http://dbd.game/killswitch
No palette or windows should be safe, so survivors can't tbag or whatever.
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There's nothing wrong with safe loops if they're mindgameable. Unmindgameable safe loops are bad design.
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I think there is plenty of 100% safe loop.
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One of the reasons I love Myers. It is actually when I enjoy people bm'ing in my face and dc'ing when I tombstone them.
Yummy.
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Nearly all god windows are gone after first use (breakable walls).
God loops are identical because of the pallet being consumable.
If you're having trouble with survivors tbagging you at safe loops, play a killer with consistent anti loop or stack chase perks.
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Godloops make more reliable antilooping killers, but those who aren't just eat the pallet and lost 5 sec and distance in chase.
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Forced to break palette is literally a guaranteed win for survivors though.
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Look infinites and really safe pallets are problematic but not because of "tea bagging"
Lets call it what it really is button mashing, someone mashes buttons on their gear and I'm meant to feel bad... good luck with that.
Tea bagging can't hurt you unless you let it, just look at it this way the other player isn't taunting you, they are pooping themselves in fear and can't run just yet.
In fact maybe tea bagging should be called pants filling.
I had a bunch of survivors pants filling themselves at the exit gates someone get them a diaper.
If you are easily offended you are easily manipulated don't let the pants filler goad you into chasing them, find their weak buddy instead and tunnel him into oblivion once its 3 v 1 the genuine pants filling can begin.
Its not personal just business is my moto.
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The problem is the fact they are literally on safe spot killers can't do anything at.
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yeah but that's the problematic part the pants filling is secondary.
They have removed a lot of infinites so its moving in the right direction.
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So let's split your topic into two points.
First the teabagging. Yes it is a legitimate strategy. Maintaining the killer's attention is important at times to ensure they are not pressuring generators. Is it annoying? Sure. But so is smacking a survivor on a hook, tea bagging as as pig/ scream. However in these situations the killer has nothing to gain by doing this, it is only done to taunt. At least with survivors you can argue that wanting to be chased is an actual strategy. In all honestly its a game and if you can't deal with people teabagging, maybe you just should not play online games.
Second no pallet should be safe? Completely disagree. Plenty of maps do not have the space for exclusively unsafe pallets, this would result in even more empty spaces then there already are and would artificially make you feel like you are better player then you are. Most killers have means of negating pallets and if you are finding yourself struggling, maybe you need to practice with killers that simply negate them.
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100% safe palette as is is already making plenty of survivor players artificially better player than they are though, it's clearly a problem.
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Objectively wrong. unfortunately the game does not measure player's skill properly but lets use shack as an example. We agree that the shack pallet is 100% safe. Well a bad survivor runs to the pallet they know is safe and throws it down. We agree that little skill is shown. However the survivor team as a whole suffers because that player got maybe 5 seconds of use from that pallet, and therefore is not skilled.
An average skilled play will take the window and loop around the shack before dropping it. Lets say you get 20-25 seconds of use. You did use the pallet more efficiently but ultimately threw it down to avoid a hit.
A skilled survivor will, take the window 3 times, optimising the loop, fake the pallet drop to slow the killer gaining yet another loop, take the longest possible route and potentially even only throw the pallet when they have complete certainty they will be hit. Possibly even allow themselves to be hit if uninjured to avoid using the pallet at that time, instead choosing to save it for when the need it more. Gaining well over a minute from one pallet. This is the same pallet in each scenario but we see 3 completely different levels of skill.
As it is there not enough safe pallets for low skilled survivors to be boosted though the MMR. That is assuming all 4 of them are at the same skill level.
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A lot of pallets and windows are already unsafe for survivors. You should NOT be able to win every single chase, that isn't very balanced.
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