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Disable Dead Hard

Vlarian
Vlarian Member Posts: 165
edited February 2022 in Feedback and Suggestions

With the nurse being disabled to fix a major issue, what if BHVR disabled Dead Hard to fix the glaring issue with every survivor running it. I wouldn't be surprised if it's pick rate was over 70%. They reworked Ruin to be better, more healthy, why won't they do the same with Dead Hard? "It's really complicated and requires alot of time and we would have to rework the whole-" Okay, that's fine! But please help with the dead hard apocalypse, I haven't played killer in 2 months because of this perk and Circle of Healing.

Comments

  • Ginger_ninja493
    Ginger_ninja493 Member Posts: 63

    Nurse was bugged, dead hard is just a popular perk because of its value in a chase. A counter to it is just bait out the dead hard, wait a second before attacking and you will either make them waste it or land a hit.

    Just because it's a meta perk is not a viable reason to kill switch it.

  • Vlarian
    Vlarian Member Posts: 165

    Oh I see, Thanks for the info

  • hex_memes
    hex_memes Member Posts: 52

    i think u should

    dcrease the distance for DH

    remove invunrability

    gives incapictated status for 5s (after DHing)

    i think these changes would make it a balanced perk and make it also requires skill

    because the current DH is just braindead too much distance + invunrability + no incapicatead status after DHing

    which makes it a skill less perk

  • Dsnooz
    Dsnooz Member Posts: 241

    If BHVR disables Dead Hard, they'll all run Sprint Burst and then everyone will realize that Sprint Burst helps you complete all objectives faster, making it easier for all four survivors to escape. The meta will change and never change back. Why did we even run Dead Hard?

    Same with how the release of Pyramid Head and more anti-loop killers changed how survivors loop tiles and it's never going to change back.

  • Faen
    Faen Member Posts: 55

    THIS DOES NOT WORK.

    This perk has no RESISTANCE.

    Because of the frames of invulnerability. Survivor presses on a pallet or window. Always succeeds. And you won't do anything about it. NEVER.

    I repeat. This perk saves you 100% of the time. EVERYONE uses it now. Every. He is very annoying.

    My suggestion on how to nerf him is to disable the invulnerability frames. From this you can somehow play. Survivors will not be able to constantly press it without punishment. Dodge 100% attack

  • Vlarian
    Vlarian Member Posts: 165

    You'd think after both perks being in the game for 6 years survivors would see that it's better? No. No one will ever run another exhaustion perk unless you have it in some niche build. Dead Hard is now default on every survivor. Survivors now have 3 health states, nothing anyone can do about it.

  • Dsnooz
    Dsnooz Member Posts: 241


    The reason you currently see Dead Hard more is that it has a feel good factor to it. A lot of survivor players would rather juke a killer than escape. Also, for Sprint Burst to be effective you need reliable teammates which rarely happens in solo queue.

    It literally took Pyramid Head's release for survivors to start realizing holding W and keeping distance is a consistent strategy. You will always be surprised how many better strategies are hidden away, especially in a non-competitive game like DbD.

  • darkshadows8326
    darkshadows8326 Member Posts: 398

    If they disable dead hard it would render the auto dead hard mod to become ineffective resulting in subtle cheating being much harder. So that would be a good thing, also causes survivors to be less cocky relying on crutch second chance perks to fix their mistakes.

  • Reshy
    Reshy Member Posts: 402

    Imagine if Dead Hard, Decisive Strike, Circle of healing, and Borrowed Time didn't work if you were in a SWF.

  • Reshy
    Reshy Member Posts: 402

    Imagine if BHVR tried to balance the game around playing with friends.

  • DyingWish92
    DyingWish92 Member Posts: 775
    edited February 2022

    Working as designed. Giving every survivor and there mother a million second chances and canceling out any skill or mindgame the killer used to get the down. Well designed. Ruin was nerfed for the health of the game for survivors. Dead Hard is easily causing the most frustration and distress for killer players and more then half of survivors use it but its working as designed. It's overused and to powerful with how fast survivors objective is.

  • DyingWish92
    DyingWish92 Member Posts: 775
    edited February 2022

    No one complains about dead hard when it's used out in the open in a corn field or out the open on blood lodge. It's abused for distance to pallets and windows. This bait it out" crap is getting old, you can't bait that out when it's used for distance. Anyone saying "just bait it out has no idea how this game works i guess. Just like you can't counter noed if the killer hooks you right next to his noed totem.

  • hex_memes
    hex_memes Member Posts: 52

    I don't have a problem with DH being so powerful

    What i hate a about that is it doesnt require that much skill

    Example

    When someone 99% their SB (mid chase)

    and SB out of the place do u get mad?

    ofc no cuz that play required pure skill

    Like for me i dont get mad if the play had skill

    Like that is a fair play

    Unlike DH which is really an easy perk to use and it require a small amount of skill

    Like im ok with something that is hard But OP at the same time

    But something thats easy to use and OP and it gotta be tweaked ASAP

    Do u understand me?

  • spinodemdem
    spinodemdem Member Posts: 56

    no please dead hard is fine

    i dont want people using sprint burst or any exhaustion perk beside head on

  • dugman
    dugman Member Posts: 9,713

    She didn't say it's not overpowered, she said it's not literally breaking the game which is what the kill switch is for. It's quite possible (even likely) that Dead Hard is overpowered and could use a nerf but what Mandy is saying is they don't just kill switch things simply because they're overpowered and popular.

    And she's technically correct that Dead Hard is working "as designed". It was designed to give survivors a lunge for distance that also makes them invulnerable. So it's definitely not bugged, it's doing exactly what it says it's supposed to do in its description.

    All that said, hopefully they're taking a fresh look at Dead Hard for a possible nerf because, ever since hit validation went into effect, it made it so that not only is the extra distance from Dead Hard as useful as it ever was but now, on top of that, it also can 100% be used in a pinch to evade attacks. Both those effects would be pretty solid perks in their own right, so having them lumped together in a single perk is a bit too strong. They should probably either split the perk into two separate perks, one that gives distance and another that gives invulnerability, or dial back the effectiveness of one part or the other or both.

    And because the way hit validation works has made that secondary invulnerability effect much, much more reliable it's possible the data they've used in the past when reviewing Dead Hard didn't show it at its full potential like it can be used currently. Plus the old emblem system didn't give as good data either. So who knows, maybe they just need to pull new data sets on Dead Hard and reevaluate it for balance purposes. It's very possible that while they were ok with how it performed in the past that a new analysis would show a much stronger correlation with Dead Hard and escapes. (In fact, for example, when someone posted a full data set of 400+ games this month that included what perks survivors used, there was a very strong correlation between the number of survivors who used Dead Hard and their escape rates, much more than any other perk I looked at. It was something like if all four survivors ran Dead Hard they were escaping twice as often as when none ran it. Of course correlation isn't causation, it's possible that for example really good survivors like Dead Hard so if all four have it then it's probably a really good team in general. But it's still a red flag that would warrant closer inspection, assuming that the broader game data has a similar relationship in it.)