking some of their kill rates below 50%).
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a certain someone who makes balancing decisions seems to include noed in a lot of their builds. take that how you will.
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Because it's not actually the problem a lot of people make it out to be.
Or maybe they also are under that assumption. It takes them a long time to fix the things that are problems, as evidenced by Decisive Strike and Iridescent Head, so even if they also think NOED is a problem they probably consider it low priority and won't address it for a fair while.
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Because if noed isn't threatening then the entire concept of dull totems breaks down and other perks like Pentimento get nerfed as a consequence.
Noed exists to make survivors want to cleanse totems, not to give killers a one hit down.
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Because you can easily avoid NOED and it's not always a guaranteed perk it's always a 50/50. It's good sure but, not top level good there's many perks to help prevent NOED from being activated in endgame like Counterforce or Detective's Hunch and even than if you're a good looper or runner you won't have that big of an issue with NOED.
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Because it doesn't do much and also not hard to counter.
OK?
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Honestly... why dont we bring back 2016 noed to make survivors thankful for the noed we have now?
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the same reason dh is so bullshit. "You see all that work you did for you team. Yeah ######### that #########"
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It’s the same way with killers some must be hated others loved Huntress and Blight are their favorites. But, they got the hated for Hillbilly and Twins
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This is really the only good reason I've seen for not nerfing noed.
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It's simple, it is part of the hex system. The devs always meant for survivors to cleanse totems. Survivors have no problem cleansing active totems that are negatively affecting them, they are more than willing to bless totems to benefit them, but most are unwilling to cleanse dull totems to avoid NOED. NOED can be completely avoided if survivors cleanse totems. There are 4 survivors and 5 totems, it's not that difficult. I cleanse my share of dull totems but am not going to do it for the whole team. Everyone needs to contribute.
If they nerf or remove a perk simply because a group of people can't be bothered trying to counter it, that would send a bad message. At that point they would have to admit the totem system is a failure and remove it from the game and make the killers' totem perks permanent perks that can't be removed. I think killers would be fine with that.
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Oh they should do that on April fools lol
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DH is different story though, killers have no counter against it, dead harding for distance can't be stopped and you have to spend more time in chase no matter what.
NOED on the other hand, can be disabled before activating and can be disabled after activating, and it's only a problem when you don't escape quickly and get hit.
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Because even though it should be changed, alot of things are alot more pressing than a single perk. Its the same thing for blights hug tech, should it be this way, no. But is it on the top of the list, no.
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If you ask me it's because it's one of the few perks that equalises skill a bit
I'm not saying that to be snarky or anything, NOED is one of those perks you put on when you're getting hammered game after game so it's used as a sort of equaliser/way to get something out of a dud match. Even if it's just 1k, if noed gets you that 1k then it's worth something
The devs probably look at the statistics of it and think it's okay
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because it is a weak balanced perk, there's something called totems and there's 5 of them in the map, you need to do 5 gens, that's 1 totem per gen, do 1 totem each time and you won't have to deal with noed, there's no reasons to change noed in any single way, do ######### bones
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In a normal game yeah this applies
But what do you do about a killer who's camping and tunnelling one dude. Stop doing gens and do bones?
That's my only issue with NOED, the gameplay it promotes. Not the perk itself.
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Fair enough
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Yes? or just get out ASAP.
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I don’t think it’s that the devs “love NOED” they probably just don’t feel that it needs changing.
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The first part of that statement "It doesn't do much", I agree with the "Ok" response. However they do have a point that it's not that difficult to counter.
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Probably because it has an easy counter.
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If you stop doing gens and do bones then you're going to lose because it'll be a 3 v 1 by that point
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Let's assume that one person chased for 60 seconds, you can fix 3 generators with 20 seconds, do two another within 100 seconds and there would be somewhat enough time to do bones.
Or just do a bone once gate is powered.
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That's typically not what happens in your average game
I'll give you an example myself, a match that I had fairly recently
Killer is bubba on wretched shop.
He downs this mikeala v quickly, takes her straight to basement - she has kindred and we can see he is straight up just facecamping. So all three of us split up on gens. By the time she died, we barely had enough time to do all 5 gens with 3 people. The only reason we did all the gens in time was because at 2 gens, two of us co-oped on one while the other was done solo.
The only reason he didn't get more than 1 kill was because he was bad in chase and he didn't have noed. If he had noed, he would've easily got an extra kill there. Maybe more.
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It doesn't really matter if there is NOED or not when killer is bubba, you have 120 seconds of free time AFTER first hook, and if first guy gets down super quickly, game is over anyway regardless of strategy killer choose.
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No but the point is if at any point we had stopped to 'do bones' when the bubba was facecamping, he would've easily gotten more kills despite his playstyle.
hell, there are builds out there that are catered towards facecamping - like that one time a streamer did an experiment where he facecamped from the start with perks like corrupt, deadlock, noed etc and won more times than lost.
You can't expect survivors to spend time doing bones when your playstyle boils down to "i'm facecamping lol". That's NOEDs fundemental flaw.
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NOED is a common perk so a lot of newer players get it pretty quickly. It is strong but unless you are using and end game build I think people move on to other perks that will be more useful so the doors do not get powered. Also, if you are newer and doing the Tomb challenges there is one or two, I can't remember, challenges that you need to sacrifice survivors using NOED during EGC. Not saying this is the case for all the matches but it could factor in.
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I think survivors just need to chase better and hook trade, bubba and only bubba can truly facecamp someone to death.
I don't think it's noed problem when it's the case.
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noed doesn't need a change. the killer is without a perk the entire match, the perk can completely be countered (like not even activate) by doing all totems or even if there is a hex or boon up on the last totem. you have 3 teammates including you. look for totems throughout the match to counter noed instead of trying to rush gens. if the killer is putting enough pressure on you where you aren't able to do it then odds are you will not even make it to endgame to deal with noed. if the killer is playing badly, you should have plenty of time to look for totems. the more you play the game the easier the totems are to find. if it activates at endgame just leave or risk looking for the totem (which actually isn't hard since a lot of hexes spawn in the open.) survivors keep suggesting "make it on a timer." like they literally have before. it used to be a regular perk with no counter, then it was nerfed. it was on a 120 second timer but then they changed it straight up to a hex.
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Because NOED isn't what usually gets the Killer a 4K, altruism does
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Probably because they've noticed, as have I, that the repeated complaints tend to come from the same small group of people. Sure, there's a new thread every day, but that's not overly difficult or impressive when you realize it's the same half dozen or so people just making the same thread multiple times per week/month.
Or because despite the complaints, noed likely just doesn't effect kill rates enough to worry about. If X killer with noed gets a 53% kill rate, and without gets a 52% (for example) then it's just not enough to bother.
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"they are minority so their opinion doesn't matter" is worst thing you can tell.
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NOED should get DS treatment, currently this perk rewards lame killer players too much
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Devs dont love or hate perks. Only players have emotional attachment to something like this.
Its about stats. And stats show that Noed isnt that big of a game changer as we may think?
Same reason Alchemist ring wasnt nerfed or why 3 blink add on got buffed.
Logic says something else but what can they do if data shows these add ons are either barely used, or barely affect killrates in games they are used?
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Now it all makes sense... lol
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Noed is like hockey...actually no it isn't.
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That honestly may be the case. When NOED works the extreme snowball is ludicrous. It cannot happen every match, but the chance of turnarounds potentially happening is substantial.
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It's also one of very, very few killer perks that work the way survivor perks do.
Killers have to play the game as though every survivor has DS and every survivor has BT, because if they don't then they can be severely punished for it. NOED is one of the rare cases where the perk benefits killers who don't run it because survivors have to play like it is in play in case, or be punished when it is.
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Never saw it that way.
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Alot of people don't think about this DMS and PR combo is gaining that reputation though. I find it funny that it's OK for 1 killer to have to assume and play around DH,BT,DS on 4 separate survivors but 4 survivors can't expect to play around noed that activates at end game.
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i don't understand where the problem is all the time with this perk
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NOED while not fun to play against at all does turn unbalanced map/meta into a 1~2 kill on the statistics so maybeeee that's what made them think it's fine?
I think from the way DBD is designed (NOED, DS, DH, COH, or even map designs), devs dont seem take into account if the process of the game is fun, skilled and fair if in the end the kills and escapes are balanced, so in this twisted logic NOED actually balances statistics out. You could make the sick plays on both sides but it would in the end get invalidated by some BS perks. But hey 2 kills 2 escape.
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It's probably because they don't want to go through the effort of making killer viable once all the generators are done, so NOED fills the spot as a "whatever" perk they can reference any time people say killers aren't threatening in end-game.
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I assume that the kill stats would be way lower without NOED. So nerfing or removing it would force the devs to make a lot of balance changes to all killers.
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